TakeAChance
TYM White Knight
Good Morning/Afternoon/Evening denizens of Test Your Might. It has been a while since I revealed any Jade tech, and quite honestly the reason why is because A) I was holding out on being able to use it at a tournament, and B) I am now doing my practice teaching.
Well, a lot of discussion has been going into these forums lately about what Jade NEEDS or ways to fix her. While she may never get a fix, that does not mean our attitudes and play styles cannot change. Thus, I am creating this post to talk about the way I play Jade, and how I find success with her.
First Off.
Spacing
Contrary to popular belief, Jade is not a mega rush down character. Jade is meant to play a footsie game. Utilizing her long range pokes into safe specials such as staff grab and shadowkick/staff overhead will keep the opponent committed to your strings. Jade's AA is top notch with her b2 from midscreen and her standing one for closer jumpins. Jade's greatest asset in a matchup is her ability to.....WALK. Forcing opponents to chase you allows you to think and utilize your poking, even punish whiffs.
Anti Airs
Jade is one of my favourite characters to anti air with. If someone is dumb enough to jump at you from long distance they are eating at least a quarter of their life from a b2. If they jump in a little closer (close enough that your not sure your b2 will get out in time and not get stuffed) Jades standing 1 is more than enough to cover her weakness. This also leads in to around 20% damage.
The TAC Reset
Before you all start freaking out about the name...just pronounce it "TACK" like the majority of the community does. This is where the bread and butter of this post is going to come from. What's the main problem with the TAC reset? The sacrifice in damage. The main benefit? Removal of opponents wakeups and the option for Jade to control the next move in the match. Now, lately I have been spending a lot of time thinking about how to cover the weaknesses of the TAC reset (lack of damage) which got me thinking in general...perhaps we are not looking in the right places to improve the character.
Jade has a reset which allows her to link into overhead, EX rangs, or go for a throw/poke or even run away. That is a huge advantage. I have been fiddling around in practice mode a little bit, not so much working on the ways to pressure AFTER the TAC reset, (that comes next) but ways to get more damage going INTO the TAC reset. I have found some interesting results.
Before I go into detail, let me break this down for you....these moves will invoke a standing reset after a b2.
d3
d4 (significant advantage on hit)
4 (stagger)
believe it or not, 1,2 will even reset a person if timed correctly. I haven't explored this as much as I want to...but I will be looking into setups off of the 2 that hits.
3 will reset in the corner.
The Corner
Jades corner game is great. Mix in the fact that she has a meterless standing reset and she has almost Sub Zero like potential.
My main setup in the corner on hit or if I am punishing someone after using my glow is to go b1,db2,njp,b2 TAC reset. (4 to EX High boomerang into another string, D4 into low boomerang, or D4 into another over, or throw)
The sequence to get that reset off deals 25% damage. The risk reward is Risk: You lose precious damage Reward: You can the ability to make a decision on the opponents standup.
So, I decided to test some situations this morning that will increase the damage. Instead of worrying about getting that b2 off right away, I began to test doing other moves and ENDING in a b2.
What I found was most interesting.
As I said above, Jades corner TAC reset setup leads to 25% damage. However, I can effectively add another 2% of damage if I do b1,db2, 4, shadow kick, B2 into a d3 TAC reset. I can freely buffer any special after the d3 or go for an amazingly quick throw on block. So, you have 27% damage + the potential for another combo sequence (which you could go for full damage and get around 65%) or, you could go for the throw/bait a special and get another combo/another 12%(totaling 39% damage)
The damage increase of even a potential 2% got me interested in what I could create midscreen and the unlimited potential there could be with a little creativity.
Midscreen
The first rule of the TAC reset, and something that took me a long time to get drilled into my head, midscreen if you hit a b1 for a punish, go for the full punish not the reset. The ~35% damage you get for a punish is great for jade. Now, on those overheads into b2's that's a different story.
Overhead into B2 can net you about 30% damage.
Midscreen TAC reset gives you 14% damage (less then half...yikes) with the potential to further combo into another 30% or go into a blockstring, or throw. Remember, that a throw off the TAC reset will give you 26% which is close to the original damage.
Now, I fiddled around with damage I could add on to the TAC reset here. I found that I could overhead, into 1,2 THEN add the B2 for a 4% damage increase making the reset damage 18%. If you throw at this point, you will achieve the SAME damage as the combo, or you have potential to add another combo, or go into block string chip pressure with rangs. (not shown on video)
This got me curious as well. What other setups could I use to get into the B2 and create a reset potential? Well, some interesting and satisfying results were found.
2,3,f2~shadow kick has excellent push to the corner. Watch my results as I push someone to the corner.
27% into full TAC reset. Using 2,3,f2~Shadowkick 1,2 b2
*video coming shortly*
What about B3,2~Shadow kick?
21% into full standing reset in one of her best poking strings. B3,2~Shadow kick 1,2 b2
F2,1 works the same way for 20%
The point of this post is to maybe get us thinking of an alternative style of Jade...one focused on removing wakeups, dictating pace, and being unpredictable. Remember, you always have the option to go for the big damage if it's to close the round, but these resets should help you increase Jade's overall game. I hope you enjoy and I do hope to bring some new tech very soon .
