Chernyy Volk
Wolf lord, footsie bully, chronic corner abuser.
So I thought this variation looked to be complete garbage compared to Reborn or Searing Rage, but I'm not close minded so I'm gonna grind it out. I do think it's his worst variation, but that doesn't mean it isn't useful. I kinda wanna go over from grinding it out the last week what I think Burning Specter offers.
1: Turn steal factor which is huge for Scorpion since he struggles with it in his other two variations.
2: Cancel pressure allows him to keep longer turns which is always good in MK11
3: Much better raw spear damage due to being able to not only NjP launch afterward, the NjP after spear actually does more damage than string into teleport if they break.
4; NjP now allows you to shimmy throws on reads on -4 to 6. Before, Scorpion couldn't read a throw out of -4 to 6 and jump punish it. Now he can. This means b143 into NjP punishes throws which is big.
5: Meterless launching oki after 112 that beats rolls and U3's with the exact same timing. This is also nice since currently in his other variations Scorpion HAS to NjK into teleport.
6: Restand mix and pressure is very oppressive in a way that helps his unbreakable damage game. This variation helps him in MU's where it hurts you that the opponent is always breaking teleport confirms.
7: Higher anti-air/anti-crossup U2 damage. High jump ins that are U2'd can be followed up with NjP, making flawless blocking a bit more worth it.
8: Hits the median damage wise between Reborn and Searing Rage. No buff factor, but the damage for one bar combos is much higher than Reborn or no buff SR.
Curious what anyone else thinks so far?
1: Turn steal factor which is huge for Scorpion since he struggles with it in his other two variations.
2: Cancel pressure allows him to keep longer turns which is always good in MK11
3: Much better raw spear damage due to being able to not only NjP launch afterward, the NjP after spear actually does more damage than string into teleport if they break.
4; NjP now allows you to shimmy throws on reads on -4 to 6. Before, Scorpion couldn't read a throw out of -4 to 6 and jump punish it. Now he can. This means b143 into NjP punishes throws which is big.
5: Meterless launching oki after 112 that beats rolls and U3's with the exact same timing. This is also nice since currently in his other variations Scorpion HAS to NjK into teleport.
6: Restand mix and pressure is very oppressive in a way that helps his unbreakable damage game. This variation helps him in MU's where it hurts you that the opponent is always breaking teleport confirms.
7: Higher anti-air/anti-crossup U2 damage. High jump ins that are U2'd can be followed up with NjP, making flawless blocking a bit more worth it.
8: Hits the median damage wise between Reborn and Searing Rage. No buff factor, but the damage for one bar combos is much higher than Reborn or no buff SR.
Curious what anyone else thinks so far?