Marinjuana
Up rock incoming, ETA 5 minutes
An alt costume with sandals, shorts and a Hawaiian shirt
He needs it
He needs it
So you've played the character for a month and you think you know how he needs to be played and what tools he's lacking? Cmon man. I've been playing this variation since launch and I can say with the utmost confidence, he doesn't need a single buff. Only thing he needs is his Hitbox issues to be fixed against ferra torr. Also, you do realize meter burning the choke causes it to connect on hit as well as gives the choke armor. B1ex choke is one of the best oki tools in the game. it's stupid good. Sun god is JUST AS GOOD AS WAR GOD. When will people see the light?im kinda new to kotal, i dedicated whole month to learning sun god, because i wanted to try grabblers and sun god looked extremely fun to play.
the very first thing that started to annoy me was inability to link most of the stuff into sun gods main tool - choke. well, ok, i said to myself, if i was able to link choke even from hit, sun god would be extremely op. so i closed my eyes on it and kept on practicing.
then i switched to war god simply out of the interest and oh my god it was a breath of fresh air. everything that poor sun god does, war god can do safer, faster and twice better. i simply dont see myself wasting any more time on a variation that simply lacks stuff. pokes on block into choke is neat and all, but sun god shouldnt be punished because of successful hit on opponent. unless choke starts to connect from at least some of the strings on hit, i simply dont see this variation having competitive value. this is not how grabblers should be played and this is probably why nrs suffers so much with whole grabbler mentality attitude. they're trying to do it their way, and it simply doesnt work.
Yeah i was thinking the Mileena mu. Also the fact she always has breaker and Sun Choke gives a lot of unbreakable damageI play SG in matchups where the big damage is most useful and you don't have a huge need for armor. Against mileena is a good one. She is a pain in the ass and hard to get in on, but I have parry to deal with sais and when I get in I get great damage from it. Also against Kitana or even kano.
In an effort to be transparent, I also play SG as a main over war God because its so much more fun, but those are the reasons I like it more in certain matchups
Also b1xxEXchoke breaks most wakeup armor, I believe anything over 10 frames that doesn't low profile. And 1xxEXchoke is an even faster version of the same thing.
While I mostly agree with you donut, I believe one thing needs buffed. The whiffing of grab against a lot of neutral moves. It's most obvious on wakeup, an example being Bo's OH->unblock able string. On wakeup if I try to armor choke and he throws that out the grab whiff and I eat the string. There's quite a few of these strings from other characters that make no sense.So you've played the character for a month and you think you know how he needs to be played and what tools he's lacking? Cmon man. I've been playing this variation since launch and I can say with the utmost confidence, he doesn't need a single buff. Only thing he needs is his Hitbox issues to be fixed against ferra torr. Also, you do realize meter burning the choke causes it to connect on hit as well as gives the choke armor. B1ex choke is one of the best oki tools in the game. it's stupid good. Sun god is JUST AS GOOD AS WAR GOD. When will people see the light?
Lol Sun God is definitely not as good as War God.So you've played the character for a month and you think you know how he needs to be played and what tools he's lacking? Cmon man. I've been playing this variation since launch and I can say with the utmost confidence, he doesn't need a single buff. Only thing he needs is his Hitbox issues to be fixed against ferra torr. Also, you do realize meter burning the choke causes it to connect on hit as well as gives the choke armor. B1ex choke is one of the best oki tools in the game. it's stupid good. Sun god is JUST AS GOOD AS WAR GOD. When will people see the light?
absolutely. as a matter of fact, as ive mentioned, it took me less than a day of random gameplay to see glaring problems, not only with sun god, but with other grabblers, like ravenous mileena. after 1 month i was almost positive in my first assumptions.So you've played the character for a month and you think you know how he needs to be played and what tools he's lacking?
never. because sun god is inferior to other two variations.Sun god is JUST AS GOOD AS WAR GOD. When will people see the light?
While I agree that war god is the best variation because this is a game of pressure and 5050s your statement doesn't really prove much. There are a lot of factors that play into this. SG is a grappler, which is a unique playstyle that may not suit many tournament level players. Kotal is a new character so you have to take into account character loyalty from mk9 and other games. And because of the lack of a SG player base the variation is less "figured out" than others. For example I just found out about the b1 OS for sun choke today.absolutely. as a matter of fact, as ive mentioned, it took me less than a day of random gameplay to see glaring problems, not only with sun god, but with other grabblers, like ravenous mileena. after 1 month i was almost positive in my first assumptions.
never. because sun god is inferior to other two variations.
i dont have to even mention or explain this, but apparently i have to, look for 1 year of tournament footage and you will see that statistically very few people play some of the variations. sun god is one of them. he not only never been in top 8 at any of major (maybe once, or twice), but very rarely placed even top 16 and not because he is not fun, he is super fun. he is just not competitive. you can argue with this how much you want, man, but statistics are statistics.
