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General/Other - Sektor XL Sektor Discussion Thread

I was just doing it today so yeah pretty sure. I usually input it right before the backdash appears to recover.
Looking at YouTube comments it seems I'm not alone. I get everything up until the uppercut it never wants to link after the back dash. When do you input it?
 

Cossner

King of the Jobbers 2015
Administrator
It works the same as before.

Anyway, guys, there are some things that confuse me about Triborg Sektor's and Triborg Smoke's tier placement. The general consensus is that Sektor is the strongest Triborg version now, or at least on par with Smoke, right? I'd like to hear people's reasoning behind this. Smoke has safe meterless 50/50s (Smoke Bomb is -7 or -8) leading into a vortex, while Sektor has to use either uppercut or meter burn combo to deal damage off of overhead, and they are both more unsafe and cost meter. This is a huge thing in Smoke's favor. I've heard people saying his defense is atrocious. While it's true most characters have some way to deal with his phase on wakeup, throwing out random punishable ex flamethrower for a whopping 13% damage isn't exactly godlike either. Phase has much higher reward and is obviously safe on block, so is it really the worse defensive option?

Really, what is it that keeps Sektor on par with or higher than Smoke? His decent zoning? Better non-ex teleport? And if he is just as good or better, why are Smoke players represented that much more in high-level play? Haven't seen anyone using Sektor to good effect in a tournament environment after the hotfix.

My first thought is
I literally just got 17th at CB and I got 2nd at the Challenger Cup (Finals) TWICE using only Sektor.

On topic, Sektors mobility is far better. He also gets more damage, and his zoning is much better too. You should look at match up numbers not tools when you're talking about tier placements.
 

Cossner

King of the Jobbers 2015
Administrator
Looking at YouTube comments it seems I'm not alone. I get everything up until the uppercut it never wants to link after the back dash. When do you input it?
F212, while the animation is playing, MASH back back back back back. Then during the animation of the backdash input the teleport once.
 

myri

Time Warrior
F212, while the animation is playing, MASH back back back back back. Then during the animation of the backdash input the teleport once.
You can mash but it can be really inconsistent. I figured out that you want the second back input of the backdash to be entered when the last hit of the actual f212 hits. So f212 then input your backdash as the last hit in the string starts up and if you time it right the last hit of f212 lands right as you hit back a second time.
 
I literally just got 17th at CB and I got 2nd at the Challenger Cup (Finals) TWICE using only Sektor.

On topic, Sektors mobility is far better. He also gets more damage, and his zoning is much better too. You should look at match up numbers not tools when you're talking about tier placements.
I don't have enough experience against a large portion of the cast, and I haven't been able to find numbers or thorough discussions on their match ups. I've also seen Smoke being used twice or thrice during tournaments lately, but no Sektor. Curious why that is the case when Sektor is generally viewed as the best Triborg.

Yeah, I know about the higher damage and better mobility as well as lack of armor for Smoke (he has ex phase instead though; I've seen people falling for it a lot, but maybe it's easy to counter with the right knowledge).
 

Cossner

King of the Jobbers 2015
Administrator
You can mash but it can be really inconsistent. I figured out that you want the second back input of the backdash to be entered when the last hit of the actual f212 hits. So f212 then input your backdash as the last hit in the string starts up and if you time it right the last hit of f212 lands right as you hit back a second time.
I mash it and I get it 120% of the time.
I don't have enough experience against a large portion of the cast, and I haven't been able to find numbers or thorough discussions on their match ups. I've also seen Smoke being used twice or thrice during tournaments lately, but no Sektor. Curious why that is the case when Sektor is generally viewed as the best Triborg.

Yeah, I know about the higher damage and better mobility as well as lack of armor for Smoke (he has ex phase instead though; I've seen people falling for it a lot, but maybe it's easy to counter with the right knowledge).
You means Scar rough Smoke at ESL. That's pretty much it. Smoke's wake up game is trash and he has to take risks every single time he touches the ground. His 50/50 isn't that good and manageable most of the time. Smoke bombs are slow and teleport is risky. I don't take risks most of the time with Sektor and I also get a pseudo-standing reset.
 
