So, after getting blown up by a friend of mine that decided to jump all day, I found kotal's d2...lacking. It just didn't have the right shaped hit box to hit crossup jumps consistently, and I wasn't having any better luck with his air throw. I decided to go to lab and see what I could find and, as it turns out, d3 is a really good AA.
It's 6 frames, it lowers his hit box, it hits surprisingly high, and I can combo off of it.
War God Meterless:
d3, 1, f1b2~df2 (20% hkd)
d3, 1, b122~db1 (21%)
You have to hit them while still pretty high in the air for these next ones to work.
d3, 1, f2, f1b2~df2 (25% hkd)
d3, 1, f2, b122~db1 (27%)
1bar:
d3, b14~EX df1, f1b2~df2 (33% hkd)
d3, b14~EX df1, b122, db1 (35%)
d3, EX df1, f2, f1b2~df2 (34% hkd)
d3, EX df1, f2 b122~db1 (36%)
I tried comboing EX airgrab off the meterless combos with f2, but the gravity gets too high and I can't make the enders connect, though this doesn't mean it's impossible. I listed the 1 bar version with b14 in it because, while slightly less damage, it gives much more time to hit confirm, than going straight to the EX airgrab. As someone who sucks at hit confirming, this seems worth mentioning. (EDIT: I just found out you don't have to cancel the airgrab from d3, so I guess the part about hit confirming is redundant)
Sun God level 3 choke (Meterless):
d3, b14~db2 (23%)
d3, 1, f2, b14~db2 (29%)
1 bar:
d3, b14~ex df1, b14~db2 (37%)
d3, 1, f2, b14~EX df1, b14~db2 (39%)