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What could "fix" MKX to you?

ismael4790

Stay focused or get Caged
I agree 100% with block breakers at 1 bar cost. It has no sense that a block breaker costs the same as a normal breaker, cause with the breaker you are avoiding guaranteed damage of a combo, and with the block breaker just potential damage. Also would be cool that block breakers costed half of stamina.
 
Indeed, so why don't just spend that bar on armored launcher? :p
You can't use an armored launcher in between Quan's runes after b2 or 14, you can't use a launcher after a JIP, you can't use an armored launcher between chip damage loops like Shinnok's meter burn hell sparks loops or Lao's EX orbital hat loops. Reversals also don't guarantee anything if they're blocked, and if they're blocked it might as well be game over if they're unsafe. And even if you want to use them during Lao and Tanya's stagger string pressure, it's still a guess when to use them. Block breakers eliminate the impossible guessing while guaranteeing a reward, but it's up to the player to make the most of that reward. If the opponent is able to get them back in the pressure or a combo right after the breaker, then that's due to their good play and decisions, so they deserve it.

Instead of removing unreactable, safe 50/50s and broken pressure from the game, which would be a herculean and unreasonable task, you can simply make them a TON more fair by making block breakers one bar. It would be such a fantastic change that requires no work.
 
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Barrogh

Meta saltmine
Allright, that answers it. That may affect the meta a bit, but tbh I'm not entirely sold because why this is universal change that doesn't require much work, it is, in the end, universal change that affects everyone on the basis that some particular characters are too strong up close. I.e., it's practical thing, but not really ideal.
 

CrimsonShadow

Administrator and Community Engineer
Administrator
On this pushblock argument: Pushblock worked out fine in Injustice (aside from That One Glitch). People use it at choice moments -- it's not something you have/want to spend the meter on every 2 seconds.

Also remember this game has a run button, smaller stages, better dashes, and less oppressive zoning, so it's still a little different from Injustice where it could be harder to get back in. Closing the gap in MKX (with the exception of a couple matchups) is easier than it's ever been.

Anyone claiming it destroys offense probably hasn't spent much time using pushblock/burst mechanics in an actual fighting game.
 

RM Jonnitti

Hot Dog
im just going to say this again, the problem with the game isn't the characters. the problem is the way the system generally works that favors certain characters over others. especially the way meter gain works.