SnowboardRX
^ You have no idea who this guy is ^
LMAO! This guyTry pressing up and then 2! It is called NJP and it will make your winrate with takeda go skyrocket. especially online!
LMAO! This guyTry pressing up and then 2! It is called NJP and it will make your winrate with takeda go skyrocket. especially online!
I've posted this on pg.4 and still it's a strict execution i.e. as Crimson said, it's not recommended for Tourneys (even w/o NjP).If you intend to use (SR takeda) f1,2,2+4 xx Tele, njp, 4,4 xx spear 28%...
...I don't step forward before 44 though, does anyone find that that helps?
Usually (when I manage to pressure him... which is rarely and mostly when Jax has no meter...) I use F122+4~tele~F21~spear I've found this to be the most consistent string. Of course you can also add 1 NjP for the extra dmg, but especially on Jax I do not recommend it as most of the time they might whiff (due to him falling too fast).Against Jax, so far, I've only been able to use an uppercut after the F1,2,1+2~tele or 11~spear, and if I read the second (overhead) hit, I can maybe squeeze out a throw on him.
The NJP combo you have mentioned above is 27% - correct me if I'm wrong.Yeah I either end it with f21~spear or b33~fist depending on how I want to be spaced. Not sure if it's been mentioned but since the patch the efficiency on most BNBs have changed. For example, now I do something like f21~EXfist~b2~tele~f21~spear/fist for 38% 1 meter. Is NJP~fjk~tele~f21~spear no longer the best NJP combo?
He has no normal launcher and his buttons have too much recovery to allow for any sort of combo filler. Everything is just:Is this topic not updated or does Takeda simply not have much as his disposal as far as combos goes for his other 2 variations?
15frame SU really kills it in air-to-air situations. It basically functions as his primary counter poke. Even then, some characters D normals just low profile it. His NJP is certainly overrated.This is random but i really would like to know why people say Takedas Njp is the ( one of the) best in this game... like, i just did some "random testing" and like half the cast's njp beats his when face to face and done at the same time.. Can it be said that it is average? Id feel much better if they say it was average..
i really wish they gave us hitbox details in practice mode... i think KI has spoiled me .
i just realized i put this is the wrong thread.. but it still applies i guess, lol.. but yeah it just gets me when someone who plays like raiden opens their mouth about takedas Njp.. its like really?15frame SU really kills it in air-to-air situations. It basically functions as his primary counter poke. Even then, some characters D normals just low profile it. His NJP is certainly overrated.
I get this all the time and it drives me nuts. There is a good portion of the cast who's njp is way better and beats me head to head all the time.This is random but i really would like to know why people say Takedas Njp is the ( one of the) best in this game... like, i just did some "random testing" and like half the cast's njp beats his when face to face and done at the same time.. Can it be said that it is average? Id feel much better if they say it was average..
i really wish they gave us hitbox details in practice mode... i think KI has spoiled me .
i just realized i put this is the wrong thread.. but it still applies i guess, lol.. but yeah it just gets me when someone who plays like raiden opens their mouth about takedas Njp.. its like really?
I get this all the time and it drives me nuts. There is a good portion of the cast who's njp is way better and beats me head to head all the time.
i feel people are laughing at us all day ..its really such a shame.
*any starter that doesn't launch*xxEXbf2,b2xxdb3,RUNxx112xxEXbf1,RUNxxb21xxbf1What is the most practical 2 bar combo that does the most damage for SR?
Any one have any Ronin BnB's?
At least fix the hitbox to make it look like the intended range instead of giving my hopes up :\i feel people are laughing at us all day ..its really such a shame.
We are gonna get some explaination that Kitanas jumping breathing hurtbox does not cover her from the chest down so thats why this did not connect. since we have " so much Range" with our whips its either head shots or whiff
or that the whips hitbox depends on ambient air temperature