SepticFir8
Noob
Yesss... behold the power of the B+1...and the fast knives...the sexy MB grenade combos...Cybernetic Kano is love. Cybernetic Kano is life. Join us.
Embrace the way of the Cybernetics!!
Yesss... behold the power of the B+1...and the fast knives...the sexy MB grenade combos...Cybernetic Kano is love. Cybernetic Kano is life. Join us.
Daaaayyyumn I didn't know he could get NJP after ex ball cancel, I just tried out regular jip when I labbed commando, what's the highest damage bnb after the NJP?No mixups? No solid combos?
He can confirm any string on hit into ex ball cancel njp combo for around 35% every time. If you knock them down after a combo and get a grab you've done over 50%. Get them to the corner and it's a nightmare for them. Great range d4 to open them up to throws or combos when they get tired of taking throws. Then once you have the life lead, he outzones half the cast, so you get the lead and just start spamming knives, now they have to get in on the guy with parries and armoured unblockables.
His real problem is that his footsies suffers in this variation, and for some stupid reason choke is punishable on block, as is his commando grab string.
Tick throws can also be avoided by backdashing after the blocked normal. Commando Kano can not launch punish read backdashes.You guys don't know anything. Commando Kano is god. His mixups are with tick throws, after a blocked D1 is he going to command grab you or wait for you to jump and punish your jump?
Goro has a 6 frame d1 and both punch walk and dragon fang spin are safe and he also has a command grab that's faster than Kanos. I honestly feel like choke needs to be a braindead option Kano can resort to, to keep the opponent on his toes because the throws and reversals can be launch punished if they whiff.I think choke is ok being unsafe honestly, people shouldn't be allowed to just throw it out all day since it starts up relatively quickly. I like how it's something you need to combo into, just as it stands there's no reason to unless you need the pure 5% dmg extra you'd get off it, because it doesn't give you as much frame advantage as the other 2 options (Ball and knife)
Thanks man. As you said, Commando needs to condition to get in and he has tools to do so. Although the balls are unsafe they are also great tools to make your opponent go from thinking about offense to thinking about blocking and punishing your kano balls. Once they are thinking like that, you can rush in with a command grab.@Soulofsuikoden ran my ass the hell over harder than anyone else has, using Commando. Commando Kano is really legitimate, but don't expect to just run up to people with a grappler and land throws unless you've trained them to block already. This goes for any game. Kano has some great normals - use them to keep people in check, then start breaking their ribs when they're scared.
I think your understanding of the term frame trap is off.Dont get me wrong, I definitely wouldn't complain if they made choke safe. Just another frame trap I can use.
A fast poke used to interrupt the startup frames of other moves? It may not be a great one like B1 but I know it has pretty quick startup, can't look right now. If I'm mistaken though feel free to educate meI think your understanding of the term frame trap is off.
A frame trap is hen you perform a move on block which grants you frame adv. for a followup barring armor/backdash, an example of this would be quan chis ex rune, it is +15 on block thus granting a free 15 frame mixup.A fast poke used to interrupt the startup frames of other moves? It may not be a great one like B1 but I know it has pretty quick startup, can't look right now. If I'm mistaken though feel free to educate me
Cyber is the best in my opnionYesss... behold the power of the B+1...and the fast knives...the sexy MB grenade combos...
Embrace the way of the Cybernetics!!
Cybernetic Kano is love. Cybernetic Kano is life. Join us. [/QUOTE
35% midscreen.... Somebody found that combo like 2nd day of him being out, how are commando players sleepin' on it? I have to practice it more because my execution on it is balls.
edit: here it is again :
That was me just sayin ;P35% midscreen.... Somebody found that combo like 2nd day of him being out, how are commando players sleepin' on it? I have to practice it more because my execution on it is balls.
edit: here it is again :
I know not all the cast can do tip his but down 1 is punishable lolYou guys don't know anything. Commando Kano is god. His mixups are with tick throws, after a blocked D1 is he going to command grab you or wait for you to jump and punish your jump?
Choke is too catch people mashing buttons after a block string like 112 at least that's how I do it. U gotta condition ur opponent. Just do raw 112s and every once in a while throw out the choke because they will try to poke outI think choke is ok being unsafe honestly, people shouldn't be allowed to just throw it out all day since it starts up relatively quickly. I like how it's something you need to combo into, just as it stands there's no reason to unless you need the pure 5% dmg extra you'd get off it, because it doesn't give you as much frame advantage as the other 2 options (Ball and knife)
But is he out-knifed?COMMANDO KANO IS MY MAIN BUT WOW IS HE OUT GUNNED