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Why you should be excited for MKX in two months

Hitoshura

Head Cage
I think the point about DS being fine is highly debatable and probably wrong. Remember that this is before people fully fleshed out his footsie-range meta. "Getting in" on DS is no longer a free ticket to anything (see MIT at EVO, or KingHippo). But aside from that, I think most people don't realize 2 things:

1) Games are not always patched for the absolute highest level of players. NRS has to consider the fact that a few million people bought this game, and if 99% of the people trying to play quit due to a major annoyance with easy inputs, it's bad for business. We are a tiny segment of the people who purchase these games.

2) Patches are often not due to TYM player complaints. A lot of times the game designers themselves decided that something was an issue and needed to be fixed. People are vastly overstating their own importance by believing that every time a change is made, it was due to a posting on TYM or a Twitter complaint.
I've seen the matches and yes, Deathstroke is good, but what I'm referring to is the idea of early banning. If he was left untouched and after being fleshed out fully became a problem then fix him. By fixing issues so early you run the risk of making or breaking something rather than going with the flow and seeing how things pan out. You can apply this in other forms of entertainment, or even life itself. Remember Ermac from MK9?

"Oh, he does too much damage!!!"
[Some time later after a patch]
(Ermac is sitting in a wheel chair watching videos of the glory days)
> *knock, knock*
(Ermac approaches the door.)
> "Who is it?"
>...
(Ermac receives no answer. Thinking he can handle whoever comes his way he proceeds to open the door.)
(Ermac opens the door to reveal a familiar burn victim wearing a mask.)
>"KABAAAAALLL!", he screams.
(Kabal looks him in the eyes of all of his souls and dash cancels his way into Ermac's home.)
> *zzzzoooooom, zooom, zoom, zzzzzooooom, CANCEL, ZZZZZOOOOOOM*
(Kabal destroys all of Erma'c possessions and his wheelchair as well.)
(Ermac is left on the ground in a pool of his own tears.)

Fin.


Now onto the business aspect of a fighting game. I don't know about you, but a games sales are usually made in the beginning of its life span, except from other means which I'll explain in a little bit. The company still makes sales when a game is sold way down the line, but a large amount of profit is earned from a games birth. Once a game is sold the company has made its profit. The end. So, if one were to stop playing a game because the lack of skills necessary to see what he/she has done wrong and refuses to step back and look at what he/she has done, then what profit is lost? None. The game has already been sold. Sure, bad publicity may come towards the game affecting sales further down the line from the casual market, but that's the down side of making a fighting game, and that's only the casuals who won't purchase the game. It happens to Street Fighter, Guilty Gear, Marvel vs. Capcom, King of Fighters, Tekken, et cetera, so why don't we see every other fighting game receiving a patch every time someone complains who doesn't know what they're talking about? Because they know who will ultimately play there game in the long run. The companies who make said fighters can receive more money from their product down the line, but not from their products sales. It comes from advertisements from majors and streaming. People who continue to play their games at major events from tournament organizers who market their products to those who love their game. They get a lot of publicity, advertise other projects they are working on, see their game played to its full potential, the works. If we keep patching a game every second some casual complains then these fighters wont have tournament life and the company wont make secondary profit in the long run. Sure, you'll have people still attempt to play the game, but what would have happened if MK9 was fleshed out enough before all the patches hit? We'd probably have more people interested in playing the game at majors, rather than just the die hard fans. You also have to realize a lot of people who are interested in fighters can't play them professionally, but enjoy watching the professionals play via streams. That's another way a company makes it sales. Said streamer gets inspired to play the game he, or she is watching and purchases the game to attempt what their favorite player does, or just play the game in general. Thousands of people watch EVO, and other majors. Hundreds of people watch streams for WNF, VSM, GGA, et cetera. Did you know that the year EVO featured KOFXIII people went nuts due to its hype and went out to purchase whatever copies were left. SNK made a small boost off of that. Now, if the game is patched so much that it loses life, then there is no more streams for said game anymore. Less people are convinced to purchase the game. Back to discussing casuals. People who quit fighters don't normally play them and that's because they are brats. They want to win 100% of the time. If they lose, even if it's against someone who knows what they are doing, they will complain, cry, send hate mail, and belittle people. People have this ideology that every character in a fighting game has to have the same play style, and/or just poke and do 3-5 hit combos. This isn't the 90's anymore. Fighting games have evolved to something greater. If people opened their eyes and realized this maybe we wouldn't be living in a generation of instant gratification among the heard of talking lipoma's. Stop feeding into this nonsense. I'm tired of everyone wishing they had a silver spoon in their mouth. Watching MK9 go from a fresh plucked granny smith apple to a pile of fecal matter within the year, even less than that was upsetting. I tend to use this quote from Mr. Cosby whenever I talk about patches and NRS games. Here. Maybe you and other will learn from it.



