A few of us have begun work on a bible of ALL frame data in the game that is accessible to everyone online easily, so you don't need to go to Training mode for this data any more.
What this will mean is the whole community will have access to a resource that:
- Lists all up to date frame data for every character.
- Allows you to sort your character's data by safest and fastest moves or slowest and least safe.
- Lets you INSTANTLY match up your selected move's start up frames with an opponent's block advantage for punish options by clicking either your move or the move you wish to know how to punish.
- Highlights all + and 0 moves for visual ease.
- Lets you view data online without the need for having access to the game.
What we need, to ensure all the data is accurate and up-to date is testers and character specialists that can give us additional knowledge for move properties so that when you click on Kotal Kahn's F2 for a punish, a D1 is not a recommended punish (it will have to be included in the results due to the coding but there will be a 'notes' section with the move indicating large pushback).
Are there any moves with incorrect frame data that needs further testing?
Does anyone wish to assist with testing questionable punish results?
What do you want to see in this resource for good functionality?
Also, if anyone has DLC and Shinnok and can help with the data entry of these characters that'd be great (I can't be fucked to finish story mode)
This should be finished and available in the next 2 weeks but the more help, the merrier.
Please tag myself
@Temjiin and
@smokey with any information, suggestions or anything.
The community needs this resource.