ryublaze
Noob
UPDATED VIDEO:
After B1, 2, 1, use D4, Ice Clone. On hit, the opponent can be thrown into the Ice Clone.
Notes:
- The opponent must guess whether to block high or low after B1, 2, 1. Most opponents will block high since if they block low they will risk being hit by F4, Ice Ball.
- You can throw at any range.
- The opponent cannot tech the throw because Sub-Zero pulls the opponent into the Ice Clone before he can tech the throw.
- After the opponent is pulled into the Ice Clone, Sub-Zero stays on the ground longer than usual so you cannot jump-in punch or dash up and NJP. However, if you tech roll after being knocked down, you have time to jump-in punch.
- If you delay D4, Ice Clone, the Ice Clone is placed farther away from the opponent. This means that it works on every character and you can low poke without having the Ice Clone disappear. This also makes it more difficult for the opponent to walk up and block the Ice Clone.
- If D4 is blocked, you still get an Ice Clone that keeps the opponent in the corner.
After D4, Ice Clone Hits:
- Ice Clone is put so close to the opponent that if he tries to move, he will be frozen.
- The opponent cannot poke with D1, or D4 but he can poke with D3 (varies). Any other moves that cause the opponent to widen his hitbox will also result in the opponent getting frozen.
- If you try poking the opponent with D1, D3, D4, or Slide and he blocks then the Ice Clone disappears (varies). However, if you delay D4, Ice Clone the Ice Clone won't disappear.
- If you follow up with Slide or EX Slide and it hits, the opponent does not fall onto the Ice Clone.
- If you follow up with Slide and it hits, the opponent will get frozen upon getting up if he doesn't block. If he does block, Ice Clone disappears and you get free pressure or a free throw attempt. The opponent can stay on the ground or use a wake-up attack, which can get punished.
- Deep Jump Kick can be difficult to anti-air and gives you a free throw attempt into Ice Clone. (Courtesy of Tom Brady/REO.)
- The opponent can jump over the Ice Clone or neutral jump, so you should anti-air with 2, 2.
- You can check the opponent with 2, 2 before Throw to make sure he doesn't jump.
Other Setups:
D3 (hit/blocked), D4, Ice Clone (Any Range)
D4 (blocked), D4, Ice Clone (Range Specific)
1 (blocked), D4, Ice Clone (Any Range)
B1 (blocked), D4, Ice Clone (Range Specific)
2 (hit/blocked), D4, Ice Clone (Any Range)
2, 2 (hit/blocked), D4, Ice Clone (Any Range on hit, Range Specific on block)
2, 1 (blocked), D4, Ice Clone (Range Specific)
2, 1, 2, Ice Clone (blocked) (Range Specific) <-- In the video it is mistakingly shown as 2, 1, 2, D4, Ice Clone
Uncharged B2 (hit), D4, Ice Clone (Any Range)
2, 2, 2 Combo Ender, D4, Ice Clone (Any Range)
Characters that can escape everytime by crouch blocking after D4, Ice Clone on hit and Ice Clone disappears: (If you delay D4, Ice Clone then they cannot escape.)
- Kung Lao
- Mileena
- Kitana
- Noob Saibot
- Sheeva
- Kenshi
Characters that cannot D3 after D4, Ice Clone on hit:
- Liu Kang (freezes during recovery)
- Ermac
- Kitana (freezes during recovery)
- Mileena
- Cyrax
- Noob Saibot
- Smoke
- Sonya
- Kratos
- Kenshi
- Rain
Characters that can be low poked on block and Ice Clone doesn't disappear: (The rest of the characters can be low poked without Ice Clone disappearing if you delay D4, Ice Clone.)
- Ermac
- Reptile
- Skarlet
- Freddy Krueger
Characters that D4, Ice Clone will not work on unless you dash back before D4, Ice Clone: (If you delay D4, Ice Clone then they cannot escape.)
- Cyber Sub-Zero
I did not find the Ice Clone Throw tech, I only found out how to set it up. (Creepy00 is the one who found out that you can throw the opponent into Ice Clone.)
There's ONE major flaw in this setup. All the opponent has to do is step forward and block and he will block the Ice Clone and it will disappear. I still don't know whether Sub-Zero can dash up afterwards and start pressure, but it doesn't seem like he can.
