itsmemerawr
Noob
Any tips on the Reptile matchup? If I throw bombs I'll get hit by his spit and slime balls and if I telport he'll just Elbow Dash me,
any advice?
any advice?
Does 334 push back at all, because the time it takes you to get in range for 12 would take up frames and allow to poke out, also if they can duck/poke under your 12 then you could be in trouble.Okay so I've just picked up Cyblax and have a few questions that have cropped up. It’s only been a few days so bear with my noobishness.
If I land a command grab and get a JiP, 334 jails and gives you +5. This in theory gives a free 12 string on block seeing as it’s a 9 frame starter and cannot be poked out of. Only reptile can dash it. (in theory) This gives 2 chances to land a net, i.e. on 33 and 12. Are these both hit confirmable in practice? So JiP 33(hit confirm into net) 4 on block, 12 (hit confirm into net) 1~saw on block for example. Now that I think about it I'm not even sure 33~net combos.
Well I've seen Mustard, well most Cyrax players doing 334 (jailed) then d1~ragdoll or d1~saw so (and I'm assuming here) that a dash isn't needed for 1 seeing is its not for d1. Just throwing ideas around at this stage.Does 334 push back at all, because the time it takes you to get in range for 12 would take up frames and allow to poke out, also if they can duck/poke under your 12 then you could be in trouble.
I know that 33 net will combo though but its a really fast string and i cant imagine very easy hitconfirming.
Off a command grab you can go anywhere, another command grab, a regular grab (have to tech it different to c.grab), block pressure, or just mind games.
Saw a very unique cyrax player D-Que Beatz on the FR stream, he was using command grabs out of nets, and people got too scared to hold block for fear of the command grab, so he was getting free 21,nets into more 21 nets, just because of the command grab mind games.
noobe and d que beats both had very unique cyraxs completely different playstyle yet both interesting / i might try my hand at rush mode cyrax lolWell I've seen Mustard, well most Cyrax players doing 334 (jailed) then d1~ragdoll or d1~saw so (and I'm assuming here) that a dash isn't needed for 1 seeing is its not for d1. Just throwing ideas around at this stage.
The command grab is ridiculous tbh and makes it so easy to land a 21/12 into net once people fear it. It's just like landing a cutter and gives so many options.
That D-Que was fun to watch, though I'm sure people just didn't know how to deal with his pressure. I mean surely that whiffed air grab should have been punished? Easy to say I know.
Everyone has at least 1 invincible wakeup. I'm sure you could wakeup teleport or slide with CSZ. It's a 50/50: Cyrax player throws a bomb and baits the wakeup, or the Cyrax player throws a bomb and baits your jump out of the corner.I have a question to all Pro Mustards over here. I have a problem (small) to deal with every time i go against certain wall setup.
The problem is with char that dont have armor on wake up attacks.
When i get dragged to the corner and knocked down before i wake up i get a fucken bomb and njp in my god damn face - and guess what?, Its either the NJP or bomb. Some time, but only sometime (if the Cyrax miss time it) i can d3 and escape. But that is rare!. This is so annoying. I've been going against Cyrax with CSZ and i cant get the fuck out of that corner. Everything is useless. I get knocked out of ex tele, i get kocked out of dive kick!. While using Shang i got Ex SS (but guess what, before i steal the soul i get blown up by what....the fucking bomb!) I mean....i beat this guy, and i pretty much know how to walk between his bombs and shit, but this is just ONE big fucken mistake. I've eaten this corner shit over 7 times in 20 games last night. I dont know....you say what you want, i say this is sick. Am i complaining? I guess I am. This shit even works on midscreen while I am in the air net he drops a bomb and pushes me over the bomb with block string. Am done! am going to sleep!
PEACE!
On paper every char has invincibility frames on wake up. But that wont help...If there is no armor Cyrax dosent need to gusss. I've been through this countless times for the past two months. The bait scenario works against char with armor on wake up ( i rape him with Kabal) as example - he drops the bomb, then he njp and THEN i ex dash and he is fucked. If i try the regular dash (that has invincibility frames) that works on jump kicks in this case it wont.Everyone has at least 1 invincible wakeup. I'm sure you could wakeup teleport or slide with CSZ. It's a 50/50: Cyrax player throws a bomb and baits the wakeup, or the Cyrax player throws a bomb and baits your jump out of the corner.
What is he knocking you down with for the bomb setup in the corner? saw? u4?I have a question to all Pro Mustards over here. I have a problem (small) to deal with every time i go against certain wall setup.
The problem is with char that dont have armor on wake up attacks.
When i get dragged to the corner and knocked down before i wake up i get a fucken bomb and njp in my god damn face - and guess what?, Its either the NJP or bomb. Some time, but only sometime (if the Cyrax miss time it) i can d3 and escape. But that is rare!. This is so annoying. I've been going against Cyrax with CSZ and i cant get the fuck out of that corner. Everything is useless. I get knocked out of ex tele, i get kocked out of dive kick!. While using Shang i got Ex SS (but guess what, before i steal the soul i get blown up by what....the fucking bomb!) I mean....i beat this guy, and i pretty much know how to walk between his bombs and shit, but this is just ONE big fucken mistake. I've eaten this corner shit over 7 times in 20 games last night. I dont know....you say what you want, i say this is sick. Am i complaining? I guess I am. This shit even works on midscreen while I am in the air net he drops a bomb and pushes me over the bomb with block string. Am done! am going to sleep!
PEACE!
NJP.What is he knocking you down with for the bomb setup in the corner? saw? u4?
334 can normally be ducked so it's most useful after a jump in punch, usually after the command grab. It can also be used as an OTG in the corner after you hit the opponent with 212. This also disables their wakeups.ok cyrax players, i have a question for you...
334 is +5 on block
f2 is +11 on block
where should one fit in these normals? if at all
what are the some of the options for cyrax after these are blocked to maximise the frame adv?
The 4 in 334 hits high, so it only guarranteed after a jps, otherwise they can duck it. After that they have to respect your d3 (9 frames), you will probably need to make them respect it if they dont know about the + frames after 334. Standing 1 is also 9 frames but the pushback from 334 leaves them out of range.ok cyrax players, i have a question for you...
334 is +5 on block
f2 is +11 on block
where should one fit in these normals? if at all
what are the some of the options for cyrax after these are blocked to maximise the frame adv?
If you try to OTG after 212 with 334 and they crouch block they can poke out. The only guarranteed OTGs after are low pokes, standing 3, or the second hit of 2,1. (i.e. d4~saw, 3~saw). The last 2 hits of 334 whiff on crouch.334 can normally be ducked so it's most useful after a jump in punch, usually after the command grab. It can also be used as an OTG in the corner after you hit the opponent with 212.
You are saying that when you use Exragdoll you will go under high projectiles?As you look at it to evade the enemy's high projectiles,with the help of Ex Ragdoll (medium distance)?For some reason I said this, I do very often helps (maybe it should be added to the TYM Cyrax Community [GUIDE]?).