villainous monk
Terrible times breed terrible things, my lord.
I'm losing my shit. I'm not has optimistic has I was before.
Jax usually give me trouble, so I fight him with Commando to Parry his high mid punches. But yes..Cyber still needs buffs. A Low grenade toss and improve damge on knives would be amazing.Bahahaha and people still try to say cybernetic is good and viable. Did anyone just see winterbrawl
I agree, give us a grenade special like Erron's Sand Grenade. Also, make the EX Eye laser 2 hit, a low then mid, a motion where Kano looks down, hits the opponents legs and moves his head up.xDJax usually give me trouble, so I fight him with Commando to Parry his high mid punches. But yes..Cyber still needs buffs. A Low grenade toss and improve damge on knives would be amazing.
It's one thing if cyber/commando Kano was a character with a ton of options, and you could just do B13 anyway. But now you're basically forced to do B13, and confirm anything on hit.The low pokes being 7 frames is awesome, but B1 getting nerfed is pretty insane. That's a huge nerf if it's really -8 on block.
How - is d3 and 4? Still -3,7 respectfully? And idk why im bothering to ask. If b1-8 im dropping and sticking with sfOkay, here's the 2/29 patch changes (of note) (Apologies if this is already known)
All Variations:
Low Kick(D3) has a 7f Startup
Lifting Knee(F4) has 11f Startup and is -5 on block(?)
Toe Kick(D4) has a 7f Startup
Black Dragon Ball (BF3EX) is -21 on block, -13 if delayed
Uprise Ball(DB3EX) has 7f startup
Upward Laser is +5 on block wowie zowie
Cybernetic:
Elbow Spike(B1) is -8 on block
Delinquent(B13) is -2 on block
Black Dragon Ball (BF3EX) is -21 on block, -13 if delayed
Uprise Ball(DB3EX) has 7f startup
Upward Laser is +5 on block wowie zowie
Cutthroat:
Sneaky Blade(B1) has increased range(Very noticeable)
Blade Slice(DB1) is -5 on block
Bloody Slice(DB1EX) is -15 on block
Damage reduction in combos (His 70% 3 Bar corner combo now does 64 FWIW)
EDIT: His 52% 2 bar Midscreen combo is still 52%, so I don't know exactly what scales.
Commando:
n/a
Please let me know if I missed or forgot anything.
Yeah, still -3 and 7. D1 still doesn't have a use AFAIKHow - is d3 and 4? Still -3,7 respectfully? And idk why im bothering to ask. If b1-8 im dropping and sticking with sf
F4 was always 11f startup and -5 on block.Okay, here's the 2/29 patch changes (of note) (Apologies if this is already known)
All Variations:
Low Kick(D3) has a 7f Startup
Lifting Knee(F4) has 11f Startup and is -5 on block(?)
Toe Kick(D4) has a 7f Startup
Black Dragon Ball (BF3EX) is -21 on block, -13 if delayed
Uprise Ball(DB3EX) has 7f startup
Upward Laser is +5 on block wowie zowie
Cybernetic:
Elbow Spike(B1) is -8 on block
Delinquent(B13) is -2 on block
Black Dragon Ball (BF3EX) is -21 on block, -13 if delayed
Uprise Ball(DB3EX) has 7f startup
Upward Laser is +5 on block wowie zowie
Cutthroat:
Sneaky Blade(B1) has increased range(Very noticeable)
Blade Slice(DB1) is -5 on block
Bloody Slice(DB1EX) is -15 on block
Damage reduction in combos (His 70% 3 Bar corner combo now does 64 FWIW)
EDIT: His 52% 2 bar Midscreen combo is still 52%, so I don't know exactly what scales.
Commando:
n/a
Please let me know if I missed or forgot anything.
Ooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooor, they could have been sensible and buffed him instead of giving Cutthroat the most overall buffs.B1 nerf is harsh. Should've made ground laser or knifes safe to compensate. Or make grenade less minus.