Eddy Wang
Skarlet scientist
There has been a lot of articles that states that average human reaction its around 265 miliseconds which goes on the 16f treshold, and there has been past posts on TYM of players (won't mentioning exactly who are they) claming they can react to 16f on their regular which is in fact a big lie.
This thread however will take my researchs and findings into a new direction, where after years researching this matter, which helped me to formulate new strategies on other fighing games such as tekken and so on, i wanted to share with people what i have found and how it can be benefitial to your own discovery when fighting other good players out there in any fighting game.
1. The fastest documented reaction from a human being goes has a record of 15 frames, and no less, while its an impressive feat, the test was submited to the person to react to a single thing, based on this we get to conclude that the recordist had its focus on a single thing, in fighting game usually when put under a mixup you are forced to react to multiple things so yo can't exactly maintain your focus into a single thing waiting to happen, there for, anyone's reaction will no longer be 15f it will be more.
2. Results from past tests using NRS players(top and average) actual matches to measure the time that occurs once an attacks happens and the time it takes for a player to react to it once it happens a few conclusions were made.
a) Fastest recorded reaction documented from 19 hard to common 22 to 23 frames
b) Average/common reaction documented around 24f to 28
c) Under Average reactions documented around 29 to 33 frames
d) worst reactions documented above 33 frames
Any reaction under 15 are considered just hard reads
while 15 to 20 can still be considered reactions, it requires precision focus because you have to look for those things so reads are usually involved, Sonic Fox made a 17f whiff punishing in one of those videos and reacted to jump attacks with uppercuts at 27f roughly.
Tekken balancing on reaction tresholds
Hellsweeps from mishimas are 16f, no one is blocking that on reaction, it requires focus so you have to look for it.
Jin hellsweep at its fastest execution its 20f, if slow it becomes 23~24 due the crouch dash 3 animation startup telepgraphing so you can react to it, if your execution its perfect, the hellsweep its still almost unseeable, which in turns condition people to duck for longer than 20f which jin can use to land other fast mids he has, such as an 13f df1, 15f bf21/bf23, an 16f f4, an 19f Ecd1, a 23f ff3.
Bryan's hellsweep its 26f, you can block on reaction due being slow, however it conditions you to not hack away against him since its a high crushing move, its supposed to be used while reacting to highs and highly offensive players, giving them no time to use a move and recover in time to block it.
NRS balancing on reaction tresholds (Yes i will bring the classic case)
Skarlet from MK9
Overhead (No dash) over 26f (very reactable)
Red Dash into overhead 18f (Requires focus/read to react to it)
Usual TYM excuse was she telegraphs her overhead so you can see it (Look under)
Red dash into ex overhead 13f (unreactable)
With meter you could no longer focus while blocking low, you would intituively stand in fear of the 13f OH
Low slide 8f (unreactable)
Jab 10f, (Jails ppl standing up into a unescapable blockstring) Use that to mix with the fear of the overhead, so they start focusing on avoiding it making them crouch for longer than 18f (Same principle as Jin's)
KL MKX
Ovehread (18f) somewhat unreactable without focus
Sonya MKX Vanilla
Overhead: 13f (unreactable)
Low : 11f (unreactable)
MK11
Reserved for MK11
This thread however will take my researchs and findings into a new direction, where after years researching this matter, which helped me to formulate new strategies on other fighing games such as tekken and so on, i wanted to share with people what i have found and how it can be benefitial to your own discovery when fighting other good players out there in any fighting game.
1. The fastest documented reaction from a human being goes has a record of 15 frames, and no less, while its an impressive feat, the test was submited to the person to react to a single thing, based on this we get to conclude that the recordist had its focus on a single thing, in fighting game usually when put under a mixup you are forced to react to multiple things so yo can't exactly maintain your focus into a single thing waiting to happen, there for, anyone's reaction will no longer be 15f it will be more.
2. Results from past tests using NRS players(top and average) actual matches to measure the time that occurs once an attacks happens and the time it takes for a player to react to it once it happens a few conclusions were made.
a) Fastest recorded reaction documented from 19 hard to common 22 to 23 frames
b) Average/common reaction documented around 24f to 28
c) Under Average reactions documented around 29 to 33 frames
d) worst reactions documented above 33 frames
Any reaction under 15 are considered just hard reads
while 15 to 20 can still be considered reactions, it requires precision focus because you have to look for those things so reads are usually involved, Sonic Fox made a 17f whiff punishing in one of those videos and reacted to jump attacks with uppercuts at 27f roughly.
Tekken balancing on reaction tresholds
Hellsweeps from mishimas are 16f, no one is blocking that on reaction, it requires focus so you have to look for it.
Jin hellsweep at its fastest execution its 20f, if slow it becomes 23~24 due the crouch dash 3 animation startup telepgraphing so you can react to it, if your execution its perfect, the hellsweep its still almost unseeable, which in turns condition people to duck for longer than 20f which jin can use to land other fast mids he has, such as an 13f df1, 15f bf21/bf23, an 16f f4, an 19f Ecd1, a 23f ff3.
Bryan's hellsweep its 26f, you can block on reaction due being slow, however it conditions you to not hack away against him since its a high crushing move, its supposed to be used while reacting to highs and highly offensive players, giving them no time to use a move and recover in time to block it.
NRS balancing on reaction tresholds (Yes i will bring the classic case)
Skarlet from MK9
Overhead (No dash) over 26f (very reactable)
Red Dash into overhead 18f (Requires focus/read to react to it)
Usual TYM excuse was she telegraphs her overhead so you can see it (Look under)
Red dash into ex overhead 13f (unreactable)
With meter you could no longer focus while blocking low, you would intituively stand in fear of the 13f OH
Low slide 8f (unreactable)
Jab 10f, (Jails ppl standing up into a unescapable blockstring) Use that to mix with the fear of the overhead, so they start focusing on avoiding it making them crouch for longer than 18f (Same principle as Jin's)
KL MKX
Ovehread (18f) somewhat unreactable without focus
Sonya MKX Vanilla
Overhead: 13f (unreactable)
Low : 11f (unreactable)
MK11
Reserved for MK11
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