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v1.03 Official Injustice: Gods Among Us Patch Changes Released

16 Bit

Mash d+1~Cat Claws
Premium Supporter
NetherRealm Studios
Also I like how the Ares community is on blast. Weeks of them yelling at Paulo and cursing about how Ares is doomed to Kano tier and he gets a nice buff.
 
As part of the second DLC Compatibility Pack update released 5/21, NetherRealm has released v1.03 patch for the Injustice: Gods Among Us video game. The v1.03 patch addresses several performance tweaks and enhancements to online battles and adjustments to key characters. The list of changes for patch v1.03 include:

General Fixes

  • A player no longer receives a loss when an opponent quits an online match.
  • Fixed an issue where online Hero Cards were not visible if a user had > 30 friends.
  • Various Online fixes to enhance stability.
  • A player can now perform a 2in1 combo into background bounces and interactables using Light+Medium buttons on arcade sticks.
    • This makes the game fully playable on 5 button arcade sticks.
  • A player can no longer block or escape a throw in the middle of performing a stance switch.
  • The Fortress of Solitude (Upper Level-Left) Space Ship damage was normalized for all characters.
  • Fixed an issue that affected some characters when performing a combo on weapon-wielding defenders that were holding grenades in the Batcave.
  • Fixed various issues where Interactive Objects could obscure the players’ view after being used.
  • Fixed a rare issue where players could sometimes interact with invisible Interactive Objects.
Character Balance Improvements

Aquaman
  • Water of Life Character Power now lasts 2 seconds (down from 2.5) and has an 8 second cool down (increased from 7 seconds)
  • Increased the ability to punish a Trident Scoop (Down, Back, 1) from Aquaman when the defender blocks.
  • Normalized the amount of damage Aquaman inflicts on an opponent while they are blocking his Trident Rush (Down, Forward + 1)
Ares
  • Increased viability of Ares’ Teleport when used as a wake up attack.
  • Opponent’s can now perform a tech roll after being knocked down by Ares’ Invading Force (Back+2, 3) combo.
Bane
  • Normalized Bane’s backwards throw damage.
  • Slightly increased speed of Bane’s forward dash.
  • Reduced the cooldown on Level 2 Venom Boost to 4.5 seconds (down from 6)
  • Reduced the cooldown on Level 3 Venom Boost to 6 seconds (down from 9)
Catwoman
  • Catwoman’s Calico Cut (Forward + 1) attack now hits the opponent Overhead and will hit all opponent hitboxes while they are crouching.
Cyborg
  • Cyborg’s In-Air Projectiles are now a HIGH block instead of a MID.
Deathstroke
  • Deathstroke now stuns the defender for less time when the defender blocks his gunshots.
  • Deathstroke now deals slightly less damage when the defender blocks his gunshots.
  • Deathstroke now lands slightly slower after performing in-air gunshots.
Doomsday
  • Doomsday’s Hunter (1,1,2) combo no longer inflicts full damage while the opponent is blocking.
Green Arrow
  • Reduced the amount of block advantage on Green Arrow’s Light It Up (Back+2, 3) combo
Grundy
  • A player can now activate a Clash (as a defender) during the 2nd and 3rd hit of Solomon Grundy’s Chain Grabs.
Harley Quinn
  • Harley’s Irresistible combo (1 + Away, 2) no longer inflicts full damage while the opponent is blocking.
  • Harley’s Hi Puddin combo(2, Down+3) now has less advantage while the opponent is blocking.
Joker
  • Increased Joker’s Wild Character Power HA! duration to 9 seconds (from 6 seconds).
  • Increased Joker’s Wild Character Power Parry Damage to 11%
  • Slightly reduced the start-up frames for Laughing Gas (Down, Forward + 1) and Rolling Laughing Gas (Down, Forward + 2) to allow it to combo consistently on all opponents.
Lobo
  • Reduced Lobo’s recovery time while loading his Nuclear Shells Character Power to 49 frames (down from 57).
  • Removed the ability for an opponent to initiate a Clash while being hit by Lobo’s Meter Burn Pump Shots (Down, Forward + 1).
  • Removed the ability for an opponent to initiate a Clash while being hit by Lobo’s Pump Shots (Down, Forward + 1) while his shotgun is loaded with Nuclear Shells.
  • Increased the amount of damage an opponent will receive when blocking Lobo’s Pump Shots (Down, Forward + 1) while his shotgun is loaded with Nuclear Shells.
Raven
  • Raven’s Raven Slash (Down+3) attack now has normalized damage.
  • Increased viability of Raven’s Teleport when used as a wake up attack.
Shazam
  • Increased viability of Shazam’s Teleport when used as a wake up attack.
  • Shazam’s Herculean Might (Down, Back, Forward + 1) on miss is now -17 (down from -27)
  • Shazam’s Achilles’ Clutch (Down, Back + 1) on miss is now -21 (down from -35)
  • Shazam’s Solomon’s Judgment Character Power now activates faster
  • Normalized reaction time for Shazam after escaping an opponent’s throw attempt.
Sinestro
  • Normalized Sinestro’s Backwards Throw Damage
  • Arachnid Sting (Down, Forward 2) is now has a block advantage of -12 (down from -36) and is a Mid attack (changed from High).
  • Beware Your Fears Character Power activation time decreased to 1.66 seconds (down from 2 seconds).
Superman
  • Normalized the amount of damage scaling on Superman’s combos.
  • Normalized Superman’s damage scaling while using his Steel Rush (Forward+2, Down+1) combo.
Wonder Woman
  • Wonder Woman’s Knee Chop (Down+1) attack now inflicts normalized damage during hit and while an opponent is blocking.
 