Notes:
- The opponent must guess whether to block high or low after B1, 2, 1. Most opponents will block high since if they block low they will risk being hit by F4, Ice Ball.
- You can throw at any range.
- The opponent cannot tech the throw because Sub-Zero pulls the opponent into the Ice Clone before he can tech the throw.
- After the opponent is pulled into the Ice Clone, Sub-Zero stays on the ground longer than usual so you cannot jump-in punch or dash up and NJP. However, if you tech roll after being knocked down, you have time to jump-in punch.
- If you delay D4, Ice Clone, the Ice Clone is placed farther away from the opponent. This means that it works on every character and you can low poke without having the Ice Clone disappear. This also makes it more difficult for the opponent to walk up and block the Ice Clone.
- If D4 is blocked, you still get an Ice Clone that keeps the opponent in the corner.
After D4, Ice Clone Hits:
- Ice Clone is put so close to the opponent that if he tries to move, he will be frozen.
- The opponent cannot poke with D1, or D4 but he can poke with D3 (varies). Any other moves that cause the opponent to widen his hitbox will also result in the opponent getting frozen.
- If you try poking the opponent with D1, D3, D4, or Slide and he blocks then the Ice Clone disappears (varies). However, if you delay D4, Ice Clone the Ice Clone won't disappear.
- If you follow up with Slide or EX Slide and it hits, the opponent does not fall onto the Ice Clone.
- If you follow up with Slide and it hits, the opponent will get frozen upon getting up if he doesn't block. If he does block, Ice Clone disappears and you get free pressure or a free throw attempt. The opponent can stay on the ground or use a wake-up attack, which can get punished.
- Deep Jump Kick can be difficult to anti-air and gives you a free throw attempt into Ice Clone. (Courtesy of Tom Brady/REO.)
- The opponent can jump over the Ice Clone or neutral jump, so you should anti-air with 2, 2.
- You can check the opponent with 2, 2 before Throw to make sure he doesn't jump.
Other Setups:
D3 (hit/blocked), D4, Ice Clone (Any Range)
D4 (blocked), D4, Ice Clone (Range Specific)
1 (blocked), D4, Ice Clone (Any Range)
B1 (blocked), D4, Ice Clone (Range Specific)
2 (hit/blocked), D4, Ice Clone (Any Range)
2, 2 (hit/blocked), D4, Ice Clone (Any Range on hit, Range Specific on block)
2, 1 (blocked), D4, Ice Clone (Range Specific)
2, 1, 2, Ice Clone (blocked) (Range Specific) <-- In the video it is mistakingly shown as 2, 1, 2, D4, Ice Clone
Uncharged B2 (hit), D4, Ice Clone (Any Range)
2, 2, 2 Combo Ender, D4, Ice Clone (Any Range)
Characters that can escape everytime by crouch blocking after D4, Ice Clone on hit and Ice Clone disappears: (If you delay D4, Ice Clone then they cannot escape.)
- Kung Lao
- Mileena
- Kitana
- Noob Saibot
- Sheeva
- Kenshi
Characters that cannot D3 after D4, Ice Clone on hit:
- Liu Kang (freezes during recovery)
- Ermac
- Kitana (freezes during recovery)
- Mileena
- Cyrax
- Noob Saibot
- Smoke
- Sonya
- Kratos
- Kenshi
- Rain
Characters that can be low poked on block and Ice Clone doesn't disappear: (The rest of the characters can be low poked without Ice Clone disappearing if you delay D4, Ice Clone.)
- Ermac
- Reptile
- Skarlet
- Freddy Krueger
Characters that D4, Ice Clone will not work on unless you dash back before D4, Ice Clone: (If you delay D4, Ice Clone then they cannot escape.)
- Cyber Sub-Zero
I did not find the Ice Clone Throw tech, I only found out how to set it up. (Creepy00 is the one who found out that you can throw the opponent into Ice Clone.)
There's ONE major flaw in this setup. All the opponent has to do is step forward and block and he will block the Ice Clone and it will disappear. I still don't know whether Sub-Zero can dash up afterwards and start pressure, but it doesn't seem like he can.