GGA Jeremiah
Sheeva
I have been checking out Pyro Tanya all this week and I was hoping for some small Pyro buffs this latest patch. We got that and a little more I think.
- First thing is the stamina change is huge. Mobility is lost on every character. This hurts the rush down characters pressuring us when they get in, as well as buffing our zoning.
- Characters running in through our zoning getting hit now have to eat practically all of our combo before they can break
- Improved recovery on teleport means our mobility got buffed while every other character's movement is worse. We own spacing now.
- Fireball damage buffs further increase our trading potential and overall zoning.
- Nerfs to all launching armor especially the safe armor is actually another big buff for Pyro. Because she didn't have safe launching armor anyways.
- SAFE ARMOR. This is huge. Armor got hit across the board and safe armor is now a luxury and not the standard. Pyro is one of the few variations that gets safe armor. Not to mention our non-launching armor will do 16.5% damage on hit if you decide to cash out the dust for the 6.5% chip. That has to be towards the highest damage for non-launching armor with 2 hits.