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Tech Joker Tech! 5 Teeth set up, Corner 33/33/33, Background bounces and more!

Qwark28

Joker waiting room
Oh my bad guys, im on XBL.................... OH AND SOMETHING I FORGOT!!! If you want the j1 to connect after the D2 Into Far teeth, You must only allow 1 of the knife hits to hit. i just remembered that once StevoSuprem0 said that both can connect. i only use one now just because i like doing combos without wall bouncing.
My XBL is qwark28, im on most of the time.
 

StevoSuprem0

I'm gonna make this skill gap... disappear.
Oh my bad guys, im on XBL.................... OH AND SOMETHING I FORGOT!!! If you want the j1 to connect after the D2 Into Far teeth, You must only allow 1 of the knife hits to hit. i just remembered that once StevoSuprem0 said that both can connect. i only use one now just because i like doing combos without wall bouncing.
Gotcha, so you have to only allow 1 hit because of scaling. Makes sense. You might be able to optimize some of your strings if you take a look at the new combo thread I put together. You can definitely milk as much as 5% more damage in some situations, especially in the corner, with the enders being equally effective. Just tested a few and it works well.
http://testyourmight.com/threads/jokers-super-awesome-combo-bnb-thread-nov-2013.39232/
 

StevoSuprem0

I'm gonna make this skill gap... disappear.
One such example in the corner:
j2, 32 (both) xx MB RLG, d2 xx teeth, j2, mid teeth, 32 (1 hit) xx teeth, 3 flower, d2 xx MB RLG (this is the reset) d2 xx teeth, j2, mid teeth, 32 (1 hit) xx teeth, 3 flower, 32 (1 hit) flower.
46% + 41% for a total of 87% if you go for damage with flower enders (which leaves you plus in their face), or you can choose to end into another fast stand reset attempt, or any of the other enders.
 

Fromundaman

I write too much.
Notez, this is amazing shit.

This is awesome and giving me so many ideas. Just spent quite a bit of time messing with this and while I can't currently record my findings, I found a 47% wallcarry combo (takes you from about midscreen on Insurgency - Lab to about one Joker Backdash distance from the corner) that keeps them on the ground long enough that you can do 2 dashes and a crossover jump before they can wake up:

ji2-32(1st hit)-MB RLG-d2-far teeth-j1-far teeth-21(1st hit)-far teeth-213

Due to the time they spend on the ground, this can also give you free interactible hits on some stages too.

Oh, and if you do j1-far teeth-213 instead of 21, you get about two dashes but slightly less time afterwards, meaning a double dash-j2 now no longer crosses up.
Sorry, this part is false.


Also, extremely similar to the stuff in your video, we can do ji2-32(1st hit)-MB RLG-d2-far teeth-j1-far teeth-21(1st hit)-far teeth-D2-MB BF3 to make them instant restand into an earthshaker-like reset which then gives you the OTG 50/50. If you replace the MB BF3 by MB RLG, you shut down wakeups, assuming any human can actually time a wakeup during an instant restand window (I know the training dummy can but never seen anyone pull it off).
 
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Qwark28

Joker waiting room
Notez, this is amazing shit.

This is awesome and giving me so many ideas. Just spent quite a bit of time messing with this and while I can't currently record my findings, I found a 47% wallcarry combo (takes you from about midscreen on Insurgency - Lab to about one Joker Backdash distance from the corner) that keeps them on the ground long enough that you can do 2 dashes and a crossover jump before they can wake up:

ji2-32(1st hit)-MB RLG-d2-far teeth-j1-far teeth-21(1st hit)-far teeth-213

Due to the time they spend on the ground, this can also give you free interactible hits on some stages too.

Oh, and if you do j1-far teeth-213 instead of 21, you get about two dashes but slightly less time afterwards, meaning a double dash-j2 now no longer crosses up.


So basically the exact same thing as our normal 213 midscreen ender with just more damage for less wallcarry.
 

Fromundaman

I write too much.
What do you mean? I don't think we have a midscreen wallcarry that puts us directly in the corner, let alone with that much frame advantage and damage, do we?
 