First of all, there is absolutely no way in hell that Sun God is worse than Blood God. Blood God is good now, but Sun God is better.absolutely. as a matter of fact, as ive mentioned, it took me less than a day of random gameplay to see glaring problems, not only with sun god, but with other grabblers, like ravenous mileena. after 1 month i was almost positive in my first assumptions.
never. because sun god is inferior to other two variations.
i dont have to even mention or explain this, but apparently i have to, look for 1 year of tournament footage and you will see that statistically very few people play some of the variations. sun god is one of them. he not only never been in top 8 at any of major (maybe once, or twice), but very rarely placed even top 16 and not because he is not fun, he is super fun. he is just not competitive. you can argue with this how much you want, man, but statistics are statistics.
I respectfully disagree, i think he's just as goodLol Sun God is definitely not as good as War God.
He has better mixups, range, wakeups, oki, and he can play safer. No way he's not betterI respectfully disagree, i think he's just as good
Better mixups: yes.He has better mixups, range, wakeups, oki, and he can play safer. No way he's not better
Again, I disagree on almost every point. Sun God has BETTER mixups and Oki, and just as good range. You guess wrong on a tick throw against a good Sun God, and you're eating 40+%. Wakeup wise, War god is better, there's no doubt about that, since he has an armored low and overhead.He has better mixups, range, wakeups, oki, and he can play safer. No way he's not better
A mix-up doesn't have to just be an overhead or a low, you have to guess on all tickable normals with sun God. You have to guess if he's going to grab you or bait the punish attempts. If the sun God is just ticking willy nilly, then yeah it seems like he's got limited mix-up options.How on earth does Sun God have better mix-ups than War God?
Range: Ex overhead sword??? You can punish people from half screen and throw out random armor and it even hits people in the air.Better mixups: yes.
Range: kinda, but I don't know who is throwing raw swords out in neutral.
Wakeups: definitely, but debatable if grab whiffs were fixed (not against jump/low profile).
Oki: kinda. SG has the grab on wakeup option for 20% when charged and its definitely underused.
Safer play: not really, something like a third of the cast has a way to punish OH sword and low sword is full combo punishable. When you figure out how to fuzzy them it's pretty simple to punish making WG less safe.
War God can do Mid overhead, mid low low, mid low overhead, mid mid low, mid mid overhead overhead, and mid mid overhead low. Last I checked Sun God isn't nearly as complex with his mixups.Again, I disagree on almost every point. Sun God has BETTER mixups and Oki, and just as good range. You guess wrong on a tick throw against a good Sun God, and you're eating 40+%. Wakeup wise, War god is better, there's no doubt about that, since he has an armored low and overhead.
Yes. Maybe you didn't understand what I meant. You can sun choke on their wakeup.Oki: Do you know what Oki is? Lol. .
Ahh okay and that's true unless they do a move with grab immunity. Also I know SG has a lot of hit advantage but unless you're in the corner he can't take full advantage of it. He has to sprint to you across the screen. WG requires no stamina. You can forward dash then njk for plus frames or go straight into the meaty strings into a mixup or plus frames.Yes. Maybe you didn't understand what I meant. You can sun choke on their wakeup.
All characters have this option in a throw, but it is techable and only does 12%, SG isnt and does 20%. Very powerful Oki. As for the +30 after war god combos, please refer to the plus frames on sun choke.
EDIT: Oh, and I didn't even think about SG armor break opportunities. All of which may require a bar, but are pretty much guaranteed as EX choke now connects after a hit.
most of my games are online against precisely those players... The beauty of SG is that when you punish yolo players you punish harder than almost anyone in the game.Sun God upplayers, you guys need to play against better and more "yolo" player
Never said it was better, I said it's just as goodmost of my games are online against precisely those players... The beauty of SG is that when you punish yolo players you punish harder than almost anyone in the game.
That being said, I don't agree with @Forbidden_Donut in so much as SG is better than WG, but its not a useless variation, and DEFINITELY better than BG.
Lol yes, I know how war god works, but thanks for the clarification anyways, I understand your point. Let's say you hit me with one of his mixups with war god, that's pretty good right, you get a knockdown, you reset the neutral, pressure, etc. If you hit me with ex overhead sword than you get a full combo. all great scenarios, of course.If I tick throw you, I get 19% into plus 50. If I do b1 ex choke, I armor break you. If you block I tick throw you. if you wake up and I don't ex choke because I think your going to njp, than I end up blocking you anyways and just punish. If you think I'm going to tick throw, whether you njp or crossover jump, I'm anti air grabbing you for 42% back into the same blender. If you read the tick then yes, I'm fucked, you get a huge punish, but how's that any different from people reading your ex sword and punishing? Or any sword for that matter. And as far as range, sun God has an immensely better projectile than war god as well as a parry for counter zoning. Ex pizza eats projectiles. Waive your sword around all you want, it won't help you mid screen or farther. So that was my thought process for the range argument. Again, I think he's as good, not necessarily better. Of course war god is better in certain matchups, like sub, or blood god for kitana, I want to make clear that I'm not arguing that SG is as good everytime lol, just overall.War God can do Mid overhead, mid low low, mid low overhead, mid mid low, mid mid overhead overhead, and mid mid overhead low. Last I checked Sun God isn't nearly as complex with his mixups.
War God has more options on Oki
Range??? Does Sun God have a sword suddenly? Lol
Sun Gods command grab doesn't do 40% lol. It does 19 at level 3