Once the patch is out. Ill work on level 2 and 3 combos. Its hard now since they only 9 seconds does not give time to experiment. Not to mention landing a hit withing 9 seconds on a opponent is not easy.someone needs t make a 3HA's combo vid
i wonder if there will be potential teeth resets. something like j2, land, teeth, 3 or f.2 flower and because you land the flower stand reset sooner, the teeth will subsequently land later, giving a chance to mix it up with b.2 or b.1,3 or crowbar/MB f3Once the patch is out. Ill work on level 2 and 3 combos. Its hard now since they only 9 seconds does not give time to experiment. Not to mention landing a hit withing 9 seconds on a opponent is not easy.
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Yeah that sounds awesome. Or if you parry their wakeup every time and train them to wait for the parry, you could start pressure again for free.so if we use parry as an Oki then that covers all possible options. if they are blocking expecting meaty attacks, they won't be ready to punish a whiffed parry IMO, not when they're looking for crossups/overheads/lows/throws etc.
Yeah that sounds awesome. Or if you parry their wakeup every time and train them to wait for the parry, you could start pressure again for free.
I guess it depends on how much people will end up respecting the parry?
I know, extra active frames won't help a tight parry window. Even 1 frame parry won't help a just frame window. Motion parrying GL's B1, 3 is still just as hard as having a single button.I don't think it's gonna make landing it off block any more possible (the active frames got improved, not the startup), so there shouldn't be any insane revolution beyond it being more land-able in general. What WILL be interesting is combo strings off various HA levels, although it probably won't open anything up til level 2-3 (it only helps with stuff involving jumping faster right?).
F.2, 1, whiff d1, parry to counter Flash and Shazam's psycho crusher.
Hmmm I don't think so ... 99% sure.can we parry wakeup moves point blank that have invincibility frames?