StevoSuprem0

I'm gonna make this skill gap... disappear.
everytime i do 3 flower, they reset. doesnt matter how i switch up the timing haha
Yeah that is an option depending on the timing in that combo. Good for catching people off guard. If you delay it a bit though, it will not reset and continue the combo from there.
 

StevoSuprem0

I'm gonna make this skill gap... disappear.
After the first combo can't you just b1 instead of mb laughing gas.
Unfortunately, it won't come out fast enough since you can't cancel D2 into B1.
What he said. You CAN cancel d2 into teeth and then follow up with b13 or f21. There is a window for them to react or wakeup, but it's still a fast restand and catches people off guard most of the time. The problem here is if they block the overhead-low that you get off the b13/f21 and teeth (which isn't terribly difficult with a little practice), you are unsafe. Cancelling into MB RLG, however, put you in a pretty significant amount of advantage. If they block, you get a free jump in (I think) or ground pressure. If they don't and it hits, follow up with d2 xx teeth into a corner combo.
 

Amplified$hotz

I like Tekken 8
What he said. You CAN cancel d2 into teeth and then follow up with b13 or f21. There is a window for them to react or wakeup, but it's still a fast restand and catches people off guard most of the time. The problem here is if they block the overhead-low that you get off the b13/f21 and teeth (which isn't terribly difficult with a little practice), you are unsafe. Cancelling into MB RLG, however, put you in a pretty significant amount of advantage. If they block, you get a free jump in (I think) or ground pressure. If they don't and it hits, follow up with d2 xx teeth into a corner combo.
Theres quite a few options you have to mix them up. You can jump 2, jump 3 b1 crowbar, f23 since maybe some people might not know it's an overhead, maybe 113 or 11 laughing gas maybe? IDK
 

Notez4

Noob
Theres quite a few options you have to mix them up. You can jump 2, jump 3 b1 crowbar, f23 since maybe some people might not know it's an overhead, maybe 113 or 11 laughing gas maybe? IDK
yes OPTIONS. Thats what my video was all about. i just wanted to give some jokers out there more options other than standing reset after standing reset. Thanks for the feed back guys and Catnip_Her0 i might hit you up for that. i have more things out there that i just didnt how in the vid.
 

Fromundaman

I write too much.
oh yeah what of those overheads of his that nobody uses have you found any use for them.
Working on it right now actually. Here's what I have so far:


It's kind of gimmicky, but off of the corner combo that ends in the fast restand into teeth, you can do a B2 that hits them right into the teeth.


However, we can do a better 50/50 reset off of this setup with the other overhead, F21.
They instant restand into teeth, and F2 jails them. Now they have to guess whether we go F21 (Overhead hits first then goes into teeth, so ES style block required) or if we do F2>teeth (teeth are not thrown), in which case the low hits 1st and we get a full combo off of both. Also both are safe if they manage to block.
You can also do F2>BF3 in that setup to have ES like timings that change which hits 1st and full combos, but this one doesn't have as much frame advantage.
If you are absolutely certain that they won't see a F2 cancel coming and are going to try to block high/low, F2>MB High Laughing Gas is an incredibly stylish reset. Not yet sure what the optimal combo off of this would be, but you can probably get a lot off of this.

Now there is one way out of this setup: You can jump out.
This seems to suck, except that to jump out, you have to input the jump as soon as the instant restand happens, meaning that if you ended the restand with D2>MB RLG or D2>MB BF3, they get caught and have to eat a full combo. With the MB RLG, you even have so much frame advantage that even if you guessed wrong you can still continue pressuring them in the corner.


EDIT:

Notez, seriously, thank you for this. You did in fact show some ridiculous options and I am finding some stupid shit off of these setups.

Every Joker player needs to start messing with these instant restand unblockables. Between what Notez here showed and some of the stuff I am finding off this (Instant restand ambiguous unblockables midscreen might be possible?! WTF?!), it's starting to look like our corner BS can be applied to the entire stage.
 

Amplified$hotz

I like Tekken 8
yes OPTIONS. Thats what my video was all about. i just wanted to give some jokers out there more options other than standing reset after standing reset. Thanks for the feed back guys and Catnip_Her0 i might hit you up for that. i have more things out there that i just didnt how in the vid.
Then you did what you were trying. Im just wonder if there's any groundbreaking tech to find with this character and who will find it.