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Match-up Discussion Kung Lao Match-Up Chart December 2012

Zoidberg747

My blades will find your heart
kung lao wins but its not free at all. baraka has really good footsies imo, if he had more damage and some cheap stuff added he would be godlike.
Even 7-3 isnt free imo.

Baraka shuts down most of KL's mobility options with blade spin. However, KL shuts down all Baraka's frametraps and corner pressure. Plus KL builds a ton more meter if he gets in, and can blow up any poke for a full combo. With F3 KL can get in off a blocked blade charge. D4 is nonexistent in the matchup cause KL can spin it on reaction.

It could be 4-6 but it is in NO POSSIBLE WAY 5-5.
 
Even 7-3 isnt free imo.

Baraka shuts down most of KL's mobility options with blade spin. However, KL shuts down all Baraka's frametraps and corner pressure. Plus KL builds a ton more meter if he gets in, and can blow up any poke for a full combo. With F3 KL can get in off a blocked blade charge. D4 is nonexistent in the matchup cause KL can spin it on reaction.

It could be 4-6 but it is in NO POSSIBLE WAY 5-5.
blowing up pokes with spin is almost a 50/50 guessing game its just as risky for kung lao to just spin right in your face. you can spin d4 on reaction if that is the only thing the kung lao player is fishing for. what if you did a d3 instead of a d4 to bait the spin and make it whiff?
 

Zoidberg747

My blades will find your heart
blowing up pokes with spin is almost a 50/50 guessing game its just as risky for kung lao to just spin right in your face. you can spin d4 on reaction if that is the only thing the kung lao player is fishing for. what if you did a d3 instead of a d4 to bait the spin and make it whiff?
Then you would be baiting and playing mindgames, but you can do that in all MUs, bad or not.

My point is Baraka and KL are not even. 4-6 is totally reasonable.
 
Quan chi has no safe wake ups, and cant handle the pressure all he has is a fast uppercut, but if you bait it then you can punish hard. His rune trap is the only thing that can save him. Kung Lao just needs to no teleport frantically and be patient. You can dive kick skulls and instant teleport 3 a trance. Kung laos normals are all faster and has better damage besides rune trap. And whats Quan going to do in the corner? nothing but get raped
 

swiftNY2

Noob
Lao generally beats Reptile. Is there anything in particular you're struggling with in that match-up?
Yea, when i'm being zoned out with force balls and spit, besides Ex-teleporting, and risky jumping how do i get in and commit to a viable attack. The dash blocking seems to get in occasionaly, but then i get reptile dashed on and back to square one. suggestions....
 
Yea, when i'm being zoned out with force balls and spit, besides Ex-teleporting, and risky jumping how do i get in and commit to a viable attack. The dash blocking seems to get in occasionaly, but then i get reptile dashed on and back to square one. suggestions....
you can avoid forceball setups during footsies by dive kicking to the other side over reptile. fullscreen you can trhow hats at reptile when you start the zoning game first. if he dashes he will get hit by a low hat and if he tries to dash and then do a jumpin do a jumpkick dive kick to hit him out of the air and convert into full combo.
 

coolwhip

Noob
you can avoid forceball setups during footsies by dive kicking to the other side over reptile. fullscreen you can trhow hats at reptile when you start the zoning game first. if he dashes he will get hit by a low hat and if he tries to dash and then do a jumpin do a jumpkick dive kick to hit him out of the air and convert into full combo.
Yeah, initiating the zoning first is a good idea. However, never throw hats from full screen AFTER Reptile dashes (ie on reaction to his dash) He'll jump over it and and full combo you. It's the oldest Reptile trick in the book. Generally, try zoning first from full screen, use your mobility to get around his force ball traps and zoning (whiffing dive kicks and dive kicking over him). You can't go on auto pilot against Reptile and be too crazy, but if you relax, you should be fine.
 

swiftNY2

Noob
you can avoid forceball setups during footsies by dive kicking to the other side over reptile. fullscreen you can trhow hats at reptile when you start the zoning game first. if he dashes he will get hit by a low hat and if he tries to dash and then do a jumpin do a jumpkick dive kick to hit him out of the air and convert into full combo.
Thank you very much for the feedback. I'm willing to try anything to beat this guy Using reptile And only reptile
 

swiftNY2

Noob
Thanks man will do.
Yeah, initiating the zoning first is a good idea. However, never throw hats from full screen AFTER Reptile dashes (ie on reaction to his dash) He'll jump over it and and full combo you. It's the oldest Reptile trick in the book. Generally, try zoning first from full screen, use your mobility to get around his force ball traps and zoning (whiffing dive kicks and dive kicking over him). You can't go on auto pilot against Reptile and be too crazy, but if you relax, you should be fine.
Should I avoid teleporting all together? Or only upon knock
down
 

UsedForGlue

"Strength isn't everything"
KL Has no losing matches, only winning ones and 5-5's.

