Nice post. I forgot how awesome that spin blade combo into the flipkick was!! Very cool to see them adding more moves to existing characters!
Yes, very true. That does pretty much nullify infinites. By infinites i was refering to up till the point at which they start dropping too fast for another hp hp teleport.
Like ive said before about the teleport combo though, the teleport will probably take a few seconds to use again like it does in the older games, so i wouldnt worry about the infinite. Just pointing out stuff that MIGHT happen and they should look out for. So instead of hp hp teleport hp hp teleport, it would look more like:
hp hp teleport, hp hp, dash in, 3 hit combo into another teleport, then a small combo at the end (possibly jab~3 hit dial~special finisher)