Error Macro

It April yet?
Aquaman - could be the nerfs he needs, will have to wait and see

Odd change for Ares' teleport...it needed a buff on the start-up time...the wake up attack thing may help a little, but really?

No real nerf for Doomsday...that is bad.

Grundy - clashing throw chains....that's a good change

Superman - NO REAL NERFS - this is terrbile

Black Adam - NO CHANGES AT ALL - this is terrible

Nightwing - no changes at all - Now he is really going to be OP
So how many characters do you need nerfed?
 

Juggs

Lose without excuses
Lead Moderator
Premium Supporter
Like the Ares buff for wake-up teleport. Can't wait to see if it matters or not, lol.
 

haketh

Noob
Also I like how the Ares community is on blast. Weeks of them yelling at Paulo and cursing about how Ares is doomed to Kano tier and he gets a nice buff.
We might wanna wait on that, Wake Ups are pretty wonky in this game and I;m still not sure about the viability of TP as a wakeup. Plus the reset is skewed away from Ares' favor now a good bit more.
 

KombatNerd

Justice 4 Firestorm
I cant view the site can someone copy paste for me:)
===v1.03 Patch Notes===

As part of the second DLC Compatibility Pack update released 5/21, NetherRealm has released v1.03 patch for the Injustice: Gods Among Us video game. The v1.03 patch addresses several performance tweaks and enhancements to online battles and adjustments to key characters. The list of changes for patch v1.03 include:

General Fixes

  • A player no longer receives a loss when an opponent quits an online match.
  • Fixed an issue where online Hero Cards were not visible if a user had > 30 friends.
  • Various Online fixes to enhance stability.
  • A player can now perform a 2in1 combo into background bounces and interactables using Light+Medium buttons on arcade sticks.
    • This makes the game fully playable on 5 button arcade sticks.
  • A player can no longer block or escape a throw in the middle of performing a stance switch.
  • The Fortress of Solitude (Upper Level-Left) Space Ship damage was normalized for all characters.
  • Fixed an issue that affected some characters when performing a combo on weapon-wielding defenders that were holding grenades in the Batcave.
  • Fixed various issues where Interactive Objects could obscure the players’ view after being used.
  • Fixed a rare issue where players could sometimes interact with invisible Interactive Objects.

Character Balance Improvements

Aquaman

  • Water of Life Character Power now lasts 2 seconds (down from 2.5) and has an 8 second cool down (increased from 7 seconds)
  • Increased the ability to punish a Trident Scoop (Down, Back, 1) from Aquaman when the defender blocks.
  • Normalized the amount of damage Aquaman inflicts on an opponent while they are blocking his Trident Rush (Down, Forward + 1)

Ares

  • Increased viability of Ares’ Teleport when used as a wake up attack.
  • Opponent’s can now perform a tech roll after being knocked down by Ares’ Invading Force (Back+2, 3) combo.

