God Confirm
We're all from Earthrealm. If not, cool pic brah.
This is a carry on from this thread
https://testyourmight.com/threads/49-1-bar-interactable-combo-and-more.62255/#post-2203446
this sort of tech works for 2out of 4 triborg variations (and 1 alien variation) so it was time to move it out of the Cyrax forums.
Cyrax's bombs and CSZ's bombs can turn the quick 20% off the interactable throw, into a launching combo starter (off a throw). The throw can also be armored for a bar, which is awesome.
I recommend reading the linked thread, it's short and cool.
The tech is kinda gimmicky but not super impractical, and while Konjurer get's a lot of flexibility with it due to his hitbox and the fact it sits around for ages and only triggers on proximity, its different for the borgs who requires immediately going into the interactable after setting up the bomb or else it mistimes and messes up. The reward is MASSIVE damage if you pull it off.
So the next step is finding practical, replicable set-ups for it.
Here's a quick example, of some semi-practical CSZ set-ups into interactible.
Still got exploring to do, but both these ones are set-up from having your opponent cornered and leave him recorned if the tech goes off. First one is off a cross-up into low starter, second one is off a 50/50 in the corner.
https://testyourmight.com/threads/49-1-bar-interactable-combo-and-more.62255/#post-2203446
this sort of tech works for 2out of 4 triborg variations (and 1 alien variation) so it was time to move it out of the Cyrax forums.
Cyrax's bombs and CSZ's bombs can turn the quick 20% off the interactable throw, into a launching combo starter (off a throw). The throw can also be armored for a bar, which is awesome.
I recommend reading the linked thread, it's short and cool.
The tech is kinda gimmicky but not super impractical, and while Konjurer get's a lot of flexibility with it due to his hitbox and the fact it sits around for ages and only triggers on proximity, its different for the borgs who requires immediately going into the interactable after setting up the bomb or else it mistimes and messes up. The reward is MASSIVE damage if you pull it off.
So the next step is finding practical, replicable set-ups for it.
Here's a quick example, of some semi-practical CSZ set-ups into interactible.
Still got exploring to do, but both these ones are set-up from having your opponent cornered and leave him recorned if the tech goes off. First one is off a cross-up into low starter, second one is off a 50/50 in the corner.
Last edited: