It basically comes down to just how many options I have to use against my opponent to keep them where they are and maximise damage to an insane degree.
- Metereless corner bnb's are 34% to 40% NOT INCLUDING tick damage from ground flames after a combo ends.
- I can end my corner combos in db3 for setup into ex dd4, which gives me jailing and frame trap options. I can end my combos in df2, the normal one will jail in my mid, frame trap into my faster options like b1 or s2, ex df2 will guarantee any and every mixup option I have after I end a combo with it.
- Not used very often but he actually has a 100% safe guaranteed meterless corner vortex using a reset off his ji2.
- Setups using the ex fart which can net HUGE damage and involve both a 50/50 and then a read immediately after.
- Using the unblockable reset at different times to keep your opponent off balance.
- Knockdown setup's into fart which blow up all wakeup buttons, meterless wakeups and allow for armour breaking on even some double and triple hit armour moves. When blocked in this setup the fart also jails into all his combo starters.
Basically how I utilise all these is akin to something like this;
So let's say for example I get a ji2 in the corner and I confirm into b233~db1, 21, 3~db4...
Okay so now my opponent is stuck in the fart restand, what do I do? Well I can continue my combo and cash out my damage with df1, b233 into an ender of my choice. Which ender? Depends what I want to do, df2 leaves them standing and me plus so I can what I want for the most part, ex df2 I actually can do whatever I want. db3 guarantees me a stomp if I want it, which again let's me do what I want mostly. Maybe I don't want to do that though, maybe I want more than my 44% ish damage I'd get by the time I'm done with that combo plus tick damage from the ground flames. Instead I backdash and do my ji2 again, slight delay into a string of my choice, could be overhead, could be low, whatever I want into db1 again, combo resets, I get another shot at mid thirty or higher damage for the cost of maybe six or seven percent in my previous combo, all 100% safe because of db1. So I get my reset, my opponent has lost 60% of his health bar already off one reset he didn't see coming. I launch him with db1 like I said and then instead of going into fart, I decide to juggle him. 21, 21, 21, 3~db4. Now my opponent is on the ground with the meaty fart over him and he only has a one hit of armour wakeup. I smack him with 244 and his armour breaks and I get another combo into the same setup if I want, or I can use db2 to cash out damage, or I could go for db3 to get my guaranteed stomp and then use that to get a guaranteed 33/33/33 guess with 244~db3 for that last sliver of health.
Hold up, let's back up. Let's go back to when my opponent is stuck in the fart. I jump in and this time I continue my combo in b233~ex df1. My opponent doesn't react and gets hit by the unblockable, another free thirty to forty percent for me in another frame trap or knockdown stomp setup if I want it. Let's say I go for that ji2 reset into a 50/50 but my opponent starts blocking it. No worries, ji2 and then immediately go into ex df1 and catch your blocking opponent for a full combo. Oh oh, instead maybe when he's in the fart I'll backdash and do an ex fart setup where my 50/50 is guaranteed and you have to guess and then make a read if I'm going to throw you into the fart, in which case neutral duck, or I'll go into db1 which will launch you with the fart cloud too if you get hit. You can't neutral duck that either, 50/50 into a read, enjoy it. I also get about 50% damage off just that. Maybe I'll just throw you into the fart with a grab and not even bother doing f3 grab or b3 grab. Maybe I'll do ji2 into an ex df1 and dash under so you fall into my fart cloud for that swag. If you try and jump out you'll land in the fart cloud and I get my combo anyway. After my df2 I could do a pressure string into fart which is plus on block, allowing to frame trap you with my d1 and go into more pressure once you are respecting it. Speaking of which df2 is safe, -4 on block, db2 is safe, -7 on block with a lot of pushback. Bo's backdash works now so getting away from a d1 after any of these options is simple.
I will just stack mixups on top of mixups, guesses on top of guesses and reads on top of reads until you don't even know what game you're playing anymore and there will be next to no risk to myself in any of this and everytime I get a touch you will fear for your life as you're going to lose at least a third of your health bar and then you're in the blender.
Your best option? Keep me away from you at ALL costs.
That's it, peace. Drink responsibly.