Bane

  • Normalized Bane’s backwards throw damage.
  • Slightly increased speed of Bane’s forward dash.
  • Reduced the cooldown on Level 2 Venom Boost to 4.5 seconds (down from 6)
  • Reduced the cooldown on Level 3 Venom Boost to 6 seconds (down from 9)

Catwoman

  • Catwoman’s Calico Cut (Forward + 1) attack now hits the opponent Overhead and will hit all opponent hitboxes while they are crouching.

Cyborg

  • Cyborg’s In-Air Projectiles are now a HIGH block instead of a MID.

Deathstroke

  • Deathstroke now stuns the defender for less time when the defender blocks his gunshots.
  • Deathstroke now deals slightly less damage when the defender blocks his gunshots.
  • Deathstroke now lands slightly slower after performing in-air gunshots.

Doomsday

  • Doomsday’s Hunter (1,1,2) combo no longer inflicts full damage while the opponent is blocking.

Green Arrow

  • Reduced the amount of block advantage on Green Arrow’s Light It Up (Back+2, 3) combo

Grundy

  • A player can now activate a Clash (as a defender) during the 2nd and 3rd hit of Solomon Grundy’s Chain Grabs.

Harley Quinn

  • Harley’s Irresistible combo (1 + Away, 2) no longer inflicts full damage while the opponent is blocking.
  • Harley’s Hi Puddin combo(2, Down+3) now has less advantage while the opponent is blocking.

Joker

  • Increased Joker’s Wild Character Power HA! duration to 9 seconds (from 6 seconds).
  • Increased Joker’s Wild Character Power Parry Damage to 11%
  • Slightly reduced the start-up frames for Laughing Gas (Down, Forward + 1) and Rolling Laughing Gas (Down, Forward + 2) to allow it to combo consistently on all opponents.

Lobo

  • Reduced Lobo’s recovery time while loading his Nuclear Shells Character Power to 49 frames (down from 57).
  • Removed the ability for an opponent to initiate a Clash while being hit by Lobo’s Meter Burn Pump Shots (Down, Forward + 1).
  • Removed the ability for an opponent to initiate a Clash while being hit by Lobo’s Pump Shots (Down, Forward + 1) while his shotgun is loaded with Nuclear Shells.
  • Increased the amount of damage an opponent will receive when blocking Lobo’s Pump Shots (Down, Forward + 1) while his shotgun is loaded with Nuclear Shells.

Raven

  • Raven’s Raven Slash (Down+3) attack now has normalized damage.
  • Increased viability of Raven’s Teleport when used as a wake up attack.

Shazam

  • Increased viability of Shazam’s Teleport when used as a wake up attack.
  • Shazam’s Herculean Might (Down, Back, Forward + 1) on miss is now -17 (down from -27)
  • Shazam’s Achilles’ Clutch (Down, Back + 1) on miss is now -21 (down from -35)
  • Shazam’s Solomon’s Judgment Character Power now activates faster
  • Normalized reaction time for Shazam after escaping an opponent’s throw attempt.

Sinestro

  • Normalized Sinestro’s Backwards Throw Damage
  • Arachnid Sting (Down, Forward 2) is now has a block advantage of -12 (down from -36) and is a Mid attack (changed from High).
  • Beware Your Fears Character Power activation time decreased to 1.66 seconds (down from 2 seconds).

Superman

  • Normalized the amount of damage scaling on Superman’s combos.
  • Normalized Superman’s damage scaling while using his Steel Rush (Forward+2, Down+1) combo.

Wonder Woman

  • Wonder Woman’s Knee Chop (Down+1) attack now inflicts normalized damage during hit and while an opponent is blocking.
 

PANDA

*Supreme Member*
I'm happy with the changes they've made.

The worst characters got a few nice buffs to their moves and to their trait effectiveness.

The best characters (except Black Adam) got a few tweaks to balance them without messing with their overall strength.

NRS is making changes slowly and conservatively and I like the direction they're going. You can't please everyone, especially salty fanboys, but this is a great start.
ya but why did they nerf Green Arrow and Harley though... T_T
totally unecessary
 

SaJa

FH_FenriR
Nothing for the flash and black adam ? I expected some surprises, nerf/buff, instead I have an entire nothingness. T_T

Not fair..
 

haketh

Noob
Yeah, just noticed it does't specify which gunshots got nerfed for Deathstroke. That could be very very very bad for Stroke players.