Wow! You were not joking about mashing. There is no timing involved whatsoever in he nj2~f1. I was trying way too hard lol. Thanks!Mash the f+1 right after hitting the NJ2. It's how you combo off of jump-ins in this game, basically.
I know I probably should but I don't even use NJ2 online. Half the time it doesn't seem to connect with f+113.You should just do NJ2 > 111 xx Frozen Daggers. Far, far more lenient and it does the exact same amount of damage. In fact, f+113 misses a section of it for me when the opponent isn't in the corner, and if anything misses it is in fact worse than 111. Only negative difference might be f+113 builds more meter, but I don't know.
Exactly, it's why you use 111 after NJ2. Much faster and no whiffing whatsoever.I know I probably should but I don't even use NJ2 online. Half the time it doesn't seem to connect with f+113.
So after the command grab, I just do f+113 daggers to make sure it always hits properly.
If you nj2 at the right time the entire f113 string will connect. I think f113 is more swag so I still use that.I know I probably should but I don't even use NJ2 online. Half the time it doesn't seem to connect with f+113.
So after the command grab, I just do f+113 daggers to make sure it always hits properly.
How many frames of advantage are you at after the daggers?
Wait am I doing wrong.. seems like people are jumping back out of the reset. I've gone to using scars more often because of this. Any tips?
I've been doing f112 daggers because I thought it was more universal. Should I be doing f113? ThanksYou're just mistiming it. It's very hard in some MU where they can jump out of slide. Practice. Turn the CPU to always jump back then hit them with the f+1,1,3~daggers. Slide. If you mistime it they'll jump out. I practice against Catwoman or Deathstroke because I know they can jump out easier than most.
Sometimes the NJ2 doesn't jail to 111~4 so to be safe just use 111~4 then do the 50/50Here is a video I made based off of Konqrr's anti aqua man tech.
Yeah, I was using this against Michaelangelo's Aquaman yesterday after I saw it here and it works great. F112 trait didn't seem to work as well. Does anyone know the advantage off of f1124?Here is a video I made based off of Konqrr's anti aqua man tech.
Edit: just woke up, sorry. f+1124 should be +35 on hit.Yeah, I was using this against Michaelangelo's Aquaman yesterday after I saw it here and it works great. F112 trait didn't seem to work as well. Does anyone know the advantage off of f1124?
How can f1124 be more negative than f1124. That would cause some sort of rift in time.More negative than f+112.
That's what I get for posting after being sleep deprived. I read it as "what's the advantage on f+1134?"How can f1124 be more negative than f1124. That would cause some sort of rift in time.
yesCan you just block correctly and push block her off on first hit?