Konqrr
MK11 Kabal = MK9 Kitana
Updated July 17th, 2011 @ 10:37PM
* - Delayed attack on someone waking up means that you time your attack to connect after the initial 8 frames of invincibility so it will make contact with them.
NOTE: In the event that specific wakeup moves are discussed. Only the invincible wakeup moves will be covered. Any other wakeup attack can be hit out of before the move even comes out (as can most invincible wakeups if your attack is delayed).
The characters covered so far are:
Scorpion, Sub-Zero, Kitana, Sindel, and Ermac.
SCORPION:
You want to watch for two things. EN Spear, EN Teleport. A good Scorpion will not do any sort of wakeup attack unless you are putting on the pressure.
EN Spear will catch you for free out of ANY Fan throw attempt. On wakeup, it will beat any of your attacks provided you are not in a ducking position. Right next to Scorpion on wakeup, you should do either a delayed* d1, d3, or d4 into Cutter. If he does EN Spear, the attack will be absorbed by the armor from the move then the Cutter will come out and give you the full damage. If you land this in the corner, you can continue the combo after the Cutter.
EN Teleport comes out very slow. If you are right next to Scorpion and he tries to do this, you will hit him out of it. Doing d1, d3, or d4 into Cutter will give you a combo and knock him across the screen. If you are not close to him and he does this, punish with either a simply uppercut, or you can catch him with a d1~Fan Lift for a combo of your choice.
SUB-ZERO:
After a knockdown, Sub is either going to do an Ice Clone or a Slide. Kitana has an option that will beat both options. You should be anywhere from jump to sweep distance away. Time an Instant Air Fan (iAF) the moment he starts his wakeup attack. If he does an Ice Clone, your fan will hit him out of it and he cannot do another for about 3 seconds. If he does a Slide, it will go under your iAF and you can dash in and get a full f21 BnB combo.
I am not sure, but Sub's might hit you out of this option.
KITANA:
All but one of Kitana's wakeup moves are blown up by delayed d3. That one is the Square Boost. The Square Boost is 100% punishable on reaction by a lot of the cast. In the Kitana mirror match, you get a big punish. Do your delayed d3 and if she does her Square Boost to get away, immediately backdash towards where she is escaping to and throw an EN Fan then cancel it to two forward dashes into your full f21 BnB combo.
SINDEL:
Delayed d3 beats all of Sindel's wakeup moves except for Flight. If you are fast, when you do a delayed d3 and she does Flight, you can catch her on the way up with a 2~Fan, 2~Fan Lift for a combo. Kitana's delayed d4 will beat ALL of Sindel's wakeup options, including Flight, but who uses Flight on wakeup? That's what I thought...use d3.
Obviously, if a Sindel player decides to implement Flight as a wakeup option, they aren't just going to fly and do nothing. They will most likely do an instant Flight Air Fireball or a Flight Cancel. The above punish will not work if they do this, you must block or use another d3 or d1.
ERMAC:
The first thing you need to know about Ermac waking up is that if you are close and you simply block any of his wakeup moves, you get to punish him for free. Lift is like -1000 on block. Push is punishable by I think every character in the game if you are close enough with a dash in combo of choice. Teleport, yeah...
So I'll get into your other option so you aren't forced to block, like if you don't have the life to block a Push or something.
If you are close enough when you knock him down, dash up to him and jump over him. I would just say to do a crossup Jump Kick, but that gets blown up by a wakeup Teleport or EN Teleport. So what you want to do when you jump is watch what wakeup they do. If they do a Force Lift or Push, you get a free JK~Air Fan. If he does a Levitate or a Teleport (EN or not), then do a Jump Punch~Air Fan into whatever combo you want. This option is tricky because you have to react fast. If he wakes up with block, simply do a JK~Air Fan then mixup with EN Fan Lift, dash up throw, another JK~Air Fan, whatever you want.
Usually, you can at least get a JPS~f41~Cutter for good chip damage and 7/12 of a meter or if it hits, you can leave out the Cutter to get a juggle or leave it on for a free safe jump which resets the situation.
