That MU is 7-3 at least. WTF is Baraka going to do lolFor the record, I have never laughed so hard as when I first heard of this.
And people think Death is the biggest downplayer lol.
That MU is 7-3 at least. WTF is Baraka going to do lolFor the record, I have never laughed so hard as when I first heard of this.
And people think Death is the biggest downplayer lol.
That is my personal number, some would say 4-6. There is no way in hell it is 5-5 though lol.That MU is 7-3 at least. WTF is Baraka going to do lol
kung lao wins but its not free at all. baraka has really good footsies imo, if he had more damage and some cheap stuff added he would be godlike.That is my personal number, some would say 4-6. There is no way in hell it is 5-5 though lol.
Even 7-3 isnt free imo.kung lao wins but its not free at all. baraka has really good footsies imo, if he had more damage and some cheap stuff added he would be godlike.
blowing up pokes with spin is almost a 50/50 guessing game its just as risky for kung lao to just spin right in your face. you can spin d4 on reaction if that is the only thing the kung lao player is fishing for. what if you did a d3 instead of a d4 to bait the spin and make it whiff?Even 7-3 isnt free imo.
Baraka shuts down most of KL's mobility options with blade spin. However, KL shuts down all Baraka's frametraps and corner pressure. Plus KL builds a ton more meter if he gets in, and can blow up any poke for a full combo. With F3 KL can get in off a blocked blade charge. D4 is nonexistent in the matchup cause KL can spin it on reaction.
It could be 4-6 but it is in NO POSSIBLE WAY 5-5.
Then you would be baiting and playing mindgames, but you can do that in all MUs, bad or not.blowing up pokes with spin is almost a 50/50 guessing game its just as risky for kung lao to just spin right in your face. you can spin d4 on reaction if that is the only thing the kung lao player is fishing for. what if you did a d3 instead of a d4 to bait the spin and make it whiff?
Yea, when i'm being zoned out with force balls and spit, besides Ex-teleporting, and risky jumping how do i get in and commit to a viable attack. The dash blocking seems to get in occasionaly, but then i get reptile dashed on and back to square one. suggestions....Lao generally beats Reptile. Is there anything in particular you're struggling with in that match-up?
you can avoid forceball setups during footsies by dive kicking to the other side over reptile. fullscreen you can trhow hats at reptile when you start the zoning game first. if he dashes he will get hit by a low hat and if he tries to dash and then do a jumpin do a jumpkick dive kick to hit him out of the air and convert into full combo.Yea, when i'm being zoned out with force balls and spit, besides Ex-teleporting, and risky jumping how do i get in and commit to a viable attack. The dash blocking seems to get in occasionaly, but then i get reptile dashed on and back to square one. suggestions....
Yeah, initiating the zoning first is a good idea. However, never throw hats from full screen AFTER Reptile dashes (ie on reaction to his dash) He'll jump over it and and full combo you. It's the oldest Reptile trick in the book. Generally, try zoning first from full screen, use your mobility to get around his force ball traps and zoning (whiffing dive kicks and dive kicking over him). You can't go on auto pilot against Reptile and be too crazy, but if you relax, you should be fine.you can avoid forceball setups during footsies by dive kicking to the other side over reptile. fullscreen you can trhow hats at reptile when you start the zoning game first. if he dashes he will get hit by a low hat and if he tries to dash and then do a jumpin do a jumpkick dive kick to hit him out of the air and convert into full combo.
Thank you very much for the feedback. I'm willing to try anything to beat this guy Using reptile And only reptileyou can avoid forceball setups during footsies by dive kicking to the other side over reptile. fullscreen you can trhow hats at reptile when you start the zoning game first. if he dashes he will get hit by a low hat and if he tries to dash and then do a jumpin do a jumpkick dive kick to hit him out of the air and convert into full combo.
Should I avoid teleporting all together? Or only upon knockYeah, initiating the zoning first is a good idea. However, never throw hats from full screen AFTER Reptile dashes (ie on reaction to his dash) He'll jump over it and and full combo you. It's the oldest Reptile trick in the book. Generally, try zoning first from full screen, use your mobility to get around his force ball traps and zoning (whiffing dive kicks and dive kicking over him). You can't go on auto pilot against Reptile and be too crazy, but if you relax, you should be fine.
More like "only on reaction to what Reptile does."Thanks man will do.
Should I avoid teleporting all together? Or only upon knock
down
kung lao has a lot of options to limit himself in the mirror match. so as a kung lao player vs another kung lao player you have to deal with the defensive option the other player has, but at the same time you have a good defense against your opponents options. for example: in the cyrax matchup cyrax limits a lot of kung laos options and punishes him hard, while kung lao doesnt really limit cyrax's offensive options. I would like an answer to these ''bad matchups'' if you think they arent that bad. right now his only 2 bad matchups are cyrax and cage imo. cage might be not that bad but cyrax is pretty bad imo.KL Has no losing matches, only winning ones and 5-5's.
The rules of an even match for KL are simple, and seem to get the waters muddied when they cant do the following: no special teleports, no 21212, no low hats up close, low hit box, spins punished hard, teleports punished with more than uppercuts, no ambiguous crossovers, no random dive kicks, JIP 1 Strings augmented to B1F1, and B333 (hit confirmed spin on b33) and 24 Overhead being punished on block by specials, inability to zone with low hats/projectiles.
All of these are evident and STANDARD in the KL mirror match (except for 24 overhead) and it is a solid 5-5, but for some reason KL supposedly has a few 6-4 MU's where he can use at least one of these in a fight, for example, against Cage, KL can use 1121 on a crouching block and JIP, can zone cage with low hats, ex low hat bullying in the corner,can exploit 21212 teleport grab wiff, can trade a spin with cages f3 after 11f1, can teleport wiff grab out of forceball frame traps, but cannot 24 into low hats or overhead on block.
Unless a character takes away more from KL than the mirror match does, then it can't be a worse match. It isn't possible.
I have yet to hear a convincing argument to this point (I am still open to them), and I have been saying it for along time now. When you lose to Sonya, kitana. Kenshi, Cyrax Kabal etc, it could be you not playing the match up right or the very simple and realistic point that the opponent just plays it better than you and sits at an equal skill level.
Cyrax, Kabal may have slight advs.KL Has no losing matches, only winning ones and 5-5's.
The rules of an even match for KL are simple, and seem to get the waters muddied when they cant do the following: no special teleports, no 21212, no low hats up close, low hit box, spins punished hard, teleports punished with more than uppercuts, no ambiguous crossovers, no random dive kicks, JIP 1 Strings augmented to B1F1, and B333 (hit confirmed spin on b33) and 24 Overhead being punished on block by specials, inability to zone with low hats/projectiles.
All of these are evident and STANDARD in the KL mirror match (except for 24 overhead) and it is a solid 5-5, but for some reason KL supposedly has a few 6-4 MU's where he can use at least one of these in a fight, for example, against Cage, KL can use 1121 on a crouching block and JIP, can zone cage with low hats, ex low hat bullying in the corner,can exploit 21212 teleport grab wiff, can trade a spin with cages f3 after 11f1, can teleport wiff grab out of forceball frame traps, but cannot 24 into low hats or overhead on block.
Unless a character takes away more from KL than the mirror match does, then it can't be a worse match. It isn't possible.
I have yet to hear a convincing argument to this point (I am still open to them), and I have been saying it for along time now. When you lose to Sonya, kitana. Kenshi, Cyrax Kabal etc, it could be you not playing the match up right or the very simple and realistic point that the opponent just plays it better than you and sits at an equal skill level.
lao lose to kabal, cyrax, sonya, kitana GGA 16 Bit can explain that one for UFG, cage, and sektor. that's 6 right there, lao upplay needs to stop, he's still top 5, but that doesn't mean he just has no losing mus LMAO, in all those losing mus, i'd play vs a lao any day bcuz i know his main weaknesses, hence why i am undefeated vs lao in tournament.Cyrax, Kabal may have slight advs.
Kabal, Cyrax, Sonya I can agree with winning slightly. Cage, Sektor and Kitana is iffy. KL has a lot more tools vs those characters than he does the other 3.lao lose to kabal, cyrax, sonya, kitana GGA 16 Bit can explain that one for UFG, cage, and sektor. that's 6 right there, lao upplay needs to stop, he's still top 5, but that doesn't mean he just has no losing mus LMAO, in all those losing mus, i'd play vs a lao any day bcuz i know his main weaknesses, hence why i am undefeated vs lao in tournament.
That's because in the mirror match, both Laos are negating the other Lao's strength (naturally, since what one can do to the other, the other can do to him). In the Sonya match for example, Lao can't do the things you talked about that he can't do in the mirror, but he doesn't completely negate her game.KL Has no losing matches, only winning ones and 5-5's.
