John Grizzly
The axe that clears the forest
As others have said, just mash it and you'll hit it every time.Hitting b3 off mb db2 seems hella tight to connect. :/
As others have said, just mash it and you'll hit it every time.Hitting b3 off mb db2 seems hella tight to connect. :/
For his ender, I've been doing B+1,1, B+1,1,U+3xxD,B+3. This appears to be his most damaging option off any launch midscreen, but again....I've been in the lab for 30 mins so I am sure there's much better options.For my early access boyz, what do you usually follow up his mb dp with the hkd string or any other options?
I've been doing b11 b11u3xxdb3. Seems to be the best damage.For my early access boyz, what do you usually follow up his mb dp with the hkd string or any other options?
How plus is that ender? Looks like it's barely like plus 5. Also what kind of gaps does he have in his strings?Some day 0 combos for you, including notation as some (me) like to read it too!
8-frame standing 1 (high) starter: 123 x DF3 MB, B11, B11U3 x DB3 = 344 damage
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14-frame low then overhead starter: B22 x DB2 MB, B3, J3 (late), B11U3 x DB3 = 337 damage
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1232 ends in a low, 123 x MBF3 is then a two bar mixup: 123 x MBF3, J2, B11U3 x DB3 = 422 damage
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double jip trait float shenanigans: JI2 x 4 x 2 x LB1(cancels flight), 123 X DF3 MB, F21 x BF2 = 290 damage
normal -17 on blockWhat is Manta Ray on block? I'm assuming it hits mid?
His teleport can bypass Deadshots wrist cannons after a block but Rising Tide is -22 on block so only use it when you see the startup of his shots or you're fucked.How well does his teleport work against zoning? Does the fact that he comes in front hinder it?
How fast is it?His teleport can bypass Deadshots wrist cannons after a block but Rising Tide is -22 on block so only use it when you see the startup of his shots or you're fucked.
Startup is 14 but most Deadshot players continuously throw out shots which leaves him open.How fast is it?
Ok... 14 is fast..... This is really good. It should have more utility beyond traditional kounter-zoning. Have you tested to try to punish Aquaman's FTD? It used to be -18 in the last game. I forgot what it is in this game.Startup is 14 but most Deadshot players continuously throw out shots which leaves him open.
If he just throws out one shot on block then you're fucked.
I highly doubt the start up is 14 frames.Ok... 14 is fast...
Nope Rising Tide(teleport) cant punish FTD on block but his Shark attack can punish it if they're at mid range. Shark Attack doesn't reach fullscreen tho.Ok... 14 is fast..... This is really good. It should have more utility beyond traditional kounter-zoning. Have you tested to try to punish Aquaman's FTD? It used to be -18 in the last game. I forgot what it is in this game.
you can crouch the follow up even if they dont do it youll still have enough time to punishI highly doubt the start up is 14 frames.
I assume "Rising Tide" is the teleport, which the video above lists as having 28 frames of start up. The move is -22 on block. The MB version is -4 on block, but 16 Bit said on stream last Friday that you could crouch the laser follow up and punish on whiff.
I stand corrected my bad i thought i was looking at rising tide frame data. It was set on manta rays meter burn frame data smdh.I highly doubt the start up is 14 frames.
I assume "Rising Tide" is the teleport, which the video above lists as having 28 frames of start up. The move is -22 on block. The MB version is -4 on block, but 16 Bit said on stream last Friday that you could crouch the laser follow up and punish on whiff.
Ok.. 28 frames makes it like Supergirl... The 14 frame start up had me excited, but that would have made him a hard kounter against more than just Aquaman. Thanx for the update.I highly doubt the start up is 14 frames.
I assume "Rising Tide" is the teleport, which the video above lists as having 28 frames of start up. The move is -22 on block. The MB version is -4 on block, but 16 Bit said on stream last Friday that you could crouch the laser follow up and punish on whiff.
Air Shark Attack has 5 frame start up? lol.. Is this zod?Nope Rising Tide(teleport) cant punish FTD on block but his Shark attack can punish it if they're at mid range. Shark Attack doesn't reach fullscreen tho.