MILEENA:
* - Delayed attack on someone waking up means that you time your attack to connect after the initial 8 frames of invincibility so it will make contact with them.
NOTE: In the event that specific wakeup moves are discussed. Only the invincible wakeup moves will be covered. Any other wakeup attack can be hit out of before the move even comes out (as can most invincible wakeups if your attack is delayed).
The characters covered so far are:
Scorpion, Sub-Zero, Kitana, Sindel, and Ermac.
SCORPION:
You want to watch for two things. EN Spear, EN Teleport. A good Scorpion will not do any sort of wakeup attack unless you are putting on the pressure.
EN Spear will catch you for free out of ANY Fan throw attempt. On wakeup, it will beat any of your attacks provided you are not in a ducking position. Right next to Scorpion on wakeup, you should do either a delayed* d1, d3, or d4 into Cutter. If he does EN Spear, the attack will be absorbed by the armor from the move then the Cutter will come out and give you the full damage. If you land this in the corner, you can continue the combo after the Cutter.
EN Teleport comes out very slow. If you are right next to Scorpion and he tries to do this, you will hit him out of it. Doing d1, d3, or d4 into Cutter will give you a combo and knock him across the screen. If you are not close to him and he does this, punish with either a simply uppercut, or you can catch him with a d1~Fan Lift for a combo of your choice.
SUB-ZERO:
After a knockdown, Sub is either going to do an Ice Clone or a Slide. Kitana has an option that will beat both options. You should be anywhere from jump to sweep distance away. Time an Instant Air Fan (iAF) the moment he starts his wakeup attack. If he does an Ice Clone, your fan will hit him out of it and he cannot do another for about 3 seconds. If he does a Slide, it will go under your iAF and you can dash in and get a full f21 BnB combo.
I am not sure, but Sub's might hit you out of this option.
KITANA:
All but one of Kitana's wakeup moves are blown up by delayed d3. That one is the Square Boost. The Square Boost is 100% punishable on reaction by a lot of the cast. In the Kitana mirror match, you get a big punish. Do your delayed d3 and if she does her Square Boost to get away, immediately backdash towards where she is escaping to and throw an EN Fan then cancel it to two forward dashes into your full f21 BnB combo.
SINDEL:
Delayed d3 beats all of Sindel's wakeup moves except for Flight. If you are fast, when you do a delayed d3 and she does Flight, you can catch her on the way up with a 2~Fan, 2~Fan Lift for a combo. Kitana's delayed d4 will beat ALL of Sindel's wakeup options, including Flight, but who uses Flight on wakeup? That's what I thought...use d3.
Obviously, if a Sindel player decides to implement Flight as a wakeup option, they aren't just going to fly and do nothing. They will most likely do an instant Flight Air Fireball or a Flight Cancel. The above punish will not work if they do this, you must block or use another d3 or d1.
ERMAC:
The first thing you need to know about Ermac waking up is that if you are close and you simply block any of his wakeup moves, you get to punish him for free. Lift is like -1000 on block. Push is punishable by I think every character in the game if you are close enough with a dash in combo of choice. Teleport, yeah...
So I'll get into your other option so you aren't forced to block, like if you don't have the life to block a Push or something.
If you are close enough when you knock him down, dash up to him and jump over him. I would just say to do a crossup Jump Kick, but that gets blown up by a wakeup Teleport or EN Teleport. So what you want to do when you jump is watch what wakeup they do. If they do a Force Lift or Push, you get a free JK~Air Fan. If he does a Levitate or a Teleport (EN or not), then do a Jump Punch~Air Fan into whatever combo you want. This option is tricky because you have to react fast. If he wakes up with block, simply do a JK~Air Fan then mixup with EN Fan Lift, dash up throw, another JK~Air Fan, whatever you want.
Usually, you can at least get a JPS~f41~Cutter for good chip damage and 7/12 of a meter or if it hits, you can leave out the Cutter to get a juggle or leave it on for a free safe jump which resets the situation.
MILEENA: