Some interesting thoughts. I noticed you said his D4 on hit allows for a jailed low or overhead but keep in mind it's just the low that +23 guarantees you and even then it's frame perfect. But more on the topic of the video a lot of the mixups options you showed in the video have kinda already been looked into of course since it's the meat and bones of Bartitsu but it's good to see people looking into stuff and thinking about how it could be used. It's always good to revise our options there to make sure we're optimizing mixup potential and offence in general so the video is always helpful though, and your idea of expanding the meta behind the vortex from F34 and B322 to including other mixup combo extenders like F3~low cane is definitely right and something Bos should be doing to keep opponents on their feet. Right now with people, even after 4 months, having not labbed Bo much or played many if any Bos we can get away with a lot of stuff even if it's reactable or gimmicky simply because they don't know very much about him. Once Bo gets them to the corner his already strong corner game becomes stronger simply because of a lack of knowlege/experience
I personally don't think his corner game is the problem, it's the getting them there. Once they're in the corner it's pretty tough to get out (unless they block once lol). I think his problems revolve more around his gaps, lack of safety and general lack of speed. It can be really easy to make him a little OTT though so I think NRS should look at doing something like this:
- Remove a LOT of the gaps in Bo's moveset - there are more than a few moves that need more cancel advantage because we are going to get armour option selected to death once the meta evolves and people figure Bo out. Seriously, how many other characters in this game have THAT many gaps? The one in B14 forces us to hit confirm solely from B1 which can be a little difficult sometimes so that's not necessarily the most detrimental gap but the ones in 341 are just terrible in all regards ESPECIALLY when 34 and 341 are already unsafe. I know he's got mixups but goddamn some of the gaps in his offence are just flat out unnecessary.
- Give us SOMETHING safe - how they go about this best imo is making DF2 faster. It's frankly ridiculous that the only three things that jail into DF2 (AND the ex version which is just as slow but armoured) are F3, 3 and F11. You can't make ANYTHING ELSE completely safe because there's an armourable/backdashable gap -_____-
- A little more SPEED - One of the things holding Bo back the most is his general mobility. His walkspeed, runspeed and dashes are probably the worst in the game, his only decent forms of crossing parts of the screen quickly come from monkey flips (LOL at that), BF4 (which tbh is better used for armour breaking on wakeup but even then its whiff recovery lasts FOREVER) and F3 cancels (which are ok since they don't cost stamina but don't give you that instant recovery you'd hope for and open you up to getting hit so you're usually just better walking).
- His normals as well (in Bartitsu mostly) get worse in this variation. Changing a REALLY important 8 frame mid into an 11 frame high for example...*sigh* There are matchups where characters with usually seemingly average mobility/zoning tools or characters with just a more solid neutral in terms of fast ranged mids look even better simply because Bo can't keep up with them
Ok shit this turned out to be a longer post than I thought lol.