The rules of an even match for KL are simple, and seem to get the waters muddied when they cant do the following: no special teleports, no 21212, no low hats up close, low hit box, spins punished hard, teleports punished with more than uppercuts, no ambiguous crossovers, no random dive kicks, JIP 1 Strings augmented to B1F1, and B333 (hit confirmed spin on b33) and 24 Overhead being punished on block by specials, inability to zone with low hats/projectiles.
All of these are evident and STANDARD in the KL mirror match (except for 24 overhead) and it is a solid 5-5, but for some reason KL supposedly has a few 6-4 MU's where he can use at least one of these in a fight, for example, against Cage, KL can use 1121 on a crouching block and JIP, can zone cage with low hats, ex low hat bullying in the corner,can exploit 21212 teleport grab wiff, can trade a spin with cages f3 after 11f1, can teleport wiff grab out of forceball frame traps, but cannot 24 into low hats or overhead on block.
Unless a character takes away more from KL than the mirror match does, then it can't be a worse match. It isn't possible.
I have yet to hear a convincing argument to this point (I am still open to them), and I have been saying it for along time now. When you lose to Sonya, kitana. Kenshi, Cyrax Kabal etc, it could be you not playing the match up right or the very simple and realistic point that the opponent just plays it better than you and sits at an equal skill level.
Kabal beats Kung Lao for sure, Kabal is the best character in the game and when played perfectly it is impossible to lose with him. Kabal beats almost every character in the game from any position on the screen. He has normals that give him +9 on block and dash cancels in which it is always a 50/50 guess that you have to guess to poke out or you have to guess if Kabal is going to end his block string with a special move OR you have to guess if he isn't even going to cancel his dash and let it rip. It's retarded. His overhead hookswords and his low buzz saw special moves make it so that everytime Kabal does a block string on you, he can end with either of those two special moves so you have to guess to block low or high. Or he can just dash cancel bullshit. Literally everytime Kabal touches you is a mix-up. Let us not even discuss Kabal's zoning. He is consistently building meter off of everything he does whether it is zoning NDCs or being attacked. Kabal doesn't even have EVEN match-ups, let alone losing match-ups. So Kung Lao vs Kabal is definitely 4-6 in Kabal's favor. If you want me to go more into the Kabal vs Kung Lao match-up details, Kabal can literally IAGB so close to the ground that it is hard for Kung Lao to get in, and when Kung Lao teleports Kabal has enough time to stop IAGB and punish the teleport if the Kabal player is doing the IAGB good enough. So basically every single teleport can eat EX Nomad Dash, and Kabal always has meter. Literally ALL of Kung Lao's special moves on block can be full combo punished by Kabal. Sure Kung Lao has a spin to stop Kabal's pressure, but are you really going to just randomly guess a spin that if it gets blocked, Kabal will launch you for 35+% into F+4 into dash cancel into standing 2 NDC and more pressure? This matchup is not even lol. People do not understand that yeah some Kabal players lose because he is kind of an execution heavy character and people mess up his shit, but if Kabal is mastered and played perfectly and got max damage off of all possible combos than I don't think Kabal would even have a 6-4 matchup, everything would be 7-3 or higher in his favor.KL Has no losing matches, only winning ones and 5-5's.
The rules of an even match for KL are simple, and seem to get the waters muddied when they cant do the following: no special teleports, no 21212, no low hats up close, low hit box, spins punished hard, teleports punished with more than uppercuts, no ambiguous crossovers, no random dive kicks, JIP 1 Strings augmented to B1F1, and B333 (hit confirmed spin on b33) and 24 Overhead being punished on block by specials, inability to zone with low hats/projectiles.
All of these are evident and STANDARD in the KL mirror match (except for 24 overhead) and it is a solid 5-5, but for some reason KL supposedly has a few 6-4 MU's where he can use at least one of these in a fight, for example, against Cage, KL can use 1121 on a crouching block and JIP, can zone cage with low hats, ex low hat bullying in the corner,can exploit 21212 teleport grab wiff, can trade a spin with cages f3 after 11f1, can teleport wiff grab out of forceball frame traps, but cannot 24 into low hats or overhead on block.
Unless a character takes away more from KL than the mirror match does, then it can't be a worse match. It isn't possible.
I have yet to hear a convincing argument to this point (I am still open to them), and I have been saying it for along time now. When you lose to Sonya, kitana. Kenshi, Cyrax Kabal etc, it could be you not playing the match up right or the very simple and realistic point that the opponent just plays it better than you and sits at an equal skill level.