Jeffrey Wolf
YouTube: Jeffrey B Wolf
Ah, damn, okay. Unbreakable best armored move in the game!!!! I feel like I'm taking crazy pills =)
Then the new cancel after the grab is EX Bomb, at least if it launches as high as PPJ mentioned (if it doesn't guarantee a midscreen B2 then the hammer will still be the way to go), Hammer now deals less damage than the bomb and has the same damage scaling.Armor is gone on EX Hammer. PPJ said so. They forgot to mention it in the notes.
We'll have to start using slide as an AA. It low profiles all jump attacks lol.Well, he's still lacking a super consistent AA, but hopefully that will change with the jumping attack adjustment.
Beyond that, he's still lacking a good advancing string, but Parry recovering so fast might fix that too...
Ha, well the range on that can be tricky. But I guess if someone is jumping around you, you could just Slide out instead of AA. Him having a 7 frame poke now is also going to be so nice. Also, a slightly faster D2 will make D2~EN Slide combos more relevant.We'll have to start using slide as an AA. It low profiles all jump attacks lol.
Been doing that for ages And now that spacing is going to be more important as yolo mixandarmor isn't an option, I think you will see more jumps coming from a longer distance.We'll have to start using slide as an AA. It low profiles all jump attacks lol.
Buffed to what?Oh btw D3 also got buffed but they forgot to mention it in the notes.
It's faster now.
I want to add, according to current frame data, now there is probably a gap in F12(gap)2 (current F12 on 0 on block jails into 13 frames F122 but doesn't jail into 15 frames EX Bomb, the new F12 is going to be -2, so unless cancel advantage changes, there is a gap there) but the positive part is that then F12 will be a tick throw and if you commit to it and it hits, the throw will whiff but the hit advantage is so high that you will probably even be slightly positive afterwards, so yolo-committing to the tick won't be as punishing (you just won't get advantage of the high hit advantage).At first I was worried that they had simultaneously buffed and then nerfed to oblivion his F12 footsie string, but since it can be cancelled into Burst, it's not too bad, even if there's a gap. Though, you're going to have to be on point to either Burst for safety or continue the string for the launch. Seems like an unnecessary nerf to me.
Paulo said it's faster now, don't know more details.Buffed to what?
If the D2 is slightly faster, then I could use this for the korner kombos as GM. I want to test if I can catch my D2-ed opponent from the korner with X-Ray command at the other side. Before it was a hard as fuck link to grab the opponent just doing 123xxSlide.Ha, well the range on that can be tricky. But I guess if someone is jumping around you, you could just Slide out instead of AA. Him having a 7 frame poke now is also going to be so nice. Also, a slightly faster D2 will make D2~EN Slide combos more relevant.
by the looks of the new system changes, resource management is key ... so using meter vs Subzero GM would have to be well thought out, or to make sure its a get out of corner card. you can always bait such moves if you know their coming.I think UB needed more buffs, just like balanced and ancestral. Anyways, I agree that GM is weaker now, however due to characters now getting out of the corner easier or more consistently then I honestly think this patch hurts GM a lot. I mean a lot of characters have good corner and neutral game, you take away corner from GM and he's done. I hope I'm wrong though.
I want to test things for GM and Unbreakable. You get the Cryo and let us know what has been changed.Just had my last few 53% midscreen combos with Cryo for nostalgia's sake. I'm ready, bring the patch and the Cryo-Grappler.
I actually feel like he is gonna be above average.He stands on top of a FUCKING PILE OF BITCHEZ HE'S GONNA PWN REALLY SOON