I see a lot of people talking about bane so i figure id chime in.
I will talk about the characters potential and basic game play/combos. I want go crazy with combos and such cause honestly he doesn't need or have much as far as long lengthy combos. The man just hurts, simple as that.
His movement is actually not too bad for his size. he probably has one of the best backdashes ever, his forward dash is ok also. Doomsdays forward dash is ridiculous compared to banes. Bane could not have a dash that good with the ability he has though. He would be way too good. His jump is super floaty. Good priority on his air normals though. He has a gief body splash with a hit box on his feet. serious corss up potemtial. It can be comboed off of too.
His back mh string is a low starting launcher which seems to be pretty safe. I use this string often especially on wake up n cross up. Ill get into the wake up mentality soon. The llh string ends in an overhead which can be then canceled to his command grab. His lmh string ends in a launch which also can be canceled into the command grab. The air command grab has good priority and hit box also. His forward m down is pretty much spencers overhead from marvel 3. You can cancel this also into command grab. Must block this high. I emphasize that because now the mix up comes.....
First lets talk venom. Most know venom beefs the man up and also adds armor to his moves. You do not need meter to have armor that means. Save your meter. Unless you know something will kill then id say go for it. His command grab, running charge move and 2 piece little combo string back forward m all get armor with venom. Doesn't matter what level venom since you can stock 3. lets go over this scenario.
Your opponent is on the floor you walk up to him n pop venom level 1.. Now what is he going to do? If he jumps... air throw and he is back on the floor. If he blocks high... command grab or back mh launch combo into lmh cancel command grab and he is back on the floor.. He blocks low.... command grab or forward m down overhead cancel into command grab and he is back on the floor. If he wakes up with anything and you do command grab, or back forward m, armor kicks in and hes back on the floor. It becomes a crazy guessing game.. You have the ability to stop everything!
ok im done
I will talk about the characters potential and basic game play/combos. I want go crazy with combos and such cause honestly he doesn't need or have much as far as long lengthy combos. The man just hurts, simple as that.
His movement is actually not too bad for his size. he probably has one of the best backdashes ever, his forward dash is ok also. Doomsdays forward dash is ridiculous compared to banes. Bane could not have a dash that good with the ability he has though. He would be way too good. His jump is super floaty. Good priority on his air normals though. He has a gief body splash with a hit box on his feet. serious corss up potemtial. It can be comboed off of too.
His back mh string is a low starting launcher which seems to be pretty safe. I use this string often especially on wake up n cross up. Ill get into the wake up mentality soon. The llh string ends in an overhead which can be then canceled to his command grab. His lmh string ends in a launch which also can be canceled into the command grab. The air command grab has good priority and hit box also. His forward m down is pretty much spencers overhead from marvel 3. You can cancel this also into command grab. Must block this high. I emphasize that because now the mix up comes.....
First lets talk venom. Most know venom beefs the man up and also adds armor to his moves. You do not need meter to have armor that means. Save your meter. Unless you know something will kill then id say go for it. His command grab, running charge move and 2 piece little combo string back forward m all get armor with venom. Doesn't matter what level venom since you can stock 3. lets go over this scenario.
Your opponent is on the floor you walk up to him n pop venom level 1.. Now what is he going to do? If he jumps... air throw and he is back on the floor. If he blocks high... command grab or back mh launch combo into lmh cancel command grab and he is back on the floor.. He blocks low.... command grab or forward m down overhead cancel into command grab and he is back on the floor. If he wakes up with anything and you do command grab, or back forward m, armor kicks in and hes back on the floor. It becomes a crazy guessing game.. You have the ability to stop everything!
ok im done