I also like to do meter-less... but that combo above (video) isn't easyB114 ex-tks jk teleport jk teleport d1~tks - 50% ( 53% with jip)
I like this one too.
31~tks jk teleport, dash uppercut tkp - 42%
people can start to use this one, who do not like to use double jk teleport combos.
edit: but i think snowys only works in the corner. i've known about that one.
B114 ex-tks jk teleport jk teleport d1~tks - 50% ( 53% with jip)
I like this one too.
31~tks jk teleport, dash uppercut tkp - 42%
people can start to use this one, who do not like to use double jk teleport combos.
edit: but i think snowys only works in the corner. i've known about that one.
You don't need the EX. You can do b114 lift jk telepunch 22 tkp. Tricky but possible.I use either 31, lift, jk, tele, dash 22 tkp or b114, ex lift, jk, tele, dash 22 tkp. Basically impossible to drop and both have strong damage output.
Edit: these are both midscreen
for b114, you dont need to do a jump punch.You don't need the EX. You can do b114 lift jk telepunch 22 tkp. Tricky but possible.
Also, if you mix with F114 you can do F114-telepunch-22-lift-b12f1 dash tkp
b114-tks jk telepunch 12 tkp is 45%for b114, you dont need to do a jump punch.
to get more damage out of the combo you would just need to do the following
b114~tks late jk teleport dash 12~tkp
or you can do 31lift jk tele dash 312 tkp if you're feeling swaggy. Same amount of damage but more visual.I use either 31, lift, jk, tele, dash 22 tkp or b114, ex lift, jk, tele, dash 22 tkp. Basically impossible to drop and both have strong damage output.
Edit: these are both midscreen
I know you don't have to ex the lift but I usually drop it if I don't, but if I substitute the jk for a jp I never drop it so if I don't want to use meter I just opt for that usually (even though it does less damage)You don't need the EX. You can do b114 lift jk telepunch 22 tkp. Tricky but possible.
Also, if you mix with F114 you can do F114-telepunch-22-lift-b12f1 dash tkp
Jump punch scales horribly in every combo. As a suggestion, try to do jk-telepunch the way i input it, put your thumbs on down and X(or A if Xbox) and then simultanously drag them to back and O (or B in xbox)I know you don't have to ex the lift but I usually drop it if I don't, but if I substitute the jk for a jp I never drop it so if I don't want to use meter I just opt for that usually (even though it does less damage)
Yeah jp scales really badly. Ill give your input method a try and see if it helps. Thanks!Jump punch scales horribly in every combo. As a suggestion, try to do jk-telepunch the way i input it, put your thumbs on down and X(or A if Xbox) and then simultanously drag them to back and O (or B in xbox)
I can record how i do it if you want to. Would only take a minute.Yeah jp scales really badly. Ill give your input method a try and see if it helps. Thanks!
That would be really helpful, thanks!!I can record how i do it if you want to. Would only take a minute.