MEJBelloz
Noob
Hello,
So let me be up-front first, I'm a casual fighting game player, but I understand the complex theory behind these games and the flaws the community brings up.
During my 12 causal years in the online FGC, I've noticed a regular occurrence, the negative feedback around specific fighting game mechanics in specific games.... I rarely see games being opening praised for mechanics (or at least these opinions are often drowned out).
... so that brings me to my question:
- If you could create your own 'perfect' fighting game, what would it be like (e.g. balanced roster, specific mechanics, no block button)
I guess what I'm keen to understand, is there a general consensus around the mechanics/features that players want in their fighting games?
So let me be up-front first, I'm a casual fighting game player, but I understand the complex theory behind these games and the flaws the community brings up.
During my 12 causal years in the online FGC, I've noticed a regular occurrence, the negative feedback around specific fighting game mechanics in specific games.... I rarely see games being opening praised for mechanics (or at least these opinions are often drowned out).
... so that brings me to my question:
- If you could create your own 'perfect' fighting game, what would it be like (e.g. balanced roster, specific mechanics, no block button)
I guess what I'm keen to understand, is there a general consensus around the mechanics/features that players want in their fighting games?
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