Eddy Wang
Skarlet scientist
Apparently 11 string is +6 on hit, if you land one, Green Arrow can do some stuff with it.
- You get to set up a very ambiguous crossup which can be canceled on the the way up, top of the axis or with "From Above", you continue with a J3 all the way behind forcing them to block.
They way to escape the crossup is by dashing forward, or MB B3 on a small window if they're paying attention to it.
Aquaman can carefully time a B3 to Whiff punish the crossup.
-You can cancel 11 into load arrow, which is safe, and allows you to blow up the next opponent move with a MB B3/f3 on a good read in case you sense someone will try to poke out, supers can't blow you out, or 6 frames moves either.
-You can also D1~Ice Arrow/Savage Blast/Hurricane bow, which the D1 has to be blocked, they can't super, or MB moves, they can't back dash the D1 either.
-You can Grab in case they respect the D1 instead by blocking.
- You can do F2d13 blockstring but be careful, they can back dash and whiff punish.
- You can also do the 11 string again, or 113, it may catch them off guard or trying to back dash it, and you can set up another combo from it.
I would like you guys to dig up a bit in this reset and see what you guys can come up with, an extra eye would be nice before i consider this useful. Who can blow it up, and what are the best position to take on this reset.
I've tested against Supes and Aquaman in order to compare some stuff, Aquaman's AA trades with the J3, but he can just B3 on a good window and whiff punish the J3, maybe before GA being able to block.
I'm thiking more on the corner initially, but midscreen also seems to be good, i haven't tested in match yet.
Thoughs after test pls
SimSim
GodsLonelyman
7L
Red Reaper
Jimmypotato
Scoot Magee
bloodsport
Phosferrax
- You get to set up a very ambiguous crossup which can be canceled on the the way up, top of the axis or with "From Above", you continue with a J3 all the way behind forcing them to block.
They way to escape the crossup is by dashing forward, or MB B3 on a small window if they're paying attention to it.
Aquaman can carefully time a B3 to Whiff punish the crossup.
-You can cancel 11 into load arrow, which is safe, and allows you to blow up the next opponent move with a MB B3/f3 on a good read in case you sense someone will try to poke out, supers can't blow you out, or 6 frames moves either.
-You can also D1~Ice Arrow/Savage Blast/Hurricane bow, which the D1 has to be blocked, they can't super, or MB moves, they can't back dash the D1 either.
-You can Grab in case they respect the D1 instead by blocking.
- You can do F2d13 blockstring but be careful, they can back dash and whiff punish.
- You can also do the 11 string again, or 113, it may catch them off guard or trying to back dash it, and you can set up another combo from it.
I would like you guys to dig up a bit in this reset and see what you guys can come up with, an extra eye would be nice before i consider this useful. Who can blow it up, and what are the best position to take on this reset.
I've tested against Supes and Aquaman in order to compare some stuff, Aquaman's AA trades with the J3, but he can just B3 on a good window and whiff punish the J3, maybe before GA being able to block.
I'm thiking more on the corner initially, but midscreen also seems to be good, i haven't tested in match yet.
Thoughs after test pls
SimSim
GodsLonelyman
7L
Red Reaper
Jimmypotato
Scoot Magee
bloodsport
Phosferrax