Hellbringer
1 2 3 drink
So because there hasn't been a thread made about this, i figured i made one to explain how it works and post some setups.
Whenever you do a combo where you use d2, and end the combo with d2, it makes the opponent stand up much faster.
They still can wakeup tough or backdash. Techrolling us not possible in some cases like in the corner.
So ending d2 into special like godsmack, will turn it into reset if you mb it.
You can also teleport or turn invisible to mix things up.
So far, from midscreen this is what i use:
D1D4 J2 B23 D2 D2 godsmack 27% (same for starting with 22)
112D4 J2 B23 D2 D2 godsmack 33%
You can end with teleport too instead of gs wich is nice to reverse their wakeup.
Corner: 3D2 F23 F23 D2D4 J2 D2 close gs (for crossup do far gs)
You can also end in invisible to change it up.
Credits InFlames for finding out about quickstand.
Also feel free to add more setups with quickstand!
Whenever you do a combo where you use d2, and end the combo with d2, it makes the opponent stand up much faster.
They still can wakeup tough or backdash. Techrolling us not possible in some cases like in the corner.
So ending d2 into special like godsmack, will turn it into reset if you mb it.
You can also teleport or turn invisible to mix things up.
So far, from midscreen this is what i use:
D1D4 J2 B23 D2 D2 godsmack 27% (same for starting with 22)
112D4 J2 B23 D2 D2 godsmack 33%
You can end with teleport too instead of gs wich is nice to reverse their wakeup.
Corner: 3D2 F23 F23 D2D4 J2 D2 close gs (for crossup do far gs)
You can also end in invisible to change it up.
Credits InFlames for finding out about quickstand.
Also feel free to add more setups with quickstand!