Mk9 and Injustice suffered from NRS listening to both the NRS community and the casual market. You can't please everyone. At the end of the day casual players won't perform like tournament players. They just mash all day and hope for the best. So what is the point of altering a game if casuals will just mash anyway? See why other fighters don't patch every time someone complains?
 

REO

Undead
Well since we're on this subject, I just would like to say that all the "casuals" who bought Injustice for the sole purpose of playing it casually and to not play it competitively usually quit the game after some months anyway. After they beat story mode, challenge mode, and get their fix of a lot of online games (for some) or versus, they usually end up dropping the game and moving onto the next big and shiny new video game.

And if they do plan on sticking with the game longer than that, then I'm sure small things like DoomsDay's spamming earth shaker, Zod's zoning, and among other countless nuisances will be enough to turn them off from the game.
 

ruff321

Noob
I personally think this'll be the biggest MK yet. Not only is this game getting mass publicity due to Conan's clueless gamer segment(reaching 8 mill views on youtube). This definitely means we're going to see some fresh faces in the competitive scene. There's going to be MK9 players along with Injustice players that can't wait to dive into this game.

The fact that there's three variations for each character and there's around 24 characters means we have 72 characters to play around with, and that's not including dlc. As long as NRS listen to our feedback and make some balance changes I'm pretty sure no two tournament matches will play the same due to the variety of characters and playstyles.

I'm excited to see what MKX brings to the table and the effect that it has on the community
 

VenomX-90

"On your Knees!"
I thought about that a bit more after I typed it out.. I agree with you. I should get a physical copy so that I can take it to a friends house for some ass whoopin'!
Yessir, and it can be a conversation piece or part of your fighting game collection. I dont like buy games on digital but the only digital game I bought was Resident Evil REmake for the PS4, sadly no physical copy for the PS4. I also got the Last of Us for free when I bought my consule.
 

Catnip_Her0

Burn It Down
If the digital version doesn't come with GORO I'll have to go with the physical one. I usually game share on my other systems But this will be worth a double buy If necessary.
 
Kung lao is in the game and he looks great. Why would I not be excited? This game is the reason why I will be purchasing a ps4. MORTALLL KOMBATTT
 
A fresh game with a scene is alll I could hope fore.

At this point unless there is a scene in Morgantown WV it looks like my options are to play in Pittsburgh or in Teays Valley with @Vote4theGote and his crew. Both are a pretty long drive though. It'd be great if I could get with a local scene and we could travel and take on Gote or something for a WV thing each month. Bet we'd get all kinds of style specialists. I tend to play mid to low tier and get infatuated by gimmicky characters easily. Wherever I end up I hope to bring the eclectic to my scene. My last one had me as its Hawkgirl/Bane. Hoping to be the oddball again.
There are several players in the Pittsburgh/Youngstown/Cleveland area. I'll be playing in full force 4/14/15 on PS4 as Gote_304 and on Steam as 304_Gote. You're always welcome to stop by. We usually meet up on Fridays at Treadmill's house and stream around 9pm.
 

shaowebb

Get your guns on. Sheriff is back.
Something that would be incredibly fun, but really not suited for MKX. It was apparently left over text from KoF that they just removed from MKX in an update.

Essentially you choose a 3 man team...no assists. This is a gauntlet. You play each other until one side defeats all three of the opponents dudes. Its one fall per character meaning if I lose Johnny Cage in round one he's out...there are no second chances for a character.

The appeal is that in this style of team formatting health carries over between rounds and so does METER. Meter carrying over adds a ton of meta. In KoF folks would put a "battery" or heavy meter builder if you want it made clearer in the first position. Their second character was generally a strong all arounder or someone that worked like their last character or "anchor" as their called. Your anchor was generally a character that, when they had meter, could be extremely hard to contend with that could deal massive damage. Basically a comeback character. Health carrying over means a lot of times you had to make the call to go all in on a character who you were doing well with if you had meter or to try and win without blowing the meter because you felt the risk of blowing your meter on a character who might die soon was too great.

Thing is MKX doesn't have the same kind of meta as KoF. KoF had a TON of universal tools like just defends, dodge rolling and hops for defensive mobility and mixups. It also had projectiles cancel each other out and a meter system that was mainly building towards filling a single bar to use on a massive period that allowed you to cancel as many specials into other specials as you wanted. MKX meter doesn't work that way...it'd just net anchors a ton of meter for burning and it'd likely result in a lot of heavy zoning last rounds or just more Xrays/Breakers if the meter works the same as MK9.

Gauntlet is fun, but there is no big super hard to fill bar in MKX so rounds 2 and 3 would just be a bit much. Still neat, but not as hype as KoF where the entire meter meta was designed to reflect gauntlet style 3 on 3 team builds.