The rules of an even match for KL are simple, and seem to get the waters muddied when they cant do the following: no special teleports, no 21212, no low hats up close, low hit box, spins punished hard, teleports punished with more than uppercuts, no ambiguous crossovers, no random dive kicks, JIP 1 Strings augmented to B1F1, and B333 (hit confirmed spin on b33) and 24 Overhead being punished on block by specials, inability to zone with low hats/projectiles.

All of these are evident and STANDARD in the KL mirror match (except for 24 overhead) and it is a solid 5-5, but for some reason KL supposedly has a few 6-4 MU's where he can use at least one of these in a fight, for example, against Cage, KL can use 1121 on a crouching block and JIP, can zone cage with low hats, ex low hat bullying in the corner,can exploit 21212 :ex teleport grab wiff, can trade a spin with cages f3 after 11f1, can :ex teleport wiff grab out of forceball frame traps, but cannot 24 into low hats or overhead on block.

Unless a character takes away more from KL than the mirror match does, then it can't be a worse match. It isn't possible.

I have yet to hear a convincing argument to this point (I am still open to them), and I have been saying it for along time now. When you lose to Sonya, kitana. Kenshi, Cyrax Kabal etc, it could be you not playing the match up right or the very simple and realistic point that the opponent just plays it better than you and sits at an equal skill level.
 
KL Has no losing matches, only winning ones and 5-5's.

The rules of an even match for KL are simple, and seem to get the waters muddied when they cant do the following: no special teleports, no 21212, no low hats up close, low hit box, spins punished hard, teleports punished with more than uppercuts, no ambiguous crossovers, no random dive kicks, JIP 1 Strings augmented to B1F1, and B333 (hit confirmed spin on b33) and 24 Overhead being punished on block by specials, inability to zone with low hats/projectiles.

All of these are evident and STANDARD in the KL mirror match (except for 24 overhead) and it is a solid 5-5, but for some reason KL supposedly has a few 6-4 MU's where he can use at least one of these in a fight, for example, against Cage, KL can use 1121 on a crouching block and JIP, can zone cage with low hats, ex low hat bullying in the corner,can exploit 21212 :ex teleport grab wiff, can trade a spin with cages f3 after 11f1, can :ex teleport wiff grab out of forceball frame traps, but cannot 24 into low hats or overhead on block.

Unless a character takes away more from KL than the mirror match does, then it can't be a worse match. It isn't possible.

I have yet to hear a convincing argument to this point (I am still open to them), and I have been saying it for along time now. When you lose to Sonya, kitana. Kenshi, Cyrax Kabal etc, it could be you not playing the match up right or the very simple and realistic point that the opponent just plays it better than you and sits at an equal skill level.
kung lao has a lot of options to limit himself in the mirror match. so as a kung lao player vs another kung lao player you have to deal with the defensive option the other player has, but at the same time you have a good defense against your opponents options. for example: in the cyrax matchup cyrax limits a lot of kung laos options and punishes him hard, while kung lao doesnt really limit cyrax's offensive options. I would like an answer to these ''bad matchups'' if you think they arent that bad. right now his only 2 bad matchups are cyrax and cage imo. cage might be not that bad but cyrax is pretty bad imo.
 

Death

Noob
KL Has no losing matches, only winning ones and 5-5's.

The rules of an even match for KL are simple, and seem to get the waters muddied when they cant do the following: no special teleports, no 21212, no low hats up close, low hit box, spins punished hard, teleports punished with more than uppercuts, no ambiguous crossovers, no random dive kicks, JIP 1 Strings augmented to B1F1, and B333 (hit confirmed spin on b33) and 24 Overhead being punished on block by specials, inability to zone with low hats/projectiles.

All of these are evident and STANDARD in the KL mirror match (except for 24 overhead) and it is a solid 5-5, but for some reason KL supposedly has a few 6-4 MU's where he can use at least one of these in a fight, for example, against Cage, KL can use 1121 on a crouching block and JIP, can zone cage with low hats, ex low hat bullying in the corner,can exploit 21212 :ex teleport grab wiff, can trade a spin with cages f3 after 11f1, can :ex teleport wiff grab out of forceball frame traps, but cannot 24 into low hats or overhead on block.

Unless a character takes away more from KL than the mirror match does, then it can't be a worse match. It isn't possible.

