Even if we do get them 100% of the time it's horribly flawed.I will literally never be able to pull these off consistently. <3
They only give him 2 strings and then don't even make sure they're not borderline useless. What on earth...Even if we do get them 100% of the time it's horribly flawed.
- 22 has a gap that leads to D1 combo punishes, and even if they dont punish it you're left at 0 so your opponent can just poke or MBB3. High risk, low reward...
- B2 is plus, but you cant combo B2~SC into anything, and you cant hit confirm it into a string.
I can hit it the majority of the time in practice but online it's fuckin tough with the 4 frame buffer and variable lag. Either way, it's just too dangerous to use. What am I supposed to do here NRS?
- 112~SC is also plus but who the fuck is going to use it? Starts with a high, has a gap, cant combo on hit confirm without trait on, and trait for the most part is useless so it likely wont be turned on.
So not only is our trait seemingly useless, so is the Stampede Cancel.
The character is ass. Even if you are a God with the stampede cancels, it doesn't make up for the characters major shortcomings.Even if we do get them 100% of the time it's horribly flawed.
- 22 has a gap that leads to D1 combo punishes, and even if they dont punish it you're left at 0 so your opponent can just poke or MBB3. High risk, low reward...
- B2 is plus, but you cant combo B2~SC into anything, and you cant hit confirm it into a string.
I can hit it the majority of the time in practice but online it's fuckin tough with the 4 frame buffer and variable lag. Either way, it's just too dangerous to use. What am I supposed to do here NRS?
- 112~SC is also plus but who the fuck is going to use it? Starts with a high, has a gap, cant combo on hit confirm without trait on, and trait for the most part is useless so it likely wont be turned on.
So not only is our trait seemingly useless, so is the Stampede Cancel.
yeah his normal grab range has to be the best in the game. Its one of the few saving graces.His normal grab is already really good with very decent range
imagine a pretty fast steady rhythm like 16th notes that start with the visualization of the last punch in your string the frame it lands and then F F are the next 2 notes then D (hold) and then 2. all the same duration in-between. Punch-F-F-D(hold)-2 should sound like duh duh duh duh duh in your head.
: /
Fucking crying
Sorry I misspoke. It's 518 meterless damage(on Superman). You hit 545 if you burn a bar.I don't think he's Ass. I just think there are characters with better toolkits (but the same can be said about lot of people). Also stampede cancel/trait is probably not best used for what we thought. (I probably have no idea what I'm talking about just current opinion)
It would be awesome if his trait activation didn't last so many frames tho. Also, what is the combo u are doing to get 550 meterless? I'm definitely missing something.
Well its only 2 weeks and I agree the character is not amazingly good but I dont think he is complete dog shit but everything he has is pretty fucking hard to do which doesnt helpWhy are you guys in denial? Throw me a bone here please.
I'm not saying he's the worst in the game, but he's low tier for sure.
We can meet in the middle lolWell its only 2 weeks and I agree the character is not amazingly good but I dont think he is complete dog shit but everything he has is pretty fucking hard to do which doesnt help
Exactly.Well its only 2 weeks and I agree the character is not amazingly good but I dont think he is complete dog shit but everything he has is pretty fucking hard to do which doesnt help
Was never sure about that one. Requested a peer review and I dont think anyone ever did it. After trying it some more I think you're right. I'll update OPAre we sure b2 SC is +5? maybe my execution is sloppy but it feels more like +1/2 to me. Definitely not as plus as 112 SC.