True but he can go for plus frames as well via his low ground slam in levitatewhere is mix up? opponent can just do low block and that's all..
Still labbing Grodd and haven't really taken him for a spin yet, but surely once people start trying to pressure you after a blocked 22, can't you just start finishing the string? Obviously it's pretty risky but hit them with it once and they'll definitely think twice about pressing buttons immediately after a blocked 22.Oi get it gets annoying once people start realizing how minus 22 is on block, and you can't even earthquake cancel to make it safe as you can get hit out of it.
Whole situation would be fine if they let us mb ground pound at the start for some cancel armor pressure.Still labbing Grodd and haven't really taken him for a spin yet, but surely once people start trying to pressure you after a blocked 22, can't you just start finishing the string? Obviously it's pretty risky but hit them with it once and they'll definitely think twice about pressing buttons immediately after a blocked 22.
223 is even more punishable on block than 22 is, its not like you can delay the third hit anyway.Still labbing Grodd and haven't really taken him for a spin yet, but surely once people start trying to pressure you after a blocked 22, can't you just start finishing the string? Obviously it's pretty risky but hit them with it once and they'll definitely think twice about pressing buttons immediately after a blocked 22.
Visually the 1+3 leap after the 22 is a bit delayed, I'm just saying if they really are trying to capitalize on you being -8 they are probably going to press buttons early. If they don't, then they aren't actually taking advantage of those 8 frames. If they have to literally watch and see if you are going to finish the string with 1+3 thats going to take off at least a frame or two (or more) of disadvantage.223 is even more punishable on block than 22 is, its not like you can delay the third hit anyway.
Might want to put tournament mode on pal.found this, i'm sure it's already been posted but for 1bar it's 600 damage:
b2 into close leap with 2 in the air, standing 3xxmb ground pound.
Cool that it works but I'm not sure it's a great idea to go for. F2~SC is actually negative on block and easily jabbed. Might as well just use B2~SC.Friend told me you can do f2 sc d2 b2 etc. Probably known but ill share anyway
D2 after the j3 then b2So I've been messing around with grodd, extremely fun to play. But I'm having an issue with landing the j3 in a combo. Starting small, eg (just to try and link it for bigger combos) b2,bf1b, j2, b2,df1b,j3... at this point I will 98% of the time not be able to hit a b2/any combo extender.
Does anyone have a reliable way to link the j3? Will continue to practice it but any tips would be appreciated