I have yet to hear a convincing argument to this point (I am still open to them), and I have been saying it for along time now. When you lose to Sonya, kitana. Kenshi, Cyrax Kabal etc, it could be you not playing the match up right or the very simple and realistic point that the opponent just plays it better than you and sits at an equal skill level.
Cyrax, Kabal may have slight advs.
 
Cyrax, Kabal may have slight advs.
lao lose to kabal, cyrax, sonya, kitana GGA 16 Bit can explain that one for UFG, cage, and sektor. that's 6 right there, lao upplay needs to stop, he's still top 5, but that doesn't mean he just has no losing mus LMAO, in all those losing mus, i'd play vs a lao any day bcuz i know his main weaknesses, hence why i am undefeated vs lao in tournament.
 

Death

Noob
lao lose to kabal, cyrax, sonya, kitana GGA 16 Bit can explain that one for UFG, cage, and sektor. that's 6 right there, lao upplay needs to stop, he's still top 5, but that doesn't mean he just has no losing mus LMAO, in all those losing mus, i'd play vs a lao any day bcuz i know his main weaknesses, hence why i am undefeated vs lao in tournament.
Kabal, Cyrax, Sonya I can agree with winning slightly. Cage, Sektor and Kitana is iffy. KL has a lot more tools vs those characters than he does the other 3.

KL is top 5.
 

coolwhip

Noob
KL Has no losing matches, only winning ones and 5-5's.

The rules of an even match for KL are simple, and seem to get the waters muddied when they cant do the following: no special teleports, no 21212, no low hats up close, low hit box, spins punished hard, teleports punished with more than uppercuts, no ambiguous crossovers, no random dive kicks, JIP 1 Strings augmented to B1F1, and B333 (hit confirmed spin on b33) and 24 Overhead being punished on block by specials, inability to zone with low hats/projectiles.

All of these are evident and STANDARD in the KL mirror match (except for 24 overhead) and it is a solid 5-5, but for some reason KL supposedly has a few 6-4 MU's where he can use at least one of these in a fight, for example, against Cage, KL can use 1121 on a crouching block and JIP, can zone cage with low hats, ex low hat bullying in the corner,can exploit 21212 :ex teleport grab wiff, can trade a spin with cages f3 after 11f1, can :ex teleport wiff grab out of forceball frame traps, but cannot 24 into low hats or overhead on block.

Unless a character takes away more from KL than the mirror match does, then it can't be a worse match. It isn't possible.

I have yet to hear a convincing argument to this point (I am still open to them), and I have been saying it for along time now. When you lose to Sonya, kitana. Kenshi, Cyrax Kabal etc, it could be you not playing the match up right or the very simple and realistic point that the opponent just plays it better than you and sits at an equal skill level.
That's because in the mirror match, both Laos are negating the other Lao's strength (naturally, since what one can do to the other, the other can do to him). In the Sonya match for example, Lao can't do the things you talked about that he can't do in the mirror, but he doesn't completely negate her game.
 

ForeverKing

Patreon.com/MK_ForeverKing
KL Has no losing matches, only winning ones and 5-5's.

The rules of an even match for KL are simple, and seem to get the waters muddied when they cant do the following: no special teleports, no 21212, no low hats up close, low hit box, spins punished hard, teleports punished with more than uppercuts, no ambiguous crossovers, no random dive kicks, JIP 1 Strings augmented to B1F1, and B333 (hit confirmed spin on b33) and 24 Overhead being punished on block by specials, inability to zone with low hats/projectiles.

All of these are evident and STANDARD in the KL mirror match (except for 24 overhead) and it is a solid 5-5, but for some reason KL supposedly has a few 6-4 MU's where he can use at least one of these in a fight, for example, against Cage, KL can use 1121 on a crouching block and JIP, can zone cage with low hats, ex low hat bullying in the corner,can exploit 21212 :ex teleport grab wiff, can trade a spin with cages f3 after 11f1, can :ex teleport wiff grab out of forceball frame traps, but cannot 24 into low hats or overhead on block.

Unless a character takes away more from KL than the mirror match does, then it can't be a worse match. It isn't possible.

