7L GGA 16 Bit rev0lver xKhaoTikx Mr. Mileena CRAZY DOMINICAN Starcharger28 DanCock RunwayMafia NeoRussell gr8one06
Edenian brethren... I have confirmed new tech vs Mileena's EX Telekick.
Video of the new tech:
Originally discovered by
DanCock 10 months ago:
I will apologize in advance for not being able to provide a video to explain, but I will do my best to do so.
I thought I would experiment more and with the suggestion from
7L, I tested and confirmed that blocking the first telekick then dashing out of the way of the second and throwing Mileena as she lands is
guaranteed exactly like it is after a long combo in the corner ended with standing 2 or d1 and they try to get up by jumping out or ducking (only here, they can't use a wakeup attack to escape with). If timed properly, she cannot duck under the throw.
What does this mean? Obviously you get the forward throw and OTG setup or you can bait a wakeup and punish hard. But more importantly, you can attack with ANY other move that is around 12 frames or faster (possibly even 14?
Somberness* ) and they cannot duck it. I have gotten a 33 to connect before they could duck which can be confirmed into Cutter.
Somberness said:
* Technically, you are +16, not including a few frames to get out of the way completely. 3 isn't a true high and will usually hit anyway. If it was a high, it should be guaranteed, provided the hit box makes contact.. It seems that few characters can actually do this while stand blocking the first hit. Sindel & Kitana only?
If a sai is used immediately (it usually is) and you of course crouch block the second hit, the disadvantage is more on the teleport. You can use 2~ex fan which is easier to do than d1~ex fan.
Sadly, because of how fast you have to attack after the dash, you cannot use 21. You may be able to input a down or forward direction then go neutral into 21, but you risk doing a rogue Fan Lift which will be punished. I say, just stay away from using 21 in this setup at all. You could opt for a b3 into EX Fan or Lift, but you cannot hit confirm that. You may even be able to use 11 which you can hit confirm into EX Fan or Lift or Cutter.
Another plus is that whenever a Mileena player does EX Telekick, they buffer the Air Sai quickly. With how fast this setup happens, they will be inputting the Air Sai when you either throw them or throw out an attack. They may even be mashing 1 to get the Air Sai to come out so they will automatically escape any backthrow attempt, so make sure you do the forward throw. They are not thinking to block halfway during this move and are likely to be hit. If they press block in anticipation that I
might do this tech, either their Air Sai will not come out because they are blocking, or they go for it and get EX Air Sai wasting yet another bar and they do not want that.
You may not think this is good and you can easily just block both kicks and punish, but I suggest you mess around with this. This is definitely a problem for Mileena.
Let me know what you think... perhaps I will borrow the Hauppauge from my friend and try to record a session of punishing Mileena wakeups to show you exactly what I am talking about.
EDIT: Unlike in the video, you can standblock the first telekick and dash out just the same.