Matix218
Get over here!
Has anyone done a tutorial on trip guarding jump ins in this game? I use scorpion, sub zero and kano. Lets say im at jump range and I see my opponent jump, what would I use to effectively trip guard my opponent? The way I understand it, trip guarding is simply hitting the opponent as they land from their jump in. (Be it a low poke like d3/4 or sweep or whatever). How is the best way to actually pull this off consistently?Oh you mean like that, well it depends on what character you're using and just how close the jump in came to hitting.
If Kano(godtier backdash) backdashes Liu Kang(doodoo jumpins) jumpin then he'd most likely be too far to run in and punish.
If Kenshi(doodoo backdash) somehow backdashes Kung Lao(godtier times 5 jumpins) then he'd probably be able to immediately punish without even running in.
It's never a good idea to hold block in neutral for this game, you should always be moving around. Walking back is a great way to feel which AA you need, you can see whether or not the Jump-in will whiff so you can tripguard and punish, or you could armor, standing jab, or just backdash depending on the MU.
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