Enenra
Go to hell.
This kombo guide focuses on the more practical and useful kombos for the kombatant Ermac. This guide isn’t about flash, plenty of youtube compilations have been made showing Ermac flexing his sexy green biceps. I hope you enjoy, but please don’t hesitate to send me a PM including a practical kombo worth adding to the guide. This is a kommunity effort, I’m just starting the fire. Please though, do PM me so we can keep the thread klean and I’ll be sure you get your shout out right next to the kombo. Sticky this?
BnBs
Basic
-Force lift xx jk force port xx dash 22 33%
-JIP 31 force lift xx jk force port xx dash 22 force push 41%
-JIP B114 force lift xx jk force port xx dash 2 force push 45%
^These are Ermac’s most important kombos.^ Do them until you can’t get them wrong.
Advanced
-Force lift xx jk force port xx jk force port xx D1 force push 36%
-JIP 31 force lift xx jk force port xx jk force port xx D1 force push 43%
-JIP B114 force lift xx jk force port xx jk force port xx D1 force push 47%
(Note: I do not recommend this one, it is very and and very easy for the second teleport to whiff and especially the D1. Just use the basic kombo.)
-JIP B2B1 force lift xx jk force port xx dash 22 force port 46%
(Note: This kombo into the even more advanced double jk teleport is... Hard. Not worth 2% more IMO.)
These are the basic way to go. Most reliable, damaging, easy(ish) kombos.
Korner
- JIP B12F1 jk force port xx dash 22 force lift xx dash F114 force push 53%
- JIP B114 force lift xx b34 312 force push 45%
- JIP B114 forcelift xx B114 forcepush 43%
- JIP b114 ex lift, dash b12f1, b12f1, b12f1 22 push. 59% (SunnyD)
AA
standing 1, 22 lift, b12f1, push (SunnyD)
standing 1, 22 lift, jk tele 12 push (SunnyD)
uppercut, lift, dash jk tele 12 push (SunnyD)
Advanced AA combo 1 : AA1 jk teleport dash 22 lift dash B12F1 dash TKP 37% dmg. (metzos13)
Advanced AA combo 2 : AA2 jk teleport dash 22 lift dash B12F1 dash TKP 39% dmg. (metzos13)
Advanced AA combo 3: uppercut lift jk teleport dash 22 TKP 44% dmg (for 22 to connect it all depends on the distance though) (metzos13)
(on standing opp or AA) nj.P j.K~TP ff 2,2~TKS ff b12f1 ff TKP 39% (QjonPL)
XRAY
X ray kombos are nice and simple, no need for any real special introductions. Just instead of force push, do an Xray. Here are two very nice kombos with the Xray though for shizz and giggz courtesy of TylerLantern.-(Korner only) JIP B2B1 force lift xx uppercut 22 Xray 69%
-JIP B2B1 force lift xx jk force port xx dash 22 Xray 65%
Meter
It is my opinion, and one I have been told by many high level Ermacs, that meter should really be saved for breakers. Ermac’s kombos are already so devastating that the extra 3-4% isn’t worth it unless you absolutely know it will kill them. When you do use meter, know that it should only be used in kombos for force lift as it adds 1 additional percantage point of damage in longer kombos as opposed to force push due to damage scaling, but in small kombos they both add 4%.
Example: JIP 31 en force lift xx jk force port xx dash 22 force push 44%
while JIP 31 force lift xx jk force port xx dash 22 en force push 43%
This may not sound like anything, but why use meter and not get all that you payed for?
This concludes the guide and I hope this helps. Please feel free to ask any questions in this thread, or as the intro stated, PM me to add a kombo.
We are many, you are but one.
We will destroy you!