~STB TakeAChance
Well, a lot of discussion has been going into these forums lately about what Jade NEEDS or ways to fix her. While she may never get a fix, that does not mean our attitudes and play styles cannot change. Thus, I am creating this post to talk about the way I play Jade, and how I find success with her.
First Off.
Spacing
Contrary to popular belief, Jade is not a mega rush down character. Jade is meant to play a footsie game. Utilizing her long range pokes into safe specials such as staff grab and shadowkick/staff overhead will keep the opponent committed to your strings. Jade's AA is top notch with her b2 from midscreen and her standing one for closer jumpins. Jade's greatest asset in a matchup is her ability to.....WALK. Forcing opponents to chase you allows you to think and utilize your poking, even punish whiffs.
Anti Airs
Jade is one of my favourite characters to anti air with. If someone is dumb enough to jump at you from long distance they are eating at least a quarter of their life from a b2. If they jump in a little closer (close enough that your not sure your b2 will get out in time and not get stuffed) Jades standing 1 is more than enough to cover her weakness. This also leads in to around 20% damage.
The TAC Reset
Before you all start freaking out about the name...just pronounce it "TACK" like the majority of the community does. This is where the bread and butter of this post is going to come from. What's the main problem with the TAC reset? The sacrifice in damage. The main benefit? Removal of opponents wakeups and the option for Jade to control the next move in the match. Now, lately I have been spending a lot of time thinking about how to cover the weaknesses of the TAC reset (lack of damage) which got me thinking in general...perhaps we are not looking in the right places to improve the character.
Jade has a reset which allows her to link into overhead, EX rangs, or go for a throw/poke or even run away. That is a huge advantage. I have been fiddling around in practice mode a little bit, not so much working on the ways to pressure AFTER the TAC reset, (that comes next) but ways to get more damage going INTO the TAC reset. I have found some interesting results.
Before I go into detail, let me break this down for you....these moves will invoke a standing reset after a b2.
d3
d4 (significant advantage on hit)
4 (stagger)
believe it or not, 1,2 will even reset a person if timed correctly. I haven't explored this as much as I want to...but I will be looking into setups off of the 2 that hits.
3 will reset in the corner.
The Corner
Jades corner game is great. Mix in the fact that she has a meterless standing reset and she has almost Sub Zero like potential.
My main setup in the corner on hit or if I am punishing someone after using my glow is to go b1,db2,njp,b2 TAC reset. (4 to EX High boomerang into another string, D4 into low boomerang, or D4 into another over, or throw)
The sequence to get that reset off deals 25% damage. The risk reward is Risk: You lose precious damage Reward: You can the ability to make a decision on the opponents standup.
So, I decided to test some situations this morning that will increase the damage. Instead of worrying about getting that b2 off right away, I began to test doing other moves and ENDING in a b2.
What I found was most interesting.
As I said above, Jades corner TAC reset setup leads to 25% damage. However, I can effectively add another 2% of damage if I do b1,db2, 4, shadow kick, B2 into a d3 TAC reset. I can freely buffer any special after the d3 or go for an amazingly quick throw on block. So, you have 27% damage + the potential for another combo sequence (which you could go for full damage and get around 65%) or, you could go for the throw/bait a special and get another combo/another 12%(totaling 39% damage)
The damage increase of even a potential 2% got me interested in what I could create midscreen and the unlimited potential there could be with a little creativity.
Midscreen
The first rule of the TAC reset, and something that took me a long time to get drilled into my head, midscreen if you hit a b1 for a punish, go for the full punish not the reset. The ~35% damage you get for a punish is great for jade. Now, on those overheads into b2's that's a different story.
Overhead into B2 can net you about 30% damage.
Midscreen TAC reset gives you 14% damage (less then half...yikes) with the potential to further combo into another 30% or go into a blockstring, or throw. Remember, that a throw off the TAC reset will give you 26% which is close to the original damage.
Now, I fiddled around with damage I could add on to the TAC reset here. I found that I could overhead, into 1,2 THEN add the B2 for a 4% damage increase making the reset damage 18%. If you throw at this point, you will achieve the SAME damage as the combo, or you have potential to add another combo, or go into block string chip pressure with rangs. (not shown on video)
This got me curious as well. What other setups could I use to get into the B2 and create a reset potential? Well, some interesting and satisfying results were found.
2,3,f2~shadow kick has excellent push to the corner. Watch my results as I push someone to the corner.
27% into full TAC reset. Using 2,3,f2~Shadowkick 1,2 b2
*video coming shortly*
What about B3,2~Shadow kick?
21% into full standing reset in one of her best poking strings. B3,2~Shadow kick 1,2 b2
F2,1 works the same way for 20%
The point of this post is to maybe get us thinking of an alternative style of Jade...one focused on removing wakeups, dictating pace, and being unpredictable. Remember, you always have the option to go for the big damage if it's to close the round, but these resets should help you increase Jade's overall game. I hope you enjoy and I do hope to bring some new tech very soon .
~STB TakeAChance