Gesture Required Ahead
Get on that hook
Reptile just got the best buff he can ever need. KLASSIC COSTUME AWWWW YISSS
Insta Jump nerf? I guess that's good that Sub's clone got touched a little bit. Imo Reptile vs Sub is a hard 5-5Right?! So stoked. I guess the insta-jump "nerf" hits us, but otherwise untouched. No character-specific buffs. Bit disappointing, but at least they're toning down Raiden, KJ, and some others. No more 5 frame spin for Lao! EDIT: ... not that anyone is using that variation.
Pretty sure Reptile was one of those who could JiP off the first frame. I could be wrong, however. It seemed really fast.Insta Jump nerf?
Yeah he was. Can't do 2124 njp1 jip1 in the corner anymore. Jip1 now whiffs.Pretty sure Reptile was one of those who could JiP off the first frame. I could be wrong, however. It seemed really fast.
Can you confirm if F412 xx Slowball , Jump Back 1 , 21, F412 xx Slide still hits in corner? X1 still didn't get the patch yet so I can't test. Also tell the damage to see if it's been nerfed/buffed. Currently it does 33%Yeah he was. Can't do 2124 njp1 jip1 in the corner anymore. Jip1 now whiffs.
EDIT: You have to wait a second before you can follow up a JIP or it will whiff now.
It does. I quickly tested it on PS4 before I left for work. 33%.Can you confirm if F412 xx Slowball , Jump Back 1 , 21, F412 xx Slide still hits in corner? X1 still didn't get the patch yet so I can't test. Also tell the damage to see if it's been nerfed/buffed. Currently it does 33%
That P2 color though. Looks so much better than the lime green one.LMAO I DIED WHEN I SAW CLASSIC SKIN! BEST TROLL EVER BY NRS! I love it though.
Actually, need to correct myself. Jump back 1 only nets 32%, unless you also NJP. Jump back 3 finishes with 33% however. @Fraud BlankIt does. I quickly tested it on PS4 before I left for work. 33%.
I had a shit time connecting with F21+block after the 21 trying to extend, however. I seem to recall it being easier ...
I didnt even think to look at the p2 color.That P2 color though. Looks so much better than the lime green one.
Ah. It's more like a Dark Forest green. Looks dope.I didnt even think to look at the p2 color.
Reptile's stink has saved my ass at least three times! Nothing like the opponent moving in to finish the round and just dropping from the smell. I wish they'd add a brutality for noxious gas somehow to make it even dirtierJust saw a match with an amazing conclusion. Both Scorpion and Reptile were low on health. Scorpion successfully performed his low demon move and was about to start a combo when he suddenly lost because his health was continually decreasing due to Reptile's enhanced poisonous fumes.
Noxious is OP.
Yea it wasn't in the logs but definitely used to be zero .I've never trusted NRS frame data so I always do the jump test (set character to always block and jump, after the normal or string jump after it, if you both jump at the same time the move is 0) to see what is +/-.Say what.. I didn't see any Reptile changes in the logs.. sure that just isn't updated frame data instead of a change?
Riddle me this: How do you guys deal with pressure and how are we expected to punish? This is NOT a rant, I'm genuinely curious as to what you guys are doing--maybe I'm overlooking something. I feel like I can't poke my way out of pressure, no one respects Reptile's ability to retaliate against block strings. The latest patch made KJ and Cassie less safe on certain starters, but what can we do to punish beyond burning precious meter for a 6 frame slide that leads to nothing?I can't believe that Reptile got nerfed..... b3 now being -4 instead of 0 is pretty ridiculous, especially with a character thats fastest poke/normal is 9 frames.
im having the same problems. characters like jax eat reptile alive in terms of pressure. i really dont think theres a good answer to this, reptile is having real problems with characters that have fast jabs and 0 on block stringsWe block, they build mad meter, we eventually armor out with a db2 or whatever, they break. What am I not seeing? How am I *supposed* to play Reptile with regard to escaping pressure and punishing? Pray for whiffs?
If people have really good strings and pressure we're kind of fucked tbh. In Mk9 we had a 6 frame dash, in MKX its 8 frames which is a tremendous nerf.Riddle me this: How do you guys deal with pressure and how are we expected to punish? This is NOT a rant, I'm genuinely curious as to what you guys are doing--maybe I'm overlooking something. I feel like I can't poke my way out of pressure, no one respects Reptile's ability to retaliate against block strings. The latest patch made KJ and Cassie less safe on certain starters, but what can we do to punish beyond burning precious meter for a 6 frame slide that leads to nothing?
We block, they build mad meter, we eventually armor out with a db2 or whatever, they break. What am I not seeing? How am I *supposed* to play Reptile with regard to escaping pressure and punishing? Pray for whiffs?
Just b3 going from 0 to -4.so i play on xbone and we still havent gotten the patch yet are there any noticeable changes to reptile that i would want to know about? he is my main after all