zaf
professor
I dont think the 1 in b321 comes out on block.Isn't B321 0 on block? I know the 1 only comes out on hit but I thought it's still a neutral string?
So on block it only goes to b32, which is -10
I dont think the 1 in b321 comes out on block.Isn't B321 0 on block? I know the 1 only comes out on hit but I thought it's still a neutral string?
Can you cancel to force blast to push them back or is that one of the uncancellable strings?I dont think the 1 in b321 comes out on block.
So on block it only goes to b32, which is -10
naw you cant.Can you cancel to force blast to push them back or is that one of the uncancellable strings?
B32 cannot be canceled which sucks big time. B3 can be canceled though. Overall, Ermac is really solid in this game, especially his down pokes, they are godlike. It enables really solid spacing. Plus he still has his AA uppercut into lift combos, which can be really devastating in the corner. Overall he is pretty safe, except one or two strings which cannot be canceled and you must commit to them.Can you cancel to force blast to push them back or is that one of the uncancellable strings?
Ex TKP in mystic has armor. It probably loses against multi hitting attacks.That telepush isnt armored bro. I think all we have is force blast
EDIT: maybe idk how armor works... Its armored against some moves but not all
Yea im labbing right now. The armor in ex tkp right at the start up while it seems that force blast is active all the wayway through. Ill check tkp right now.Ex TKP in mystic has armor. It probably loses against multi hitting attacks.
Also ex tp has armor on the start up.
I managed to pull it off again Liu Kang. Once. lolHas anyone gotten any mileage out of Disappear? I've tried to use it to dodge & punish a few moves, but the recovery generally gets me punished for using it. Course this was all online where latency is an issue. I played a Shinnok who kept doing the stomp, so I'd Disappear and attempt to punish and get whacked into a combo for my trouble.
Also, 16 frames of startup? Seems like a lot for a move that's meant to be evasive.
Ex tele push has armor and ex teleport has armor on the startup frames as well, or it could be if you use it as a wake up attack. I dont own a console atm, i m just playing at GDA whenever i get the chance. Could you check if ex teleport has armor if its used as a wake up attack? I have had some success with it recently.Yea im labbing right now. The armor in ex tkp right at the start up while it seems that force blast is active all the wayway through. Ill check tkp right now.
EDIT: @Metzos tkp=telekenetic punch right? That doesnt have armor. Im getting hit out by the comp every time.
Also you gain a bit healthIt drains the opponent's meter.
Lol fuck it. Dont ask any questions lol.You guys think that the drop from the lift in mystic was suppose to scale? it just seems odd that it gives a free 10% no matter where in the combo you do it.
I didnt check on wake up ill lab that real quick.Ex tele push has armor and ex teleport has armor on the startup frames as well, or it could be if you use it as a wake up attack. I dont own a console atm, i m just playing at GDA whenever i get the chance. Could you check if ex teleport has armor if its used as a wake up attack? I have had some success with it recently.
Did anybody else see this???? Ermac is a goon! It doesnt give much health but its definitely somethin.Also you gain a bit health
Yes I have I tested some things yesterdayHas anyone gotten any mileage out of Disappear? I've tried to use it to dodge & punish a few moves, but the recovery generally gets me punished for using it. Course this was all online where latency is an issue. I played a Shinnok who kept doing the stomp, so I'd Disappear and attempt to punish and get whacked into a combo for my trouble.
Also, 16 frames of startup? Seems like a lot for a move that's meant to be evasive.
I think so yea. Smoke bomb worked the same way in MK9You guys think that the drop from the lift in mystic was suppose to scale? it just seems odd that it gives a free 10% no matter where in the combo you do it.
Ermac has really good pokes. His d1 and d3. You would need to be more specific about the problems you are having. One of my training partners uses full auto jacqui. It seems fine as of right now.Has anyone else here had a problem vs Jacqui?? that constant pressure seems to beat out alot of my MoS stuff
1 - front punchCan anyone tell me what those buttons stands for? in a full word. I'm a new player.
Nope that's all I need, thank you! xx means EX right ? for example : jip, f21d2, jikxxTelepunch, 222xxTeleliftYes I have I tested some things yesterday
Take this for example, the gap in between F21 HERE D2.
This gap can be beaten out with armored moves, and opponents can use interactables here as well.
But to avoid this against someone who likes to punish this gap, you can cancel the F21 into Disappear.
Depending on the move, the disappear will make it whiff and you can punish. I've only tested this against ermac and mileena. @Afumba tested this against sub. IMO, this deserves it's own thread.
I think so yea. Smoke bomb worked the same way in MK9
Ermac has really good pokes. His d1 and d3. You would need to be more specific about the problems you are having. One of my training partners uses full auto jacqui. It seems fine as of right now.
1 - front punch
2 - back punch
3 - front kick
4 - back kick
MB - meter burn
EX - enhanced special
Jip/Jp - Jump in punch
jk/jik - jump in kick
NJP/NJK - neutral jump punch or neutral jump kick
Anything else you need to know ?
Shallow doesnt go as shallow anymore. In mk9 you could damn near hit an opponent in the knees with a jik but you cant in this (unless im mistaken) crossups i think wont work unless its baiting wakeups. With a block button there are no real crossups..Have you experimenter with shallow jump ins, cross up jumps? From specific angled I can d2, or lift, push, x ray, in MK9 you could d1 at a certain point but that doesn't appear to have translated to X. I'll hit the lab again tonight but have you found anything yet ?