Use this thread to ask questions about KUNG LAO. Q: Could you list some critical bnb combos for Kung Lao and important strategies (mind games, etc.) that he can use? A: 112 xx spin, j.dk, dash, 1, dash 24, 1+3, 2. No meter wasted and does 33% damage. Also the start up string is safe on block and easy to hit confirm. 112 xx spin, j.kick, dk, f+3 xx spin. 112 xx spin, j.kick, dk, dash, 1 xx :en hat throw, dash, 1, dash 1, dash 24, 1+3, 2. Punish all jump ins with Spin d). Use his Ground Hat move d) to zone players at a distance and bait jump ins or to punish reckless whiffed normals from a distance. Punish projectiles with either his Teleport or Dive Kick (DK only works on certain projectile characters such as Smoke and Reptile). Q: I'm having trouble getting the hang of his 2, 4, 1+3, 1/3. I can't seem to time the final hit right after he grabs them, any advice on when to input the final hit? A: As soon as the leg touches his hip. The timing is very strict.
Could you list some critical bnb combos for Kung Lao and important strategies (mind games, etc.) that he can use?
112 xx spin, j.dk, dash, 1, dash 24, 1+3, 2. Best BnB. No meter wasted and does 33% damage. Also the start up string is safe on block and easy to hit confirm.
I'm having trouble getting the hang of his 2, 4, 1+3, 1/3. I can't seem to time the final hit right after he grabs them, any advice on when to input the final hit?
Omg, I just realized that it is actually 2 or 4 you have to press. The strategy guide has it written down wrong.
Ok, I'm hoping someone can answer this. I am trying to do the "plum flower" combo after the x-ray, it's the infamous 24, 1+3, 2 combo. Ok, so when exactly do you start the combo? As the x-ray is finishing, I think you have to be dashing forward and then you start the combo by hitting 2. I have actually gotten it a few times, but I can tell when to hit the button. Do you hit 2 right after the x-ray animation stops? Or do you hit 2 after they have already bounced? Not sure, hopefully some Kung Lao experts can answer this. Thanks.
While Lao breaks their neck, start dashing, once the animation pulls back to normal finish your dash and immediately hit 24. I usually piano roll the 2 and 4. This is something you just got to practice over and over.
Ok thanks man, this is exactly what I am looking for. Time to hit the training room and see if I can get it down.
Wow man, this is soooooooooooooooooooooooooooooooooooooooooooooooooooo hard. I got it 3 times in a row once and I couldn't believe it. I would love to see a video of someone getting it 10 times in a row. I don't think it can be done.
I have a couple of questions. 1) In Kung Lao mirrors, what is the most efficient way to punish his spin? I know it can be done and im thinking dash 1,1,2 bnb? 2)After rewatching some of the powerup vids i saw EMP Perfect Legeng using 3 into spin to end some of his combos, is there any signifigance to using this rather than using dash 1 dash 24 1+3 as the combo ender or is it maybe just easier to do under pressure?
He uses the roll+ spin in order to be closer to the opponent. If he does the regular juggle he'll push the opponent to ofar meaning that he'll have to chase him after that.
Thank you! I didn't think about the spacing at all in comparison to the normal bnb. Now when i'm having trouble closing in i'll know i can use that to stay on top of them.
The other thing I noticed with Kung Lao is that it is really hard to do his EX Teleport. If you just hit down/up and then block, it doesn't always come out. Is there some trick to getting it to come out everytime? Help please...
Yeah, I tried that, it doesn't always come out. Go into a training room and hit down then hit up + block and you will see it is really random. I can pull off all his big combos, but this one basic move give me trouble.
It's actually DOWN (BLOCK) UP. The block is pushed in between Down and Up. Works every time for me. I also HOLD Block while pushing UP.
Can anyone explain exactly how to land the dash FP after a dive kick in his BnB combo? 112 xx spin, j.dk, dash, 1
How in the world do you link multiple dive kicks into corner combos (against non Sheevas)? At best I can do the normal 1 1 2 spin j.k xx dk then another quick dk after landing. edit: Just figured it out, feel like a major dummy.