I have yet to hear a convincing argument to this point (I am still open to them), and I have been saying it for along time now. When you lose to Sonya, kitana. Kenshi, Cyrax Kabal etc, it could be you not playing the match up right or the very simple and realistic point that the opponent just plays it better than you and sits at an equal skill level.
Kabal beats Kung Lao for sure, Kabal is the best character in the game and when played perfectly it is impossible to lose with him. Kabal beats almost every character in the game from any position on the screen. He has normals that give him +9 on block and dash cancels in which it is always a 50/50 guess that you have to guess to poke out or you have to guess if Kabal is going to end his block string with a special move OR you have to guess if he isn't even going to cancel his dash and let it rip. It's retarded. His overhead hookswords and his low buzz saw special moves make it so that everytime Kabal does a block string on you, he can end with either of those two special moves so you have to guess to block low or high. Or he can just dash cancel bullshit. Literally everytime Kabal touches you is a mix-up. Let us not even discuss Kabal's zoning. He is consistently building meter off of everything he does whether it is zoning NDCs or being attacked. Kabal doesn't even have EVEN match-ups, let alone losing match-ups. So Kung Lao vs Kabal is definitely 4-6 in Kabal's favor. If you want me to go more into the Kabal vs Kung Lao match-up details, Kabal can literally IAGB so close to the ground that it is hard for Kung Lao to get in, and when Kung Lao teleports Kabal has enough time to stop IAGB and punish the teleport if the Kabal player is doing the IAGB good enough. So basically every single teleport can eat EX Nomad Dash, and Kabal always has meter. Literally ALL of Kung Lao's special moves on block can be full combo punished by Kabal. Sure Kung Lao has a spin to stop Kabal's pressure, but are you really going to just randomly guess a spin that if it gets blocked, Kabal will launch you for 35+% into F+4 into dash cancel into standing 2 NDC and more pressure? This matchup is not even lol. People do not understand that yeah some Kabal players lose because he is kind of an execution heavy character and people mess up his shit, but if Kabal is mastered and played perfectly and got max damage off of all possible combos than I don't think Kabal would even have a 6-4 matchup, everything would be 7-3 or higher in his favor.

Cyrax could be argued 5-5 or 4-6 in Cyrax's favor, but Cyrax definitely has more options in this matchup and it is alot more comfortable for Cyrax. His anti-air grab helps alot vs Kung Lao's teleports and jumping around dive kicking etc. When Kung Lao starts his offense vs Cyrax, after all of Kung Lao's block strings Cyrax can just d1 before Kung Lao does anything else so it is hard for Lao to keep his offense going. The ONLY way for Kung Lao to stop Cyrax's d1 after a block string is to spin, but again the spin is VERY risky vs Cyrax because a blocked spin can lead to a 100% combo. If Kung Lao has a breaker, and spins, and Cyrax blocks it, Cyrax can just do 2~net than perform a 60% unbreakable combo on him basically saying "Fuck your breaker Kung Lao" lol. Kung Lao won't even get a chance to use the breaker he has. Kung Lao definitely has to use his mobility to the fullest in this matchup, and he is not helpless vs Cyrax, but Cyrax definitely has slight advantage. I have been playing both characters for a long time now and have played this matchup in particular from both standpoints many of times. In conclusion I will say 4-6 in Cyrax's favor.

Cage is also another match-up that can be argued 5-5 or 4-6 in Cage's favor. But let's be serious here, when is the last time anyone has ever even seen Kung Lao beat Cage in a tournament? Can anyone name one? I can't, but I can name multiple times where Cage has beaten Kung Lao in tournament. But to get into the match-up, Kung Lao players usually like to play rushdown and a more close-up perspective fighting game. But, Cage is the best rushdown character in the game and he wants to be in the opponent's face the whole entire game, that is the goal for Cage. This makes it kind of a struggle for most Kung Lao players, you can't really rushdown like you want to in this matchup. You have to lame Cage out. But let's be serious here, some Kabals, Freddys, and Kenshis have trouble laming Cage out.... What the fuck is Kung Lao going to do to lame Cage out? lol it is really tough. Low hats and straight hats aren't going to keep Cage out forever. This is definitely one of Kung Lao's toughest matchups. When Cage gets up on you, you need to try to 21 out of his pressure because Kung Lao's 21 is much faster than all of Cage's strings. Cage also has alot of frame traps that keep you committed to block and some frame traps Kung Lao can spin out of, but also Cage can just bait your spin and full combo whiff punish. Another thing very annoying about Cage is his low hit box, which is another problem for Kung Lao that makes 21 whiff and alot of 1121 whiff on Cages' crouch block. NEVER random teleport on Cage you will get blown up by back dash standing 1 or backdash b3 every single time. Sometimes you can rely on spin to get out of Cages favor, but than again a spin on block will get blown up badly and lead to 30+% and nutpunch reset. Back into Cage's pressure all over again ):

Kitana can be argued as 5-5 or 4-6 in her favor, but either way it is still only slight favor to Kitana. If you could use .5 I would say 4.5-5.5 Kitana favor. I don't really feel like going into the matchup right now, you can ask @gga 16bit

Nobody ever said Kenshi was a bad matchup

My list currently states Sonya matchup is even, but I see where alot of people are coming from when they try to say Sonya favor. It is arguable either way