Yeah, Scar's Smoke was not polished at all. I was surprised he managed to snag a match. I saw someone else use him as well, but I can't remember who it was. Normals into Smoke Bomb has a gap where you can easily interrupt, right?
 

Cossner

King of the Jobbers 2015
Administrator
Yeah, Scar's Smoke was not polished at all. I was surprised he managed to snag a match. I saw someone else use him as well, but I can't remember who it was. Normals into Smoke Bomb has a gap where you can easily interrupt, right?
You don't really need to though, smoke balls are negative and he can't armor afterwards, so he either blocks, smokes away or backdashes, none of which really leave him at an advantage. It's nice that he has safe mix ups but that's pretty much all he has. He has gimmicks but at the end of the day he's as average as it gets. He still has fundamentally solid tools so he's in no way trash but you do have to be decent to have success with him. Triborg's main issues comes from wonky hitboxes, but that's for all of them.
 
You don't really need to though, smoke balls are negative and he can't armor afterwards, so he either blocks, smokes away or backdashes, none of which really leave him at an advantage. It's nice that he has safe mix ups but that's pretty much all he has. He has gimmicks but at the end of the day he's as average as it gets. He still has fundamentally solid tools so he's in no way trash but you do have to be decent to have success with him. Triborg's main issues comes from wonky hitboxes, but that's for all of them.
Do you agree with the general opinion on Sektor's tier placement (mid-high)? Also, what match ups do you perceive as bad and good for him?
 

MKF30

Fujin and Ermac for MK 11
Still love using Sektor though I've noticed his combos don't flow as smoothly (imput wise) like MK9 with certain combos, still bums me out that Triborg in general got nerfed to hell but whatever i still like the character and zoning.
 
Wow, just wow. I've been dominating online (no achievement, I know), but yesterday I ran into the best players I've ever faced.

I did play with Cossner's clanmate RM Convict who beat me convincingly with a character I have no clue how to fight, GS Erron (the matches were less onesided when he went with Jax), but the worst beating was against a guy called RS Durpy. He was using Kung Lao, and I honestly don't see how I could have stopped his insane offense. Is this a bad matchup for Sektor or did I just get that outplayed? I couldn't do up missiles in neutral because his running got past them every single time (I assume this is because he started running only after the missiles left the screen), and this rendered them more or less useless. He also punished the holes in my offense; whenever I did cross-up jumps to continue pressure he did aa 1 into a 30+ combo. The hitbox on that seems so good. Finally, he seemed to be neutral or plus on block almost regardless of what move he did. Even after doing strings into projectile (not ex) he seemed very safe.

I'm not used to getting outplayed like yesterday, but I am good enough to tell that I did. Still, I can't help but wonder if Sektor doesn't struggle a lot against some of these characters. I ended up 1-20 against RS Durpy and that's by far the worst beating I've ever gotten in MKX.

Is there any good footage of high-level Sektor vs Kung Lao? Nikolas vs PL doesn't apply since UM has been nerfed a lot.

There was also an Possessed Kenshi player that caused a lot of frustration with his teleport. I thought Kenshi ended up negative on block, but he kept coming out on top when pressuring me after a teleport. Don't know what the hell is up with that.

Generally speaking, the problem might be that I focus too much on learning Sektor's tools and too little on the tools of other characters.

I've also learnt that when you're up against an opponent that knows Sektor's moveset and frame data, his 50/50s are unsafe (and cost meter). I don't get how you're supposed to compete against characters with safe ones, better frame data, better armored moves (like KL's spin) and so on. And zoning, how do you zone out a character as quick and mobile as KL? How is that aspect even relevant against him?
 
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myri

Time Warrior
Wow, just wow. I've been dominating online (no achievement, I know), but yesterday I ran into the best players I've ever faced.

