Ok time for more math.
After a mimicry you're guaranteed jip + 321 + HS. So let's look at some numbers
WITH BUFF:
* JIP = 1,66%
* 321 = 4,33%
* 112 = 3,32%
* F224 = 3,66%
* Hell Sparks (EX second hit): 6,16%
* Hell Sparks (No EX - only two hits hit): 3,83%
WITHOUT BUFF:
* 321 = 3,25%
* 112 = 2,5%
* F224 = 2,74%
* Hell Sparks (EX second hit): 4,63%
* Hell Sparks (No EX - only two hits hit): 2,88%
This means you get a chip formula that looks something like this (post mimicry):
Chip = (1,66 + 4,33 + 6,16) + (y[String] + y6,16) + ([string] + ender)
For those of you who haven't studied math in a while:
Chip is equal to your
starter string post mimicry (jip + 321 + hell sparks MB second hit) plus times you do the
followup string and the ex HS plus what
string you end with and the ender. This is all assuming you do the same string over and over (which is a flaw, because you won't but I just wanted to give a basic formula for chip).
So will you do the same string over and over? No. If you do 321 EX HS and run up and try to do it again, they can back dash out of it (at least according to my testing). HOWEVER if you mix in f224 you will catch backdashes. 112 is your fastest string meaning they have little to no time to armor out. They CAN backdash it with very good timing but you can also catch them as they come out of the backdash with the last hit of the string giving you a full combo punish.
WHAT THIS MEANS:
1 BAR:
* jip, 321, EX HS = 12,15% +
free pressure
* jip, 321, EX HS, run, 321, HS = 20,66%
UNSAFE
* jip, 321, EX HS, run, 112, HS = 19,65%
UNSAFE
* jip, 321, EX HS, f224, HS = 19,99%
UNSAFE
2 BARS:
* jip, 321, EX HS, run, 321, EX HS = 20,66% +
free pressure
* jip, 321, EX HS, run, 112, EX HS = 19,65% +
free pressure
* jip, 321, EX HS, F224, EX HS = 19,99% +
free pressure
* jip, 321, EX HS, run, 321, EX HS, run 321, HS = 28,82%
UNSAFE
* jip, 321, EX HS, run, 112, EX HS, run 112, HS = 26,8%
UNSAFE
* jip, 321, EX HS, F224, EX HS, F224, HS = 27,48%
UNSAFE
3 BARS:
* jip, 321, EX HS, run, 321, EX HS, run, 312, EX HS = 31,15% +
free pressure
* jip, 321, EX HS, run, 112, EX HS, run 112, EX HS = 29,13% +
free pressure
* jip, 321, EX HS, F224, EX HS, F224, EX HS = 29,81% +
free pressure
* jip, 321, EX HS, run, 321, EX HS, run 321, EX HS, run, 321, HS = 39,31%
UNSAFE
* jip, 321, EX HS, run, 112, EX HS, run 112, EX HS, run, 112, HS = 36,28%
UNSAFE
* jip, 321, EX HS, F224, EX HS, F224, EX HS, F224, HS = 37,3%
UNSAFE
4 BARS:
* jip, 321, EX HS, run, 321, EX HS, run, 312, EX HS, run, 312, EX HS = 41,64% +
free pressure
* jip, 321, EX HS, run, 112, EX HS, run 112, EX HS, run, 112, EX HS = 38,61% +
free pressure
* jip, 321, EX HS, F224, EX HS, F224, EX HS, F224, EX HS = 39,63% +
free pressure
* jip, 321, EX HS, run, 321, EX HS, run, 312, EX HS, run, 312, EX HS = 47,77% +
UNSAFE
* jip, 321, EX HS, run, 112, EX HS, run 112, EX HS, run, 112, EX HS = 43,99% +
UNSAFE
* jip, 321, EX HS, F224, EX HS, F224, EX HS, F224, EX HS = 45,26% +
UNSAFE
Important notes:
* If you start with 3 bars you will build 1 bar in the process, allowing for the 4 bar setups.
* If you run between all repetitions and use all 4 bars you will get the "out of stamina sound" BUT you will still be in range for 112/312.
* The last part of the unsafe/max damage 4 bar stuff will be done WITHOUT THE BUFF. So your last string + ender will be buff-less.
* Some numbers MIGHT be off. There's a lot of math and numbers so I might have gotten confused but this is a general guideline.
* While you will NOT be using the same string over and over with this chart you can see the range of the damage you can do:
1 BAR: 12-21%
2 BARS: 20-29%
3 BARS: 29-39%
4 BARS: 39-44%
@Shamwow0w0w