@Heartwire
Green Arrow's low arrow animation now has him get by high projectiles. I am pretty sure this is unintentional, and a result of the patch that removed his other glitch where he went through highs.
Green Arrow's 111 string into background bounce is stance specific.
Black Manta's F21 and 2D3 strings into background bounce are stance specific.
Also, I'm not sure if this is intentional, but Black Manta's Hitbox/Hurtbox on his teleport probably needs adjustment since it loses to a lot of normals and projectiles on his way up. This includes projectiles like Batman's Up Batarang and Superman's Ground Laser. I doubt this is intentional since his teleport appears to be a kounter-zoning tool.
Also, his own laser beats it out konsistently as well.