Chernyy Volk
Wolf lord, footsie bully, chronic corner abuser.
Since the mk11 talk has already begun I might as well cave in. I'd like to discuss the direction of MK11 we hope the game might take and I'm curious what people might think about it. I'm gonna talk about a few things I'd like to see. Gameplay changes/consistencies and shit.
A: I don't want the variation system back. It was such a mess. I think if you give all characters 2 variations worth of tools that'd be good. I feel like that might hopefully increase the chance of being able to be a loyalist. As MKX was, I thought variations made counterpicking even worse than it is in Inj2 right now.
B: Defensive options need to be buffed. Block breakers need to be a bar, backdashes need to not be limited. I'm ok with keeping run, but if run exists the stages need to be slightly bigger.
C: I'd like them to stick with what they went with for the final MKX patch where armored launchers require two bars. I'd also like there to be invincible wakeup attacks.
D: Keep percentile damage. The inj2 damage system is stupid.
E: Just as a rule, I'd like NRS to stop making big damage safe/hard to punish 50/50 mix characters. Either they get big damage and get punished hard if they get blocked or they get little reward and the mix is safe.
Basically I personally want to see the game maintain a more balanced offense/defense balance. MKX was so subject to snowballing because of how balls to the wall the offense was in that game.
What's everyone elses thoughts?
A: I don't want the variation system back. It was such a mess. I think if you give all characters 2 variations worth of tools that'd be good. I feel like that might hopefully increase the chance of being able to be a loyalist. As MKX was, I thought variations made counterpicking even worse than it is in Inj2 right now.
B: Defensive options need to be buffed. Block breakers need to be a bar, backdashes need to not be limited. I'm ok with keeping run, but if run exists the stages need to be slightly bigger.
C: I'd like them to stick with what they went with for the final MKX patch where armored launchers require two bars. I'd also like there to be invincible wakeup attacks.
D: Keep percentile damage. The inj2 damage system is stupid.
E: Just as a rule, I'd like NRS to stop making big damage safe/hard to punish 50/50 mix characters. Either they get big damage and get punished hard if they get blocked or they get little reward and the mix is safe.
Basically I personally want to see the game maintain a more balanced offense/defense balance. MKX was so subject to snowballing because of how balls to the wall the offense was in that game.
What's everyone elses thoughts?