I did play with Cossner's clanmate RM Convict who beat me convincingly with a character I have no clue how to fight, GS Erron (the matches were less onesided when he went with Jax), but the worst beating was against a guy called RS Durpy. He was using Kung Lao, and I honestly don't see how I could have stopped his insane offense. Is this a bad matchup for Sektor or did I just get that outplayed? I couldn't do up missiles in neutral because his running got past them every single time (I assume this is because he started running only after the missiles left the screen), and this rendered them more or less useless. He also punished the holes in my offense; whenever I did cross-up jumps to continue pressure he did aa 1 into a 30+ combo. The hitbox on that seems so good. Finally, he seemed to be neutral or plus on block almost regardless of what move he did. Even after doing strings into projectile (not ex) he seemed very safe.

I'm not used to getting outplayed like yesterday, but I am good enough to tell that I did. Still, I can't help but wonder if Sektor doesn't struggle a lot against some of these characters. I ended up 1-20 against RS Durpy and that's by far the worst beating I've ever gotten in MKX.

Is there any good footage of high-level Sektor vs Kung Lao? Nikolas vs PL doesn't apply since UM has been nerfed a lot.

There was also an Possessed Kenshi player that caused a lot of frustration with his teleport. I thought Kenshi ended up negative on block, but he kept coming out on top when pressuring me after a teleport. Don't know what the hell is up with that.

Generally speaking, the problem might be that I focus too much on learning Sektor's tools and too little on the tools of other characters.

I've also learnt that when you're up against an opponent that knows Sektor's moveset and frame data, his 50/50s are unsafe (and cost meter). I don't get how you're supposed to compete against characters with safe ones, better frame data, better armored moves (like KL's spin) and so on. And zoning, how do you zone out a character as quick and mobile as KL? How is that aspect even relevant against him?
If people are running in try to utilize the back and forward placements of up rockets to keep them scared. Kung Lao is not ever really plus except for s1, 11 and ex hat spin. He also has slow pokes and normals and kinda bad mids since f2 can be low profiled and stuff. Up rockets is such a good tool, don't be afraid to end your block strings in it and put the rockets on yourself or behind your opponent since if they go to press buttons they'll get hit so it'll keep them scared.
 
If people are running in try to utilize the back and forward placements of up rockets to keep them scared. Kung Lao is not ever really plus except for s1, 11 and ex hat spin. He also has slow pokes and normals and kinda bad mids since f2 can be low profiled and stuff. Up rockets is such a good tool, don't be afraid to end your block strings in it and put the rockets on yourself or behind your opponent since if they go to press buttons they'll get hit so it'll keep them scared.
I did place them in front of him so he would run in to them, but he just ran past them. If you start running after the rockets have left the screen they won't track in that sense, and he utilized that to make UM pointless.

Considering this aspect, UM seems to only be good in one scenario: when you end strings with a lot of pushback (I can only think of 2,1,2) into it. If you do a string with little pushback, post-nerf people can just uppercut you for a very favorable trade on their part; if you do it in the neutral they can just run past it and pressure you. Not sure if this is character specific, with only characters with fast running being able to pull it off, but yeah, against a character like Kung Lao UM seems like more or less a non-factor.
 

myri

Time Warrior
I did place them in front of him so he would run in to them, but he just ran past them. If you start running after the rockets have left the screen they won't track in that sense, and he utilized that to make UM pointless.

Considering this aspect, UM seems to only be good in one scenario: when you end strings with a lot of pushback (I can only think of 2,1,2) into it. If you do a string with little pushback, post-nerf people can just uppercut you for a very favorable trade on their part; if you do it in the neutral they can just run past it and pressure you. Not sure if this is character specific, with only characters with fast running being able to pull it off, but yeah, against a character like Kung Lao UM seems like more or less a non-factor.
My suggestion would be if he's running in then use flameburner or straight missle to stop that.
 

Harlequin969

Always press buttons
What are Sektors wake up options? Like outside of ex flamethrower which is only good if you armor a hit, is it better to just not wake up as Sektor?