Enenra
Go to hell.
Sub Zero
Inspired by Death, I have started implementing 21 mix ups into my pressure game to great success. The reasoning behind this is not only to get the extra chip, but also to physically force them ever closer to the corner.
The mix ups I am talking about are not simply 21 21 21 21 etc, but several options. 21 into D3, 21 into throw, 21 into D4, and if you are exceptionally ballsy, you could go for a 21 crossup. The point is to get the chip, to get the opportunity to get a feel on how your opponent likes to play defense, and my personal favorite is you are literally shoving them to the corner.
For example, some block string ideas are things like 21 D3, 212 clone-21 D3, 21 D3, 212-21 grab, etc. The whole idea is to be creative and random while getting chip, meter, inside your opponents head, and closer to the corner.
Be ready to pick up D4 slides off of unexpected 1 in 21 hits, and be ready to confirm a 212 freeze if 2 hits into kombos for max damage.
Now, what you have to be wary of is getting predictable and counter poked. D1 and D3 are both 7 frames, and D4 is eight frames. D1 is negative 14 frames on block, and D3 is negative 8 frames. D4 is 0 on block. I wouldn't ever use D1, but D3 grants 2 frames of advantage on hit with a standing opponent while D4 gives 8. These let you dash in for free, safe pressure.
Watch out for 6 frame pokes or launchers like Sektor's 1. To combat these, you need to instill the fear you will finish the string and possibly kombo. To deal with 6f counterpokes off a blocked D3 or 4, cancel into clone. This will let them know they need to sit there and take it or be frozen.
And for something really dirty, get them to auto pilot block what the expect to be a D4 or D3, and instead F4. Give them the kombo, reset them, and keep on pressuring. Feels good, man.
Throw is also great for getting free damage and getting them off block. It also forces them to move in whatever direction you want them too. Use it, it's good.
All this midscreen pressure really helps my Sub Zero, so I thought I'd share with you all. Thoughts?
Inspired by Death, I have started implementing 21 mix ups into my pressure game to great success. The reasoning behind this is not only to get the extra chip, but also to physically force them ever closer to the corner.
The mix ups I am talking about are not simply 21 21 21 21 etc, but several options. 21 into D3, 21 into throw, 21 into D4, and if you are exceptionally ballsy, you could go for a 21 crossup. The point is to get the chip, to get the opportunity to get a feel on how your opponent likes to play defense, and my personal favorite is you are literally shoving them to the corner.
For example, some block string ideas are things like 21 D3, 212 clone-21 D3, 21 D3, 212-21 grab, etc. The whole idea is to be creative and random while getting chip, meter, inside your opponents head, and closer to the corner.
Be ready to pick up D4 slides off of unexpected 1 in 21 hits, and be ready to confirm a 212 freeze if 2 hits into kombos for max damage.
Now, what you have to be wary of is getting predictable and counter poked. D1 and D3 are both 7 frames, and D4 is eight frames. D1 is negative 14 frames on block, and D3 is negative 8 frames. D4 is 0 on block. I wouldn't ever use D1, but D3 grants 2 frames of advantage on hit with a standing opponent while D4 gives 8. These let you dash in for free, safe pressure.
Watch out for 6 frame pokes or launchers like Sektor's 1. To combat these, you need to instill the fear you will finish the string and possibly kombo. To deal with 6f counterpokes off a blocked D3 or 4, cancel into clone. This will let them know they need to sit there and take it or be frozen.
And for something really dirty, get them to auto pilot block what the expect to be a D4 or D3, and instead F4. Give them the kombo, reset them, and keep on pressuring. Feels good, man.
Throw is also great for getting free damage and getting them off block. It also forces them to move in whatever direction you want them too. Use it, it's good.
All this midscreen pressure really helps my Sub Zero, so I thought I'd share with you all. Thoughts?