They can evaluate my fights required
Okay there's a lot of what you're doing here that I like. You're doing optimal damage combos at midscreen pretty consistently, also you're comboing off of deep jump kicks which is real important at a high level cause you'll get like Mileenas or Reptiles or whatever who want to lower their hitboxes with low pokes when you jump in. I also saw some good baits followed by whiff punishes that made me go "damn this guy's got nice footsies". There's a few things I think you could stand to modify to truly unlock your potential as a player:
-Watch for patterns in your opponent when they're waking up. That Sektor player liked to teleport or EX teleport pretty much every single time he was knocked down. If a guy is that wakeup happy then I would never try to pressure him on wakeup, I would just dash right up to him and block, let him do most of the work for me, you know? The Jax and Kitana players almost never used wakeups, so against them I would like to use F3 as they're getting up, occasionally mixing it up with B3.
-Stop breaking the last hit of a combo. That's using like 2 bars to prevent like 2%, not worth it. Generally speaking I don't break unless it's going to prevent at least 20%. If the rest of the combo is going to do less than that then I just let it rock.
-Stop using Dragon Stance 4 as a punisher against unsafe moves. Like I don't want to be a jerk or anything but I don't even get what you're going for here. It's a slow move that doesn't deal much damage and doesn't lead to setups on hit. Stop doing it.
-Be more careful about jumping over projectiles. I'm not going to say don't do it, because if you space your jump well you can punish their projectile with a jump in punch and get a big combo. However you really want to be more conservative with your jumps than this. You're taking a lot of damage from timing your jumps too early or too late and either landing on a projectile or jumping into it. Just play it safe, dash block against projectiles or dash d3 to go under them. You can also EX flying kick through projectiles, and if you have full meter you can
a projectile on reaction for a full combo.
-In the second video, skip to 4:45. You notice how the jump punch hit, but he was able to block the rest of the combo? That's because you input your combo too slow. You need to input the first hit of the string while you're still in the air. Practice this in training mode by doing a jump in punch then doing 213. If the game says you just did a 4 hit combo, you did it right. If it says you did a 3 hit combo, you're doing it too slow.