fleshmasher
i got the poison
This popped up in the "They patching Smoke" thread.
My thoughts on :en Invisibility a.k.a. Vanish:
Specials:
![Left :l :l](/styles/default/xenforo/smilies/l.png)
![Right :r :r](/styles/default/xenforo/smilies/r.png)
(+
) / ![Right :r :r](/styles/default/xenforo/smilies/r.png)
![Left :l :l](/styles/default/xenforo/smilies/l.png)
(+
) Smoke(Phase) Towards/Away visual effects are still visible, show where you are.
But Smoke Away still good for Hit'Run.
![Left :l :l](/styles/default/xenforo/smilies/l.png)
![Right :r :r](/styles/default/xenforo/smilies/r.png)
(+
) Shake(Vibration) visual effects still visible to a lesser degree too. But also recognizable as Shake.
And the difference between Shake and :en Vibration shows.
![Down :d :d](/styles/default/xenforo/smilies/d.png)
![Left :l :l](/styles/default/xenforo/smilies/l.png)
(+
) Teleport(Smokeport) visual effect leaves it still punishable on block.
The Teleport(Smokeport) visual effect helps the opponents punishment timing.
Miscellaneous:
:en Invisibility is retriggerable. You can stay invisible quite long with 2 bars.
All normals are invisible.
:en Invisibility i like in combination with![Right :r :r](/styles/default/xenforo/smilies/r.png)
.
For example :en Inv. after![Right :r :r](/styles/default/xenforo/smilies/r.png)
as combo ender. (cancel fast)
Blocking when invisible is also quite good. Even though you lose invisibility when blocking, Bomb/Teleport/full combo Punishment is good with Smoke.
Your thoughts?
My thoughts on :en Invisibility a.k.a. Vanish:
Specials:
![Left :l :l](/styles/default/xenforo/smilies/l.png)
![Right :r :r](/styles/default/xenforo/smilies/r.png)
![Front Kick :fk :fk](/styles/default/xenforo/smilies/fk.png)
![Block :blk :blk](https://testyourmight.com/styles/default/xenforo/smilies/blk.png)
![Right :r :r](/styles/default/xenforo/smilies/r.png)
![Left :l :l](/styles/default/xenforo/smilies/l.png)
![Front Kick :fk :fk](/styles/default/xenforo/smilies/fk.png)
![Block :blk :blk](https://testyourmight.com/styles/default/xenforo/smilies/blk.png)
But Smoke Away still good for Hit'Run.
![Left :l :l](/styles/default/xenforo/smilies/l.png)
![Right :r :r](/styles/default/xenforo/smilies/r.png)
![Front Punch :fp :fp](/styles/default/xenforo/smilies/fp.png)
![Block :blk :blk](https://testyourmight.com/styles/default/xenforo/smilies/blk.png)
And the difference between Shake and :en Vibration shows.
![Down :d :d](/styles/default/xenforo/smilies/d.png)
![Left :l :l](/styles/default/xenforo/smilies/l.png)
![Back Kick :bk :bk](https://testyourmight.com/styles/default/xenforo/smilies/bk.png)
![Block :blk :blk](https://testyourmight.com/styles/default/xenforo/smilies/blk.png)
The Teleport(Smokeport) visual effect helps the opponents punishment timing.
Miscellaneous:
:en Invisibility is retriggerable. You can stay invisible quite long with 2 bars.
All normals are invisible.
:en Invisibility i like in combination with
![Right :r :r](/styles/default/xenforo/smilies/r.png)
![Back Kick :bk :bk](https://testyourmight.com/styles/default/xenforo/smilies/bk.png)
For example :en Inv. after
![Right :r :r](/styles/default/xenforo/smilies/r.png)
![Back Kick :bk :bk](https://testyourmight.com/styles/default/xenforo/smilies/bk.png)
Blocking when invisible is also quite good. Even though you lose invisibility when blocking, Bomb/Teleport/full combo Punishment is good with Smoke.
Your thoughts?