Just to make sure, you are doing 214~teleport, 214~ex teleport, run 21~spear, jump over 2, f4~flame aura, 21 teleport (at this point you leave your opponent standing and you are plus 18 and also you are flame aura'd so you can do more damage while you pressure)
The timing of the run after the ex teleport is tricky, you want to make sure you are not still holding forward when you input 21 after the run or you will get the f2 overhead (which I believe is what is happening to you).
Generally when I drop this combo I just do the 21 when they have fallen too low and the spear whiffs...
Imo the best way to make sure you don't get f2 is to input a dash (ff) immediately after the ex teleport an then tap block then 21~spear. That way you won't still be holding forward.
This combo its tricky though, some days I hit it everytime and other days I seem to drop it a lot, it is kind of annoying tbh.
If any other scorp players have tips on how to ensure consistency with this combo, specifically on the run 21~spear part I would like to see your suggestions.
@YOMI RM JagoBlake