Takeda (Lasher) 51% Corner 2 Bar (Overhead Starter)
B21 EX Kunai 4 4 EX Whip Assault NJP 4 4 Whip Strike D1 Whip Assault
Note: For those who find it difficult to hit the final Whip Assault after D1, it may be easier (and more online friendly) to end in Whip Trip instead for the same about of damage
--------------------------------------------------
Takeda (Lasher) 50% Corner 2 Bar (Low Starter)
B3 EX Kunai 4 4 EX Whip Assault NJP 4 4 Whip Strike D1 Whip Trip
Note: Can also end in Whip Strike instead for the same about of damage
--------------------------------------------------
Takeda (Lasher) 51% Corner 2 Bar (JIP Starter)
JIP 3 3 EX Kunai 4 4 EX Whip Assault NJP 4 4 Whip Strike D1 Whip Assault
Note: His 112 string can also combo into EX Kunai. If 33 is replaced with 112 instead, it will result in a 50% combo
Alternatively, you can also go with a JIP 44 EX Kunai to make use of the 16% reset into a 48% 2 meter as shown below (although 44 EX Kunai is not an real combo string)
Takeda (Lasher) 16% Reset + 48% Corner 2 Bar (JIP Starter)
JIP 4 4 EX Kunai 4 4 EX Whip Assault NJP 4 4 Whip Strike D1 Whip Trip
Note: The opponent can successfully block low after the 44 EX Kunai to avoid a full combo punish