Yes the grab option is always an option plus it still keeps them in the cornerHis B3 is 23 frames (the low kick) but I still think this could be useful. 23 frames is by no means slow and you do have the option to cancel his F3 which is the slower of the two and reactable I think. You also have the grab otions from both F3 and B3. Is there anything juicy possible with those?
Thanks for posting this.
I mean...23 frames is by no means slow
I feel you bro, love Bo but his so slowInteresting...but he still has to even open you up first AND get you to the corner BibleThump. Plus you have to be frame perfect to jail the low so I reckon, like what anyone should be doing against everything Bartitsu does anyway, the opponent is just going to armour out every time. Another episode in the Tales of Slow Rai Cho
I mean...
Nope, just searched in all forums for it and no one has posted itWasnt this brought up before? I thought the timing had to be dead on or they could armor or something.
Now you're talking! The overhead can be canceled into the low special which can be meter burned if it connects and that leads back into the comboSo F3 is 26 frames. I'm just theory crafting here, but 26 frames is reactible. You block low until you see his little jog. However, there is so much mix up potential here:
F3~1+3, F34, F3~DF3, F34~DB3, F34~DF3, F3(cancel) into throw...probably more. Good luck making that read.
Now if I could only get them to the corner when they dont have breaker.
Exactly. The problem there is having the meter...which Bart never has. That and almost all options are unsafe. We'll see how it goes I guess.Now you're talking! The overhead can be canceled into the low special which can be meter burned if it connects and that leads back into the combo
I'm gonna get some matches in with Bo and try to use this and see how it works out against an opponentExactly. The problem there is having the meter...which Bart never has. That and almost all options are unsafe. We'll see how it goes I guess.
You would be correct if the startup animation of both moves were the same but they're completely different. The overhead is pretty easy to react to once you know what you're looking for. Obviously he can also cancel it, go into command grab, etc.Well this is not really so "reactable". You've got 3 frames differences between b3 and f3
However the command grab make the 50/50 worse for your opponent.
The timing for s3 is tricky but I got it consistent after practicing the timing for it!Put this to use last night and this morning. It works pretty well. Couple of notes:
1. After you D4, and decide to go for F3, make sure you do it IMMEDIATELY. If your timing is slightly off there are characters who can armor out like Kung Lao.
2. I hate how slow fart is. After B322, 21, the S3~fart has to be perfect. I dropped it several times because I did S3 too late. BRC juggles like shit...
Don't immediately 21, a slight delay then an immediate s3 fart is a lot easier and much more consistent.Put this to use last night and this morning. It works pretty well. Couple of notes:
1. After you D4, and decide to go for F3, make sure you do it IMMEDIATELY. If your timing is slightly off there are characters who can armor out like Kung Lao.
2. I hate how slow fart is. After B322, 21, the S3~fart has to be perfect. I dropped it several times because I did S3 too late. BRC juggles like shit...
It's funny difficult a simple juggle should be when you're BRC. When I'm Johnny, its like: 12,12,12,12,114 and it just works wonderfully. Lol.Don't immediately 21, a slight delay then an immediate s3 fart is a lot easier and much more consistent.